Thunderbolts
Ant-Man
PL9
Abilities
Strength 2, Stamina 2, Agility 2, Dexterity 2, Fighting 4, Intellect 2, Awareness 2, Presence 2
Powers
Ant-Man Battlesuit: 85 points, Removable (-17) • 68 points total
Bio-Electric Stingers: Ranged Damage 8, Split • 17 points
Leg Thrusters: Flight 4 (30 mph), Limited to when shrunk • 4 points
Pym Particles: Shrinking 20, Normal Strength • 60 points
Robotic Legs: Extra Limbs 2; Movement (Wall-Crawling) • 4 points
Cybernetic Helmet: Burst Area Affliction 8 (Resisted by Will; Dazed, Compelled, Controlled),
Limited to Insects; Comprehend Animals 2, Limited to Insects; Removable (-2 points) • 8 points
Advantages
Defensive Roll 2, Evasion, Hide-In-Plain-Sight, Ranged Attack 4
Skills
Athletics 6 (+8), Close Combat: Unarmed 4 (+8), Deception 6 (+8), Expertise: S.H.I.E.L.D. Agent 4
(+6), Ranged Combat: Stingers 4 (+10), Perception 6 (+8), Stealth 4 (+6), Technology 4 (+6),
Vehicles 4 (+6)
Offense
Initiative +2
Stingers +10, Ranged, Damage 8, Split
Unarmed +8, Close, Damage 2
Defense
Dodge 14 / 4*, Parry 14 / 4*
Toughness 4 / 2**, Fortitude 8, Will 8
*Without Shrinking bonus.
**Without Defensive Roll bonus.
Power Points
Abilities 36 + Powers 76 + Advantages 8 + Skills 19 + Defenses 14 = Total 153
Complications
Obsession: Voyeur.
Reputation: Criminal Past.
Real Name: Eric O’Grady
Atlas
PL11
Abilities
Strength 3 [15], Stamina --, Agility 3, Dexterity 3, Fighting 7, Intellect 0, Awareness 2, Presence 1
Powers
Ionic Being: Immortality; Immunity 30 (Fortitude Effects) • 32 points
Ionic Body Control: Array (24 points)
Ionic Growth: Growth 12 • 24 points
• Ionic Energy Form: Flight 4 (30 mph); Insubstantial 3 • 1 point
Invulnerability: Protection 3; Impervious Toughness 12, Limited to ranks of Growth used • 9 points
Super-Strength: Enhanced Strength 8, Limited to lifting (Lifting Str 11 [23], 50 tons [200,000 tons])
• 8 points
Advantages
All-Out Attack, Diehard, Interpose, Power Attack, Set-Up, Startle
Skills
Expertise: Military 4 (+4), Expertise: Streetwise 6 (+6), Intimidation 8 (+9), Vehicles 6 (+9)
Offense
Initiative +3
Unarmed +7, Close, Damage 3 [15]
Defense
Dodge 7 [1], Parry 9 [3]
Toughness 15 (Impervious 12) / 3*, Fortitude --, Will 6
Power Points
Abilities 28 + Powers 74 + Advantages 6 + Skills 12 + Defenses 10 = Total 130
Complications
Susceptible: Ionic Energy Control Effects.
Vulnerable: Loses Impervious Toughness vs Adamantium attacks.
Weakness: Excessive use of ranks 9+ of Growth or time spent in Ionic Energy Form can cause Erik to
be transported to the Kosmossian Dimension.
Real Name: Erik Josten
Blackheath PL9
Abilities
Strength 6, Stamina 6, Agility 2, Dexterity 2, Fighting 6, Intellect 3, Awareness 2, Presence 0
Powers
Plant Control: Array (30 points)
Plant Growth: Create 10, Continuous • 30 points
• Entangling Vines: Burst Area Ranged Affliction 9 (Resisted by Dodge, Overcome by
Damage: Hindered and Vulnerable, Defenseless and Immobile), Extra Condition, Indirect 3,
Limited Degree • 1 point
• Phytotoxin: Cumulative Affliction 10 (Resisted by Fortitude: Impaired, Disabled,
Paralyzed), Secondary Effect • 1 point
Plant Form: Elongation 3 (60 ft); Immunity 2 (Sleep, Starvation); Protection 4, Noticeable • 8
points
Speak With Plants: Comprehend 2 (Plants) • 4 points
Regrowth: Regeneration 2 • 2 points
Advantages
Fast Grab, Inventor
Skills
Expertise: Botany 12 (+15), Expertise: Science 6 (+9), Technology 6 (+9)
Offense
Initiative +2
Entangling Vines, Burst Area, Ranged, Affliction, Resisted by Dodge (DC 19)
Grab +9, Close, Grab 9, Reach (60 ft)
Phytotxin +6, Close, Affliction, Resisted by Fortitude (DC 20)
Unarmed +6, Close, Damage 6
Defense
Dodge 8, Parry 8
Toughness 10, Fortitude 10, Will 8
Power Points
Abilities 54 + Powers 46 + Advantages 2 + Skills 12 + Defenses 18 = Total 132
Complications
Reputation: Criminal Past.
Responsibility: Protector of the Verdant Green.
Real Name: Samuel Smithers
Blizzard PL9
Abilities
Strength 2, Stamina 2, Agility 2, Dexterity 2, Fighting 6, Intellect 1, Awareness 1, Presence 1
Powers
Blizzard Armor: 55 points, Removable (-11) • 44 points
Cold Control: Array (20 points)
Ice Dart: Ranged Damage 10, Dynamic • 21 points
◦ Ice Bonds: Ranged Affliction 10 (Resisted by Dodge, Overcome by Damage;
Hindered and Vulnerable, Immobile and Defenseless), Extra Condition, Limited
Degree • 2 points
◦ Ice Shapes: Create 6, Continuous, Innate • 2 points
◦ Icy Conditions: Environment 4 (250 feet; Extreme Cold, Impede Movement (-1
rank), Visibility (-1 checks)), Selective • 2 points
Ice Shield: Impervious Protection 6, Sustained • 12 points
Ice Slide: Flight 6 (120 MPH), Platform • 6 points
Insulation: Immunity 10 (cold effects) • 10 points
Advantages
Move-By Action, Teamwork
Skills
Expertise: Criminal 4 (+6), Expertise: Streetwise 6 (+8), Ranged Combat: Cold Control 6 (+8)
Offense
Initiative +2
Ice Dart +8, Ranged, Damage 10
Ice Bonds +8, Ranged, Affliction, Resisted by Dodge (DC 20)
Unarmed +6, Close, Damage 2
Defense
Dodge 10, Parry 8
Toughness 8 (Impervious 6) / 2*, Fortitude 8, Will 8
*Without Ice Shield bonus.
Power Points
Abilities 34 + Powers 44 + Advantages 2 + Skills 8 + Defenses 23 = Total 111
Complications
Reputation: Criminal Past.
Real Name: Donald Gill
Ghost
PL10
Abilities
Strength 1, Stamina 2, Agility 1, Dexterity 1, Fighting 6, Intellect 4, Awareness 0, Presence 0
Powers
Ghost Armor: Removable (-6) • 28 points
Datalink: Communication (Radio), Area, Selective; Comprehend 2 (Machines) • 10 points
Data Processor: Quickness 12, Limited to Computers only • 3 points
Intangibility Circuit: Array (20 points)
Intangibility: Insubstantial 4 • 20 points
• Invisibility: Concealment 10 (All Senses), 6 Ranks Limited Machines [Non-Visual
Senses Only], Precise, Selective • 1 point
Ghost Arsenal: Array (31 points), Easily Removable (-12) • 21 points
Rigged Explosives: Burst Area Damage 10, Affects Corporeal, Triggered • 31 points
• Force Blast: Ranged Damage 10, Affects Corporeal • 1 point
• Portable Intangibility Circuit: Insubstantial 5, Attack (Resisted by Dodge), Affects
Corporeal • 1 point
Advantages
Benefit 4 (Cypher 4), Defensive Roll 4, Improved Initiative, Inventor, Ranged Attack 5, Second
Chance (Technology), Ultimate Effort (Technology)
Skills
Expertise: Business 8 (+12), Investigation 8 (+12), Technology 16 (+20)
Offense
Initiative +5
Force Blast +6, Ranged, Damage 10
Portable Intangibility Circuit +6, Close, Intangibility, Resisted by Dodge (DC 15)
Rigged Explosives, Burst Area, Close, Damage 10
Unarmed +6, Close, Damage 1
Defense
Dodge 6, Parry 6
Toughness 6 / 2*, Fortitude 6, Will 8
*Without Defensive Roll bonus.
Power Points
Abilities 30 + Powers 49 + Advantages 17 + Skills 16 + Defenses 17 = Total 129
Complications
Rivalry: Iron Man.
Real Name: Unknown
Headsman PL9
Abilities
Strength 4, Stamina 4, Agility 2, Dexterity 2, Fighting 8, Intellect 0, Awareness 0, Presence 1
Powers
Huntman’s Axe and Power Pack: 18 points, Easily Removable (-6), Strength-based Damage 6,
Improved Critical 2, Penetrating 10 • 12 points
Advantages
All-Out Attack, Defensive Roll 2, Equipment 6, Move-By Action, Power Attack, Startle
Equipment
Vehicle: Headsman Glider • 30 points
Medium; Str 3, Speed 6, Def 10, Tou 8, Features: Pilot Maglock, Remote Control, Flight 6
(120 MPH)
Skills
Acrobatics 6 (+8), Athletics 6 (+10), Expertise: Streetwise 6 (+6), Intimidation 10 (+11), Technology
6 (+6), Vehicles 6, (+8)
Offense
Initiative +2
Headsman’s Axe +8, Close, Damage 10, Penetrating 10, Threat 18-20
Unarmed +8, Close, Damage 4
Defense
Dodge 10, Parry 10
Toughness 6 / 2*, Fortitude 9, Will 7
*Without Defensive Roll bonus.
Power Points
Abilities 42 + Powers 12 + Advantages 12 + Skills 20 + Defenses 22 = Total 108
Complications
Motivation-Loyalty: Employer, Norman Osborn.
Real Name: Cleavon Twain
Jolt PL8
Abilities
Strength 5, Stamina 3, Agility 5, Dexterity 3, Fighting 5, Intellect 3, Awareness 2, Presence 2
Powers
Bioelectric Form: Immunity 10 (Life Support); Insubstantial 3 (Electricity); Speed 6 (120 mph) • 31
points
Biokinetic Blast: Ranged Damage 9 • 18 points
Hyperkinetic Punch: Strength-based Damage 4 • 4 points
Advantages
Agile Feint, Evasion, Beginner’s Luck, Improved Initiative, Move-By Action
Skills
Acrobatics 10 (+15), Expertise: Popular Culture 6 (+9), Expertise: Streetwise 4 (+7), Expertise:
Superheroes 10 (+13), Ranged Combat: Biokinetic Blast 2 (+5)
Offense
Initiative +9
Biokinetic Blast +5, Ranged, Damage 9
Hyperkinetic Punch +5, Close, Damage 9
Unarmed +5, Close, Damage 5
Defense
Dodge 10, Parry 10
Toughness 3, Fortitude 7, Will 7
Power Points
Abilities 56 + Powers 53 + Advantages 5 + Skills 16 + Defenses 19 = Total 147
Complications
Disability: Partially paralyzed in her human form. Cannot walk without support.
Normal Identity: In her human form Hallie is Str, Sta, and Agl 1. She loses all her powers and
Advantages except Beginner’s Luck.
Motivation: Doing good.
Real Name: Helen “Hallie” Takahama
Joystick PL10
Abilities
Strength 9, Stamina 7, Agility 9, Dexterity 5, Fighting 9, Intellect 2, Awareness 2, Presence 2
Powers
Energy Gauntlets: 20 points, Feature: Computer Interface, Removable (-4) • 16 points total
Energy Baton Throw: Ranged Damage 9 • 18 points
• Concussive Wave: Cone Area Affliction 9 (Resisted by Dodge, Overcome by Fortitude:
Dazed and Vulnerable, Stunned and Prone), Extra Condition, Limited Degree • 1 point
Super-Speed: Enhanced Advantages 7 (Close Attack 2, Evasion, Improved Initiative 2, Move-By
Action, Takedown), Speed 7 (250 mph) • 14 points
Advantages
Agile Feint, Attractive, Close Attack 2, Evasion 2, Improved Initiative 3, Move-By Action, Takedown
Skills
Acrobatics 10 (+19), Deception 6 (+8), Expertise: Streetwise 6 (+8), Investigation 8 (+10), Persuasion
6 (+8), Ranged Combat: Energy Batons 4 (+9), Sleight of Hand 4 (+13), Stealth 4 (+13), Technology 8
(+10)
Offense
Initiative +21
Concussive Wave, Cone Area, Close, Affliction, Resisted by Dodge (DC 19)
Energy Baton Throw +9, Ranged, Damage 9
Unarmed +11, Close, Damage 9
Defense
Dodge 13, Parry 13
Toughness 7, Fortitude 10, Will 8
Power Points
Abilities 90 + Powers 30 + Advantages 4 + Skills 28 + Defenses 17 = Total 169
Complications
Motivation: Thrill seeker.
Real Name: Janice Yanizeski
M.A.C.H. X
PL9
Abilities
Strength 0 [9], Stamina 1, Agility 1, Dexterity 1, Fighting 5, Intellect 3, Awareness 3, Presence 1
-
Powers
M.A.C.H. IV Amor: Removable (-21) • 85 points
Armor: Impervious Protection 9 • 18 points
Communication System: Communication 2 (Radio) • 8 points
Jets: Flight 11 (4,000 mph) • 22 points
Onboard Computer: Enhanced Advantages 7 (Improved Aim, Precise Attack 2 (Ranged:
Concealment, Cover, Ranged Attack 4); Enhanced Defenses 6 (Dodge 3, Parry 3) • 13 points
Self-Contained Environment: Immunity 10 (Life Support) • 10 points
Sensors: Senses 7 (Infravision; Accurate Ranged Radio; Radius Vision) • 7 points
Sensory Shield: Immunity 5 (Sensory Affliction Effects) • 5 points
Weapon Systems: Array (18 points)
Electrical Blasters: Ranged Damage 9 • 18 points
• Explosive Shells: Ranged Burst Area Damage 6 • 1 point
• Flash Bombs: Ranged Burst Area Cumulative Affliction 6 (Resisted by Dodge,
Overcome by Fortitude: Vision Impaired, Vision Disabled, Vision Unaware), Limited
to one sense • 1 point
• Machine Guns: Ranged Multiattack Damage 6 • 1 point
• Nauseating Flash: Ranged Burst Area Cumulative Affliction 6 (Resisted by
Fortitude; Attack Impaired, Stunned, Incapacitated), Sense Dependent: Visual • 1
point
• Servo-Motors: Enhanced Strength 9 • 1 point
Advantages
Accurate Attack, Improved Aim, Improvised Tools, Inventor, Precise Attack 2 (Ranged:
Concealment, Cover, Ranged Attack 4
Skills
Expertise: Streetwise 4 (+7), Ranged Combat: Weapon Systems 4 (+9), Technology 10 (+13),
Vehicles 6 (+7)
Offense
Initiative +1
Electrical Blasters +9, Ranged, Damage 9
Explosive Shells, Burst Area, Ranged, Damage 6
Flash Bombs, Burst Area, Ranged, Affliction 6, Resisted by Dodge (DC 16)
Machine Guns +9, Ranged, Damage 6, Multiattack
Nauseating Flash, Burst Area, Ranged, Affliction 6, Resisted by Fortitude (DC 16)
Unarmed +5, Close, Damage 0 [9]
Defense
Dodge 5 [8], Parry 5 [8]
Toughness 1 [10, Impervious9], Fortitude 6, Will 8
Power Points
Abilities 30 + Powers 85 + Advantages 3 + Skills 12 + Defenses 14 = Total 144
Complications
Obsession: Respect.
Reputation: Former Super-Criminal.
Real Name: Abner Jenkins
Mister X PL11
Abilities
Strength 4, Stamina 4, Agility 4, Dexterity 4, Fighting 12, Intellect 2, Awareness 3, Presence 2
Powers
Psionic Analysis: Perception ranged Affliction 11 (Resisted by Will: Vulnerable, Defenseless),
Insidious, Subtle, Conditions Limited to Mister X’s attacks, Limited Degree • 13 points
Psionic Counter-Style: Enhanced Advantage (Uncanny Dodge); Enhanced Defenses 4 (Dodge 2,
Parry 2); Senses (Danger Sense [Mental]); Limited to targets affected by Psionic Analysis Conditions
• 3 points
Equipment
Killing Arsenal: Various melee and ranged weapons, Array (20 points)
Sword: Strength-based Damage 3, Improved Critical • 1 point
Advantages
Agile Feint, Assessment, Benefit 6 (Cypher 4, Wealth 2), Close Attack 3, Defensive Roll 3,
Equipment 4, Improved Initiative, Precise Attack (Close, Concealment), Ranged Attack 6, Taunt
Skills
Acrobatics 8 (+12), Athletics 8 (+12), Deception 8 (+11), Expertise: Streetwise 6 (+8), Insight 8
(+11), Intimidation 8 (+10), Perception 6 (+9), Sleight of Hand 8 (+12), Stealth 8 (+12)
Offense
Initiative +8
Sword +15, Close, Damage 7, Threat 19-20
Unarmed +15, Close, Damage 4
Defense
Dodge 13 [15], Parry 13 [15]
Toughness 7 / 4*, Fortitude 9, Will 11
Power Points
Abilities 70 + Powers 16 + Advantages 27 + Skills 30 + Defenses 23 = Total 166
Complications
Addiction: Psionic death bonds.
Obsession: Being the best fighter.
Power Loss: Psionic Analysis against multiple opponents.
Real Name: Unknown
Nuke PL10
Abilities
Strength 6, Stamina 6, Agility 3, Dexterity 3, Fighting 11, Intellect 1, Awareness 1, Presence 2
Powers
Adrenaline Pills: Enhanced Abilities 4 (Strength 2, Stamina 2); Enhanced Advantages (Fearless,
Great Endurance); Fades • 5 points
“Betsy”: Array (24 points), Easily Removable (-10) • 16 points
Machine Gun Rounds: Multiattack Ranged Damage 8 • 24 points
• Artillery Rounds: Burst Area Ranged Damage 8 • 1 point
• Incendiary Rounds: Cloud Area Ranged Damage 8 • 1 point
Equipment
Arsenal: Array (8 points)
Heavy Pistol: Ranged Damage 4 • 8 points
Knives: Strength-based Damage 1, Improved Critical • 1 point
Advantages
All-Out Attack, Diehard, Equipment 2, Fearless, Great Endurance, Power Attack
Skills
Athletics 8 (+16), Expertise: Military 8 (+9), Intimidation 8 (+10), Ranged Combat: Guns 8 (+11),
Stealth 8 (+11), Vehicles 6 (+9)
Offense
Initiative +3
Artillery Rounds, Burst Area, Ranged, Damage 8
Heavy Pistol +11, Ranged, Damage 4
Incendiary Rounds, Cloud Area, Ranged, Damage 8
Knives +11, Close, Damage 9, Threat 19-20
Machine Gun Rounds +11, Ranged, Damage 8, Multiattack
Unarmed +11, Close, Damage 8
Defense
Dodge 10, Parry 12
Toughness 8, Fortitude 10, Will 6
Power Points
Abilities 66 + Powers 21 + Advantages 5 + Skills 23 + Defenses 15 = Total 130
Complications
Addiction: Adrenaline Pills.
Disability: Schizophrenia.
Real Name: Frank Simpson
Paladin
PL9
Abilities
Strength 6, Stamina 6, Agility 4, Dexterity 4, Fighting 8, Intellect 2, Awareness 2, Presence 2
-
Powers
Body Armor: Protection 4, Impervious 10, Limited to Ballistics • 7 points
Helmet: Immunity (Suffocation); Senses (Infravision) • 3 points
Stun-Gun: 12 points, Ranged Affliction 6 (Resisted by Fortitude: Dazed, Stunned, Incapacitated),
Easily Removable (-4) • 8 points
Equipment
Arsenal: Various melee and ranged weapons, Array (20 points)
Advantages
Benefit (Cypher 4), Improved Aim, Improved Initiative, Quick Draw
Skills
Acrobatics 8 (+12), Athletics 6 (+12), Close Combat: Unarmed 4 (+12), Deception 8 (+10), Expertise:
Tactics 6 (+8), Investigation 8 (+10), Ranged Combat: Guns 8 (+12), Stealth 8 (+12), Technology 4
(+6), Vehicles 8 (+12)
Offense
Initiative +8
Knife +8, Close, Damage 7, Threat 19-20
Stun-Gun +12, Ranged, Affliction, Resisted by Fortitude (DC 16)
Unarmed +12, Close, Damage 6
Defense
Dodge 8, Parry 12
Toughness 10 (Impervious)* / 6, Fortitude 10, Will 8
*Vs Ballistics.
Power Points
Abilities 68 + Powers 18 + Advantages 7 + Skills 34 + Defenses 18 = Total 145
Complications
Honor: Ends up doing the right thing inspite of himself.
Motivation-Greed: Mercenary.
Real Name: Unknown
Penance PL10
Abilities
Strength 2, Stamina 2, Agility 5, Dexterity 3, Fighting 5, Intellect 1, Awareness 1, Presence 2
Powers
Force Field: Impervious Protection 13, Sustained • 26 points
Kinetic Energy Control: Array (30 points)
Hyperkinetic Burst: Burst Area 2 (60 ft) Damage 10 • 30 points
• Hyperkinetic Aura: Burst Area Reaction Damage 6 • 1 point
• Hyperkinetic Blast: Ranged Damage 15 • 1 point
Kinetic Propulsion: Flight 4 (30 mph) • 8 points
Pain Tolerance: Immunity 2 (Pain Effects) • 2 points
Static Interference: Concealment 2 (Mental Senses); Immunity 2 (Mind Reading) • 6 points
Advantages
Agile Feint, Evasion, Move-By Action, Power Attack
Skills
Acrobatics 10 (+15), Close Combat: Slam 5 (+10), Deception 6 (+8), Expertise: Popular Culture 12
(+13), Expertise: Science 4 (+5), Ranged Combat: Hyperkinetic Blast 2 (+5)
Offense
Initiative +5
Hyperkinetic Aura, Burst Area, Close, Damage 6, Reaction
Hyperkinetic Blast +5, Ranged, Damage 15
Hyperkinetic Burst, Burst Area 2, Close, Damage 10
Unarmed +5, Close, Damage 2
Defense
Dodge 5, Parry 5
Toughness 15 / 2* (Impervious 13), Fortitude 10, Will 8
*Without Force Field bonus.
Power Points
Abilities 42 + Powers 72 + Advantages 4 + Skills 21 + Defenses 15 = Total 156
Complications
Guilt: Cause and sole survivor of the Stamford Incident.
Power Loss: Without his Penance armor, Robbie must suffer pain to activate his powers.
.
Real Name: Robert “Robbie” Baldwin
Photon PL10
Abilities
Strength 7 (11), Stamina 5, Agility 6, Dexterity 4, Fighting 8, Intellect 1, Awareness 1, Presence 1
Powers
Cosmic Link: Senses (Communication Link [Rick Jones]) • 1 point
Cosmic Senses: Enhanced Advantages (Uncanny Dodge); Senses 5 (Radius Cosmic Awareness;
Danger Sense [Mental]; Precognition; Vision Counters All Concealment; Vision Counters Illusion),
Unreliable • 8 points
Nega-Bands: 72 points, Removable (–14 points) • 58 points total
Cosmic Castling: Movement (Dimensional Travel [Microverse]), Quirk: Must physically trade
places with Rick Jones • 1 point
Cosmic Force Field: Impervious Protection 7, Sustained • 14 points
Cosmic Flight: Flight 7 (250 mph); Movement (Space Travel) • 16 points
Cosmic Stamina: Immunity 12 (Life Support, Need for Sleep, Starvation and Thirst) • 12
points
Cosmic Strength: Enhanced Strength 4 • 8 points
Cosmic Translator: Comprehend 2 (Languages 2) • 4 points
Plasma Control: Array (16 points)
Plasma Blast: Ranged Damage 8 • 16 points
• Blinding Blast: Ranged Cumulative Affliction 8 (Resisted by Dodge, Overcome by
Fortitude: Vision Impaired, Vision Disabled, Vision Unaware), Limited to one sense •
1 point
Advantages
All-out Attack, Close Attack, Power Attack
Skills
Expertise: Popular Culture 8 (+9), Intimidation 12 (+13), Ranged Combat: Plasma Control 4 (+8),
Vehicles 6 (+10)
Offense
Initiative +6
Blinding Blast +8, Ranged, Affliction, Resisted by Dodge (DC 18)
Plasma Blast +8, Ranged, Damage 8
Unarmed +9, Close, Damage 11
Defense
Dodge 8, Parry 8
Toughness 12 / 5* (Impervious 7), Fortitude 10, Will 6
*Without Force Field bonus.
Power Points
Abilities 66 + Powers 67 + Advantages 3 + Skills 15 + Defenses 12 = Total 163
Complications
Weakness: Genis’ Cosmic Awareness makes him prone to episodes of insanity..
Real Name: Genis-Vell
Songbird
PL8
Abilities
Strength 0, Stamina 2, Agility 3, Dexterity 3, Fighting 6, Intellect 2, Awareness 2, Presence 3
-
Powers
Emotion Control: Perception ranged Cumulative Affliction 8 (Resisted by Will: Dazed, Compelled,
Controlled), Sense Dependent-Auditory, Subtle • 25 points
Sonic Harness: 29 points, Removable (-5) • 24 points
Sonic Control: Array (20 points)
Sonic Blast: Ranged Damage 10, Dynamic • 21 points
○ Deafening Blast: Ranged Cumulative Affliction 10 (Resisted by Dodge, Overcome
by Fortitude: Hearing Impaired, Hearing Disabled, Hearing Unaware), Limited to
one sense • 2 points
○ Flight: Flight 10 (2,000 mph) • 2 points
○ Hard Sound Constructs: Create 10, Moveable, Precise, Stationary, Feedback,
Vulnerable-Sonic Attacks • 2 points
○ Hard Sound Platforms: Flight 10 (2,000 mph), Affects Others, Platform • 2 points
Equipment
Costume: Protection 2, Subtle • 3 points
Advantages
Attractive, Beginner’s Luck, Defensive Roll 2, Equipment, Grabbing Finesse, Improved Trip,
Leadership, Power Attack, Ranged Attack 3, Teamwork
Skills
Acrobatics 7 (+10), Deception 8 (+11), Expertise: Acting 7 (+10), Expertise: Streetwise 6 (+8),
Insight 4 (+6), Stealth 3 (+6), Technology 3 (+5)
Offense
Initiative +3
Deafening Blast +6, Ranged, Affliction, Resisted by Dodge (DC 20)
Emotion Control, Perception ranged (Auditory), Affliction, Resisted by Will (DC 18)
Sonic Blast +6, Ranged, Damage 10
Unarmed +6, Close, Damage 0
Defense
Dodge 10, Parry 8
Toughness 6 / 4* / 2**, Fortitude 6, Will 8
*Without Costume bonus.
**Without Defensive Roll bonus.
Power Points
Abilities 42 + Powers 49 + Advantages 13 + Skills 19 + Defenses 19 = Total 142
Complications
Reputation: Former Super-Criminal.
Real Name: Melissa Gold
Speed Demon PL 10
Abilities
Strength 4, Stamina 4, Agility 5, Dexterity 3, Fighting 6, Intellect 3, Awareness 1, Presence 1
Powers
High Speed Adaptations: Immunity (friction heat); Protection 2 • 3 points
Invisibility: Concealment 4 (Visual), Limited to while running • 4 points
Super-Running: Movement 3 (Wall-Crawling, Water Walking 2), Limited to while running • 3 points
Super-Speed: Enhanced Defenses 16 (Dodge 8, Parry 8); Enhanced Advantages 14 (Agile Feint,
Close Attack 3, Evasion 2, Improved Initiative 5, Move-By Action, Seize Initiative, Uncanny Dodge
[Visual]); Quickness 11; Speed 11 (4,000 MPH) • 52 points
Super-Speed Stunts: Array (12 points)
Machine Gun Punches: Multiattack Damage 4, Selective • 12 points
• Whirlwind Attack: Burst Area Damage 4, Selective • 1 point
Advantages
Agile Feint, Close Attack 3, Evasion 2, Improved Initiative 5, Move-By Action, Seize Initiative,
Redirect, Set-Up, Uncanny Dodge [Visual]
Skills
Acrobatics 4 (+9), Deception 8 (+9), Expertise: Science 8 (+11),Perception 4 (+5), Technology 8
(+11)
Offense
Initiative +25
Machine Gun Punches +9, Close, Damage 4, Multiattack, Selective
Unarmed +9, Close, Damage 4
Whirlwind Attack, Burst Area, Close, Damage 4, Selective
Defense
Dodge 14, Parry 14
Toughness 6, Fortitude 10, Will 8
Power Points
Abilities 54 + Powers 71 + Advantages 2 + Skills 16 + Defenses 14 = Total 157
Complications
Motivation-Greed: Uses his powers to rob banks.
Motivation: Thrills.
Real Name: James Sanders
Swordsman PL 10
Abilities
Strength 3, Stamina 3, Agility 5, Dexterity 4, Fighting 10, Intellect 1, Awareness 2, Presence 2
Powers
Adamantium Sword: 37 points Easily Removable (-14) • 23 points total
Plasma Blast: Ranged Damage 12 • 24 points
Swingline: Movement (Swinging) • 2 points
Sword: Strength-based Damage 3, Affects Insubstantial, Improved Critical, Penetrating 6 •
11 points
Advantages
All-Out Attack, Attractive, Defensive Roll 4, Improved Disarm, Improved Initiative, Power Attack,
Quick Draw, Skill Mastery (Close Combat: Blades), Takedown
Skills
Acrobatics 6 (+11), Athletics 8 (+11), Close Combat: Blades 4 (+14), Deception 8 (+10), Expertise:
Business 4 (+5), Expertise: Tactics 6 (+7), Ranged Combat: Plasma Blast 4 (+8)
Offense
Initiative +9
Adamantium Sword +14, Close, Damage 6, Affects Insubstantial, Penetrating, Threat 19-20
Plasma Blast +8, Ranged, Damage 12
Unarmed +10, Close, Damage 3
Defense
Dodge 13, Parry 13
Toughness 7 / 3*, Fortitude 8, Will 8
*Without Defensive Roll bonus.
Power Points
Abilities 60 + Powers 23 + Advantages 12 + Skills 20 + Defenses 22 = Total 137
Complications
Obsession: White supremacy.
Relationship: Father, Baron Von Strucker. Deceased sister, Andrea.
Real Name: Andreas Von Strucker
Techno PL 9
Abilities
Strength 0, Stamina 1, Agility 1, Dexterity 2, Fighting 4, Intellect 5, Awareness 2, Presence 1
Powers
Tech-Pac: 62 points Removable (-12) • 50 points total
Interface: Comprehend Machines 2 • 4 points
Inventions: Variable 6 (30 points for tech-based traits), Move Action • 48 points
Advantages
Improvised Tools, Inventor, Skill Mastery (Technology)
Skills
Deception 8 (+9), Expertise: Science 8 (+13), Ranged Combat: Tec-Pac 6 (+8), Technology 14 (+19),
Treatment 6 (+11), Vehicles 8 (+9)
Offense
Initiative +1
Unarmed +4, Close, Damage 0
Defense
Dodge 6, Parry 6
Toughness 1, Fortitude 6, Will 8
Power Points
Abilities 32 + Powers 50 + Advantages 3 + Skills 25 + Defenses 18 = Total 128
Complications
Reputation: Past betrayals.
Real Name: Norbert Ebersol