Usability & sociability in online communities: A framework for research &
practice
Jenny PreeceProf. & Chair of Information Systems
UMBC, Baltimore, MD 21250, USA
www.ifsm.umbc.edu/onlinecommunities
Overview
• Definitions
• Sociability & usability
• Research example
• Conclusions & future research
Definitions of online community• Technologists• Sociologists and anthropologists• Business entrepreneurs (e-commerce)
• Any virtual space where people come together to get or give information or support, to learn, to discuss, to be with others online.
• Online communities support communication between patients, professionals, students, citizens and nations
• Small or large, local, national, or international, virtual or physi-virtual.
My definition (Preece, 2000)
• People –make the community. Group dynamics, needs and roles shape the community.
• Purposes – people come together for a purpose(s).
• Policies – behavior is governed by group norms, rules and sometimes formal policies.
Software – supports and influences community activity.
Some numbers (10/2001)
• 52m US Internet users, 55% check health sites
• 230m unique MSN users per month
• 29m AOL users, 1 million more per month
• Over 104m ICQ users, millions now ‘texting’
• Over 91,500 UseNet groups
• 50,000 IBM employees, World Jam, June ‘01
• 100 -150 immersive CAVE environments
Overview
• Definitions
• Sociability & usability
• Research example
• Conclusions & future research
Sociability and Usability
• Sociability is concerned with social interaction. Communities with good sociability have unambiguous, supportive, social structures.
• Usability is concerned with human-computer interaction. Systems with good usability are consistent, controllable and predictable.
Sociability
• Purpose – provide a clear statement of purpose, brand name, symbol
• People – support different types of participants and participation, show presence when appropriate, keep participants interested
• Policies – guide behavior by providing and encouraging conventions, moderate with policies, support trust and security
Usability
Dialog & social interaction support –provide support for communication – icons, reduce typing, visualizations
Information design – distinguish between new & old content, different types of content
Navigation – support moving around the community, searching messages, moving between modules
Access – consider speed of connection, not everyone has most recent technology
Pillars of participatory community-centered development
Sociability
Purpose People Policies
Usability Dialog & social
interaction support Information design Navigation Access
Support sociability, design usability
• Should there be a registration policy?- Who can join? - What effect will it have on membership?
• Write message, design form- Interaction design- Layout - e.g. position & size of boxes etc.- Relationship with database
Norms & rulesPolicies
Usability: Community i.e. Conviviality Efficiency Effectiveness
Policies(Lewin, 1930s)i.e. Authoritarian Democratic Laissez-faire Anarchic
Purposei.e. goals
Communityi.e. Type of activity How much By whom Satisfaction
People
Functionsi.e. roles
Identity
Communication:(Bales, 1950s)i.e. Informational Social-emotional
Operations:(McGrath, 1984)i.e. Generate Choose Negotiate Execute
Community FrameworkCommunity Framework
ScaffoldS
Sociabilityi.e. On-topic Reciprocity Empathy Trust Identifiability Com. ground Privacy
Softwarei.e. Navigation Community Information
Signals terminationMany CSCW issues
1
3
2
1-3 scaffolds suggested
KEY
Usability: Individual
Infrastructurei.e. Media typeNetwork capacityComputer capacity
Communityi.e. Type Stage Size Culture
3
Scaffolds Examples
1 People - roles Visibility: individuals, groups, communitySearch: people with certain characteristics.Tools to support different roles.
Babble social translucent (Erickson et al.) Donath (2002) flower gardens. Pictures, caricatures, icons, web pages to support identity.
2 Purposes – communication – Informational, social-emotional
Meaningful name & description Identify: topics, expertise, communication type, who speaks & to whom.Support: dictionary, thesaurus, translation, etiquette, FAQs, common ground, empathy & trust support, to reduce typing.
Sack social network diagrams (2000). Phrases to support common ground (Zimmer). Palette of communicative symbols. Tools and spaces for conflict resolution.
3 Policies – authoritarian, democratic, laissez-faire, anarchic – norm/rules, policies
Make explicit: norms & rules Support: facilitation, moderatingDecision making: discussion support, votingScaling: large groups, private discussion
Some large systems such as Delphi, voting software (e.g. id-book.com) and governance (e.g. in Diversity University). Tools for moderators.
Overview
• Definitions
• Sociability & usability
• Research example
• Conclusions & future research
Research: Silent participants or lurkers (Blair Nonnecke, 2000)
12 indepth interviews - Reasons for not posting• Uncomfortable in public• Learning about the group• Building identify • Fear of persistent messages• Information overload• Not necessary to post• Personal characteristics (e.g., shyness)
• Group influences
Lurkers often feel part of a community
From a lurker ...
“Maybe it's a sign of my own mild discomfort around being a lurker, but I found it reassuring to recognize myself and my behavior within the continuum you describe, and to see lurking treated seriously, with both acceptance and respect. As a lurker, I'm used to observing from the sidelines and participating vicariously, and it's strangely gratifying to read an article that speaks directly to that experience. It's almost like suddenly feeling part of an (until-now) invisible community of lurkers.”
Lurking online – data logging• 12 weeks• Started with 135 original subscriptions• Ended with 109 DLs• Health 77, software 21 • 147,946 messages were transcribed into records
and imported into an SQL database.• 60,000 members
• 19,000 posters.
(Nonnecke, 2000; Nonnecke & Preece, Chi’2000)
Lurking in 77 health and 21 software support lists
DL type
softwarehealth
Lu
rkin
g (
% o
f m
em
be
rsh
ip)
100
80
60
40
20
0
Variation of lurking levels for cumulative posts over 3 months
Posting levels (cumulative posts in 12 weeks)
3210
Me
an
lurk
ers
(%
of
me
mb
ers
hip
) 100
90
80
70
60
50
40
30
softwareDLshealthDLs
% lurking in health & software groups
0102030405060708090
All
Hea
lth
Sof
twar
e
Low lurking when:- lists are small- traffic is high- messages are short- few single posters- ‘stars’ are present
(Nonnecke, 2000)
(Nonnecke & Preece, 2000)
Question Result from logging study
P3 How many lurkers are there? Fewer than expected: still high with anaverage of over 55% for all DLs (whendefined as 0 posts in 3 months).
R3a Does lurking in health and software-support DLsdiffer?
Yes: health-support groups have lowerlevels of lurking (45% vs. 82%).
R3b If lurking is defined as no posting, what happensto lurking levels when the definition is broadenedto include minimal levels of posting, e.g., 1post/month?
Lurking increases rapidly and then levelsoff as definition is broadened. Health-support groups maintain their lower levelsof lurking (75% vs. 97% for softwarewhen lurking is defined as 3 or fewerposts/3 months).
R3c Is there a relationship between lurking and thenumber of members in the DL?
Yes: smaller DLs have fewer lurkers.
R3d Is there a relationship between lurking and thetraffic level of the DL?
Yes: higher traffic means lower lurking.
R3e If posting is concentrated with a few posters, howdoes that affect lurking levels?
The greater the concentration, the less thelurking.
R3f Are short messages related to lower levels oflurking?
Yes: short messages are related to lowerlevels of lurking.
R3g If clumpiness is an indication of interaction, doesit necessarily follow that increased clump size isrelated to decreased lurking?
Yes: larger clumps are related to lowerlevels of lurking.
R3h Is there a relationship between the number ofsingleton posters and level of lurking?
Yes: as the number of singleton postersrises (and those who do not receive aresponse), so does the lurking.
Table 6.2: Overview of results ordered by question (From Blair Nonnecke’s thesis, 2000, SBU London)
Social presence in Babble(Erickson et al., Chi’99)
Criteria for success Usability
Speed of learning
Productivity
User satisfaction
Retention
Errors
SociabilityNo. participants
No. messages Reciprocity On-topic discussion Empathy Trust
Social satisfaction Lurking Uncivil behavior
Overview
• Definitions
• Sociability & usability
• Research example
• Conclusions & future research
Research• Community dynamics and the role of an online patient
support community in everyday life (Diane Maloney-Krichmar)
• Lurking and participation in 1000 online communities (Dorine Andrews, Blair Nonnecke, Greg Morton)
• Communicating trust using mobile devices – empathy & predicability (Heidi Feng, Jonathan Lazar)
• What makes online communities successful? Evaluation heuristics and metrics (Chadia Abras)
• Framework for online community development (Clarisse S. de Souza)
• Supporting lightweight communication in health support communities (Clarisse S. de Souza)
‘We shape our buildings, and afterwards our buildings shape us’
Winston Churchill
‘My experience of the world is that things left to themselves don’t get right’
T. H. Huxley
Web sites
www.ifsm.umbc.edu/onlinecommunities“Online Communities: Desinging Usability, supporting sociability”(2000)Jenny Preece, John Wiley &Sons
www.id-book.com“Interaction Design: Beyond HCI”(2002) J. Preece, Y. Rogers, H. Sharp, John Wiley & Sons
www.ifsm.umbc.edu/~preece
www.ifsm.umbc.edu/onlinecommunities
Id-book.com
Publications• Andrews, D. & Preece, J. (2001) A conceptual framework for demographic groups resistant
to online community interaction. Proc. HICSS-34 IEEE Computer Society, Maui, Hawaii.• Preece, J. & Ghozati, K. (2000) Experiencing empathy online. In R. Rice & J. Katz, The
Internet and Health communication: experience and expectations. Thousand Oaks: Sage• Nonnecke, B. & Preece, J. (2000) Counting the silent. ACM CHI’2000, Hague, 73-80.• Brown, J., van Dam, A., Earnshaw, R., Encarnacao, J., Guedj, R., Preece, J., Shneiderman,
B. & Vince, J. (1999). Human-centered computing, online communities and virtual environments. ACM Interactions, 6 (5).
• Lazar, J., Tsoa, R., & Preece, J. (1999). One foot in cyberspace and the other on the ground: A case study of analysis and design issues in a hybrid virtual and physical community. WebNet Journal: Internet Technologies, Applications and Issues, 1(3), 49-57.
• Nonnecke, B., & Preece., J. (2000). Persistence and lurkers: A pilot study. Proc. HICSS-33 IEEE Computer Society, Maui, Hawaii.
• Preece, J. (1998). Empathic communities: Reaching out across the Web. ACM Interactions 5 (2), 32-43.
• Preece, J. (1999). Empathic communities: Balancing emotional and factual communication. Interacting with Computers, 12, 63-77.
• Preece, J., & Ghozati, K. (1998). In search of empathy online: A review of 100 online communities. Proc. 1998 Association for Information Systems, Americas Conference, Baltimore, USA.
Additional material if time
Community Framework – SociabilityCommunity Framework – Sociability
Community type Stage Size Culturei.e. local, national
Sociability:i.e. On-topic Reciprocity Empathy Trust Identifiability Common ground Privacy
Community Framework – Usability
Individual context
Infrastructure Software
Media typeNetwork capacityComputer capacity
Navigation designCommunity designInformation design
Community context
ConvivialityEfficiencyEffectiveness
ConsistentControllablePredictableUniversal usability
Trustworthiness
• Is evidence of trustworthiness needed?What are the implications for:- social interaction?- privacy and security?
• How can trust be assessed & communicated?- what are the usability issues?
Social capital
‘A society characterized by general reciprocity is
more efficient than a distrustful society …’
Robert D. Putnam, Bowling Alone, 2000. P.21
Evaluating & measuring sociability
Purpose Number of messagesAmount of on-topic discussionLevel of interactivityDegree of reciprocityQuality of contributionSatisfaction with social interactions
People Number of participantsNumber different types
Policies Flaming and uncivil behaviorLevel of trustworthinessDegree of empathy
Cyber-balkanization
‘Internet enables us to confine our communication to precisely those people who share our interests and are like us. … Fragmentation and group polarization, are significant risks.’
Cass Sunstein, republic.com, 2001, p. 192
Research: Empathy
‘Knowing what another person is feeling, feeling what another person is feeling and responding compassionately to another person’
Levenson & Reuf, 1992
Analysis of 500 messages
0
5
10
15
20
25
30
35
40
45
Other Narrative Empathy Factual
Evaluating & measuring usabilityDialog & social interaction
Time to learn to read or send, move, etc. Number of messages. Time to do a task Satisfaction with dialog & interaction Amount remembered. Number of errors
Information design
Time to read & understand. Satisfaction with information design. Amount of information remembered. Number of misunderstandings
Navigation Time to learn to navigate application. Time to complete navigation task. Satisfaction with navigation. Amount remembered. Wrong paths, errors
Access Can the software be run/down loaded? Time to download. Response time. Satisfaction with access