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Virtual Campus of NTNU as a place for 3D Educational
VisualizationsEkaterina Prasolova-Førland and Mikhail Fominykh
Norwegian University of Science and Technology (NTNU)Norway
Theodor G. WyeldFlinders University (FU)
Australia
19.05.2010AACE International Conference Global Learn Asia Pacific, Penang, Malaysia
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3D Virtual EnvironmentDefinition
three dimensional, synchronous, persistent environment, facilitated by networked computers
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3D virtual environments in education
• Sense of presence• 3D visualization• Potential for supporting cross-cultural
understandings and collaboration
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Virtual campus of NTNUCase study I
• Constructing a University building
• Excursion and lecture
• Assessment:– Observation– Project report– Questionnaire
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Virtual campus of NTNUCase study I
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Virtual campus of NTNUCase study I
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Virtual campus of NTNUCase study I
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Virtual campus of NTNUCase study II
• Building visualizations/constructions representing research areas and courses
• Presenting constructions• Assessment:
– Observation– Group essays– Questionnaires
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Virtual campus of NTNUCase study II
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Virtual campus of NTNUCase study II
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Virtual campus of NTNUCase study II
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Virtual campus of NTNUCase study II
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Virtual campus of NTNUCase study II
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Results from observation (1/3)
• Constructions– More interactivity, more fun– ‘Rezing’ and ‘de-rezing’– Connection to reality
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Results from observation (2/3)
• Presentations– Who is saying what?– Gathering people at the right place– Being out of the next presenters’ chat
range
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Results from observation (3/3)
• Technology– Getting started– Updating client– Lag
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How to solve problems?
• Support for constructing processes• Support for presenting projects and
awareness• Provision of a library of resourcesCollaborative Virtual Workshop
– Virtual workshop– ‘Project gallery’– Virtual stage
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Results from questionnaires (1/4)
• Activities in the Virtual Campus– Virtual lectures– Constructing 3D
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Results from questionnaires (2/4)
• Tools and facilities in the Virtual Campus– A library with educational resources– Departments, not landmark buildings
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Results from questionnaires (3/4)
• Information place• All proposed roles
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Results from questionnaires (4/4)
• Library of university related resources
• All suggested features
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Virtual Campus implications
• Appearance– Realistic buildings to convey the atmosphere– Engaging, user-friendly and unrealistic
features• Structure
– Organization vs. flexibility – Realistic designs and workplaces
• Role– Arena for working and learning– Support for specific educational or social
activities– Information about the university
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Conclusion
• Case studies results• Analysis of using virtual worlds
for 3D educational visualizations• Future work
– recreating recognizable buildings– setting up better facilities for lecturing– designing a Project gallery/CVW
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Thank you!
Ekaterina Prasolova-Førland and Mikhail Fominykh
NTNU, Norway
E-mails: [email protected]
Slides: http://slideshare.net/mfominykh/Second Life: http://slurl.com/secondlife/NTNU/