WARNING: PHOTOSENSITIVITY/EPILEPSY/SEIZURESREAD BEFORE USING YOUR PLAYSTATION®2 COMPUTER ENTERTAINMENT SYSTEM.A very small percentage of individuals may experience epileptic seizures or blackouts when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or when playing video games may trigger epileptic seizures or blackouts in these individuals. These conditions may trigger previously undetected epileptic symptoms or seizures in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition or has had seizures of any kind, consult your physician before playing. IMMEDIATELY DISCONTINUE use and consult your physician before resuming gameplay if you or your child experience any of the following health problems or symptoms:• dizziness • disorientation • altered vision • seizures • eye or muscle twitches • any involuntary movement or convulsion• loss of awareness RESUME GAMEPLAY ONLY ON APPROVAL OF YOUR PHYSICIAN. _____________________________________________________________________________Use and handling of video games to reduce the likelihood of a seizure• Use in a well-lit area and keep as far away as possible from the television screen.• Avoid large screen televisions. Use the smallest television screen available.• Avoid prolonged use of the PlayStation®2 system. Take a 15-minute break during each hour of play.• Avoid playing when you are tired or need sleep._____________________________________________________________________________Stop using the system immediately if you experience any of the following symptoms: lightheadedness, nausea, or a sensation similar to motion sickness; discomfort or pain in the eyes, ears, hands, arms, or any other part of the body. If the condition persists, consult a doctor.
WARNING TO OWNERS OF PROJECTION TELEVISIONS:Do not connect your PlayStation®2 system to a projection TV without first consulting the user manual for your projection TV, unless it is of the LCD type. Otherwise, it may permanently damage your TV screen.
HANDLING YOUR PLAYSTATION®2 FORMAT DISC:• This disc is intended for use only with PlayStation®2 consoles with the NTSC U/C designation.• Do not bend it, crush it or submerge it in liquids.• Do not leave it in direct sunlight or near a radiator or other source of heat.• Be sure to take an occasional rest break during extended play.• Keep this compact disc clean. Always hold the disc by the edges and keep it in its protective case when not in use. Clean the disc with a lint-free, soft, dry cloth, wiping in straight lines from center to outer edge. Never use solvents or abrasive cleaners.
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table of Contents
Getting Started ............................................................................................... 2
Starting Up ..................................................................................................... 3
Game Controls ............................................................................................... 4
Introduction ................................................................................................... 4
Main Menu .................................................................................................... 4
Single Player Display ..................................................................................... 6
Advanced Controls ........................................................................................ 7
Journal and Upgrades ................................................................................... 8
Multiplayer Games ........................................................................................ 8
Multiplayer Display ....................................................................................... 9
Credits ............................................................................................................ 10
Customer Support ......................................................................................... 15
Software License Agreement ........................................................................ 16
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cense Agreement ................................................. .............. ... .....................................16
2
Getting Star ted
Set up your PlayStation®2 computer entertainment system according to the instructions supplied with your system. Check that the system is turned on (the on/standby indicator is green). Insert the Kung Fu Panda™ disc in the system with the label side facing up. Attach game controllers and other peripherals as appropriate. Follow the on-screen instructions and refer to this manual for information on using the software.
Memory Card (8MB)(for PlayStation®2)To save game settings and progress, insert a memory card (8MB)(for PlayStation®2) into MEMORY CARD slot 1 of your PlayStation®2 system. You can load saved game data from the same memory card or any memory card (8MB)(for PlayStation®2) containing previously saved games.
open button
on/standby/reset button
IR receiver
USB connectors
disc cover
controller port 1controller port 2
memory card slot 1
memory card slot 2
3
Starting Up
DUALSHOCK®2 ANALOG CONTROLLER CONFIGURATIONS
To select menu options, use the μ and ≤ directional buttons to navigate. Highlight the desired option and press the ≈ button to accept. To select a menu option, follow the on-screen button prompts and press the ≈ button to accept and the Ω button to go back. Kung Fu Panda™ supports the DUALSHOCK®2 analog controller. When Analog mode is on, the left analog stick works the same as the directional buttons.
button
button
button
button
directional buttons
left analog stick (L3 button when pushed down) SELECT button ANALOG mode button START button right analog stick (R3 button when pushed down)
L2 button
L1 button
R2 button
R1 button
4
Game Controls
Button ActionLeft Analog Stick Move Character
Directional Buttons Move Character
Right Analog Stick Move Camera
≈ buttonJump (Press again while in the air to perform a double jump)
Ω button Interact, Special Attack Move
√ button Fast Attack
ç button Strong Attack
ß button Block
ƒ button Center Camera Behind Player
R3 button 1st Person Mode
÷ Pause Game
∂ and å buttons Not Used
SELECT button Not Used
IntroductionThe Valley of Peace has been tranquil for many years, under the watchful eye of the most awesome Kung Fu fi ghters in China: The Furious Five. However, with the sudden daring prison escape of the most powerful enemy, Tai Lung, the future of the valley hangs in the balance. It all comes down to an unlikely hero—a panda named Po—and his journey to become a Kung Fu master and the legendary Kung Fu Warrior. Take control of his destiny and save the Valley of Peace by playing as Po, Master Shifu and each of the Furious Five, as they battle to stop Tai Lung in his quest to steal the Dragon Scroll and plunge the valley into darkness.
Main Menu From the Main Menu, you can start a new game, load previously saved games, switch to the Multiplayer menu or access the confi guration options. You can also access the Extras menu to view items that have been unlocked or to input a cheat code.
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Ga meStart New Game – Select this option to begin a new game. After making this selection, you can choose the diffi culty level you wish to play. There are three options: Student (Easy), Master (Medium) and Dragon Warrior (Hard).
Load Game – Select this option to load a previously saved game. You can also view the amount of collectibles obtained, as well as your progress in each of the available slots.
Multiplayer – Select this option to play Multiplayer mode.
OptionsSound – Select this option to adjust the music, sound FX and voice volume levels. You can also restore all the sound settings to the default state.
Controls – Select this option to view the game controls.
Display – This option lets you toggle subtitles on or off and change the brightness level of the game. You can also restore all the display settings to the default state.
Camera – Select this option to toggle the inversion settings of the camera. You can invert the X or Y axis of the camera separately or restore the inversion settings to the default state.
ExtrasUnlockables – Select this option to view all items that have been unlocked through the course of the single player game.
Cheats – Select this option to enter a cheat.
Credits – View credits.
Madagascar™ 2 Game – View the trailer for the upcoming Madagascar ™ 2 game.
Save SystemKung Fu Panda ™ utilizes an automated checkpoint system to save your game progress. Your game will save each time you reach a checkpoint during a level.
6
single player Display
1. Health & Chi Meter – This displays the amount of Health and Chi for your character. The red meter represents your current amount of Health. Taking damage causes your Health to decrease.
Chi Energy represents the inner energy that Po and other characters expend when using their Special Abilities. Chi Energy comes from two sources: defeating enemies and Chi Energy collectibles. Chi is represented in the world by glowing blue balls of energy. The blue meter represents your current amount of Chi. Using Special Moves will cause your Chi to decrease.
2. Awesome Meter – This displays your current state of “awesomeness.” Filling up the Awesome Meter will make Po “Awesome.” Fill up the Awesome Meter by landing multiple hits on enemies. When the meter is full, all enemies around Po will be stunned for a moment and Po’s attacks will be more powerful, but only for a limited amount of time.
3. Damage Multiplier – This displays the amount of damage your character is causing. The higher the Damage Multiplier, the more damage your character will infl ict.
4. Interactive Items – Button prompts will display above items in the world that you are able to interact with. Press the button that is displayed to interact with the item.
3
2
1
4
7
Advanced Controls Use your advanced Kung Fu techniques and perform a variety of maneuvers to defeat stronger opponents.
Running Attack – While running, press the ç button.
Jumping Attack – While jumping, press the √ or ç button.
Charge Attack – Hold and release the ç button.
Juggle Attack – Use the Juggle Attack to knock an enemy into the air. To juggle an enemy, press the √ button when near, followed by the ç button to knock the enemy into the air. Continue to juggle the opponent with the ç button or press the √ button to knock the enemy forward.
Special Moves – Pressing the Ω button will perform unique Special Moves for each character. Initiate the special move by pressing the Ω button, while running or jumping.
Dodge – While blocking, move the left analog stick in any direction to dodge your opponent’s attacks.
Po’s Counterattacks – Po has two special counterattacks. While blocking, press the √ or ç button to perform the Iron Belly counterattack. Po can also use an enemy’s attack energy to enter Fun Ball: while blocking, press the Ω button.
t’s attacks.
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8
JournaL and Upgrades You can access your Journal and Upgrades through the Pause menu. Your Journal will display critical information relative to your current objective. You can purchase Upgrades by using coins you’ve collected during your legendary adventure.
JournalLevel Stats – In each level, you will be given objectives or tasks to accomplish. These objectives and their current state will be listed in the Journal.
UpgradesBasic Stats – This menu allows you to upgrade your basic Kung Fu techniques. It will also allow you to upgrade your Health and Chi levels.
Panda Techniques – This menu allows you to upgrade Po’s panda techniques, such as the Panda Stumble, Panda Quake, Iron Belly and more!
Multiplayer games Play alongside your friends, or battle against them in a variety of Multiplayer games on your PlayStation®2 system. Each environment provides a diff erent experience. Unlock additional games and playable characters by collecting green coins in the single player game.
9
Multiplayer Display
1. Player Score – Displays current scores.
2. Player Health & Chi – Displays current Health and Chi levels.
3. Character Cursor – Displays the corresponding color associated with your character.
4. Remaining Time – Displays the time remaining in the match.
5. Power-ups – Power-ups appear during the course of the match. Pick these up to gain the upper hand against your foes.
For more information, go to www.KungFuPandaGame.com.
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10
XPECCEO
Aaron Hsu
COODevin Hsieh
Executive ProducerEric Chang
Activision Director of Technology at XPEC
Jean-Marc Morel
ProducerAlbert Lee
Art DirectorTieno Liao
Lead ProgrammerTerry Yeh
ProgrammersRyan Chen
Owen ChiangAntonio HsuEdward Chen
Ian PanMu Chen
Money Chen
Lead DesignerSolus Lu
Lead Environment ArtistRichard Peng
Environment ArtistsAustin Lee Tina Chen
Yiling HsiehYuan WangGeoff HsuCivie ShenKathy Lin
Anpere WangAmo HuangZu WangTim SuJoe Liu
Sandy ChangHyde ChangMos Chen
Lead Character ArtistErnie Juan
Character ArtistRex Lin
Lead AnimatorsSuwei Lo
Indiing Lin
AnimatorsHsiang HsuAric HuangRobert LinSid Shih
UI ArtistGeoff Hsu
Coordinator Efan Lin
QA TestersOcean Liu
Adam Chen
Business Development and Publisher Relations
Wonder (Pei- Shin) LinNick Lee
Special Thanks toThe Development
New Leading Product Ministry of Economic Aff airs
Chii- Ming YiinMei- Yuen Ho
Ruey- Long ChenChao- Yin Chen
Jy- Gang GerJong- Chin Shen
Ming- Ji WuTa- Sheng Lo
Chwan- Yueh ShenTzyy- Yi Wang
Elisa LinPei- Yu ChenMarian Tsai
LUXOFLUXChief Creative Offi cer &
Creative DirectorJoby Otero
Chief Operating Offi cer & Executive Producer
Marc Struhl
Studio Technical DirectorSteve Agoston
Lead Gameplay EngineerCarl-Henrik Skårstedt
Sr. ProducerBrian Clarke
Lead Environment ArtistChris Otcasek
Lead Character ArtistDon Barnes
Lead AnimatorBourbaki Joseph
Lead DesignerChris Hewish
Lead Audio DesignerChris Cowell
Sr. Software EngineersJohn Harries
Vishal KashyapDimitar LazarovAdam Morawiec
Matt RuschKarl Whinnie
St.Techincal Artist and Tools Programmer
Denis Trofi mov
Sr. Technical Artist and Outsourcing Manager
Alex Stein
Sr. Concept ArtistKhang Pham
Sr. Eff ects ArtistYukari Kaneko
Sr. ArtistsWill HuangTricia VitugPeter Zoppi
Sr. DesignersRichard YehGerald Vera
Sr. AnimatorMichael McReynolds
Software EngineersPablo ChengChris Chu
Nick DryburghJim Gooding
Credits
11
Matt GoslingClancy Imislund
Andrew PhongsamranAaron Smith
Environment ArtistsBrummbaer
Andy LivingstonJessica Ma
Multiplayer Environment Artist
Ben Springer
AnimatorChris Magovern
UI ArtistJason Cohen
DesignersAdrian BalanonSean Madigan
ProducerJohn M. DeHart
Associate ProducerChris Puente
Production CoordinatorAdrian Murphy
Sr. Audio DesignerAlice Bernier
Jr. Environment ArtistLuis Zuleta
Production CoordinatorAdrian Murphy
Additional AnimationStephen BakerLuis BolivarGreg Griffi thAlex Moon
Additional EngineeringJohan Kohler
Additional ArtKen BrownGil Doran
Justin Thomas
Additional DesignHarry Luck
Chris Tremmel
President, Treyarch & Luxofl uxMark Lamia
Offi ce ManagerGinny Gilcrease
Voice Over Recording/Editing/Direction
Womb Music
Casting and Voice DirectionMargaret Tang
Mary Elizabeth McGlynn
Voice Over Recording, Editorial and Post
Rik Schaff er
Voice Over TalentGrant AlbrechtGreg Baldwin
Susanne BlakesleeSteven Jay Blum
Ken BowerJennifer DarlingBrian T. Delany
Bill FarmerRene Harnois
Bobby HollidayJames Hong
Andrew KishinoDrew MasseyPeter McHugh
Phil MorrisMichale Nardellil
Noah NelsonCharlie Schlatter
James SieKath Soucie
Fred TatascioreErin Torpey
Mick Wingert
Music CreationKevin Manthie
d/b/a KMM Productions
Shawn Thomas Odyssey d/b/a Core Conditioning, Inc.
Additional Sound DesignJames McCawley
QA Test LeadTyler Sparks
TestersEstevan Beccerra
Ian BuchillionChad Schmidt
James ChaAlexander ChongRichard Garcia
Alex MejiaJuan Ramirez
ScaleformPortions of this software are
included under license © 2005 Sclaeform Corporation.
All rights reserved.
FMOD ExFMOD Ex Sound System Firelight Technologies
Special ThanksJulia Bianco
Wade BrainerdMartin DonlonDarwin Dumlao
Paul GoldingJosh Heenan
Mark JihanianNick Lamia
Dimiter ‘Malkia’ StanevKrassimir Touevsky
Will TownsendSam Wolfson
Krassimir TouevskyAll the family and friends of the folks at Luxofl ux!
ACtIVISIONProducers
Doug PearsonJason Ades
Associate ProducerChris Scaglione
Production CoordinatorsJennifer Avina
Mike Mejia
Production TestersAdrienne Arrasmith
George NgoJimmy Nguyen
Craig JackGeoff Olsen
Additional ProductionJohn C. Boone II
Gregory CapuanoGregory John
Giancarlo MoriSteve RosenthalVanessa SchlaisMichael Ward
Story Dialogue & Cinematics Script
Jordana ArkinAdam Foshko
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Executive ProducerDaniel Suarez
VP of ProductionThaine Lyman
Director of Production Services – Europe
Barry Kehoe
Senior Localization Project Manager (UK)
Fiona Ebbs
Localization Project Manager (UK)David Cooper
Localization ManagerDoug Avery
Localization ConsultantStephanie O’Malley-Deming
Localization Tools and Support
Xloc Inc.
Director of TechnologyJean-Marc Morel
Chief Technology Offi cerSteve Pearce
Director of Central AudioAdam Levenson
Audio CoordinatorNoah Sarid
Central Audio ProgrammerBlair Bitonti
SOUNDELUX DESIGN MUSIC GROUP
Sound Integration and Design
Michael Kimball
Senior Director, Game DesignCarl Schnurr
Central Design – Lead Systems Designer
Thomas Wells
Central Design – Lead Combat Designer
Derek Daniels
Manager, Central User Testing
Ray Kowalewski
Sr. Global Brand ManagerJoanne Wong
Global Brand ManagerVicharin Vadakan
Associate Brand ManagerChris Enock
Marketing AssociateJoe Korsmo
VP of Global Brand Management
Kim Salzer
Retail Marketing ManagersSean DexheimerJennifer Agens
Associate Retail Marketing Manager
Mike Silbowitz
Marketing Communications
CoordinatorKristina M. Jolly
Marketing Communications Manager
Karen Starr
Senior Manager of Mainline Operations
Jennifer Sullivan
Project Manager of Mainline Operations
Derek Brown
Manual Layout and DesignIgnited LLC
Packaging/DesignHamagami/Carroll, Inc.
Senior PR DirectorMichelle Schroder
Senior PR ManagerLisa Fields
Senior PublicistAaron Grant
Jr. PublicistMonica Pontrelli
Global Asset ManagerKaren Yi
Business and Legal Aff airsChris Cosby
Greg DeutschJane ElmsKap Kang
Danielle KimPhil TerzianMary Tuck
LicensingMarchele Hardin
Activision Special ThanksMike Griffi th
Robin KaminskyLaird Malamed
Brian WardWill KassoyDave Stohl
Nicole WillickMaryanne Lataif
Suzan RudeJill Barry
Steve YoungMaria Stipp
Blake HennonMatt RogersDan Wilson
Kelly Lee-CreelDenise Walsh
Sarah MckinneyJim Gaylord
Samual HuangBryan BuskasMat Piscatella
Jen FoxDebra Hayes
Manuel Quinones Clarence Bell
Michael CarterAdrian GomezNick TrutanicTodd Pruyn
Ricardo RomeroJason PosadaRodrigo MoraVictor LopezYano Yosuke
Dennis “DB” Bernardo Steve Holmes
Jeff ChenDan Morris – You went as you
lived: With rhythm….We’ll miss you.
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QA Functionality LeadsRobin OdlumMichael Wade
QA Functionality Senior Leads
Jason “Fox” PotterBrad Saavedra
QA Functionality ManagerJason Levine
QA Functionality Floor LeadsJosh Chandler Tim Shanks
Database AdministratorRichard Pearson
QA Test TeamGrant Asay
John CaminitiRobert Chaplan
Mike CookArmando DiazSteven Eldredge
Ari EpsteinRobert GarciaPaul GoldillaJosh Green
Valerie HilgenfeldtJennifer Hooks
Andrew LinstromDan Ludwig
Zachary MannRich PearsonChris ShanleyMike Spragg
Grayson SuorezRobert Tai
Paul TaniguchiRyan Trondsen
Christian VelasquezTiff any Wat
Marc WilliamsBrandon Willis
QA Audio Visual Lab Project LeadVyente Ruffi n
Lead Database AdministratorJeremy RichardsMarcus Dorsey
Floor Lead Database Adminstrators
Kelly Huffi neTimothy Toledo
Database AdministratorsMarcus Dorsey
Dong FanDan LudwigGeoff Olsen
Richard PearsonChristopher Shanley
Wayne Williams
QA MIS ManagerDavid Garcia Gomez
CSQA Technology ManagerIndra Yee
QA MIS TechniciansKarlene BrownTeddy HwangTodd KomesuBrian MartinJeremy TorresLawrence Wei
QA MIS Equipment Coordinators
Long LeColeman Thaxton
Burn Room CoordinatorJoule Middleton
Burn Room TechniciansDanny Feng
Kai “The Ninja” HsuSean Kim
Christopher Norman
TRG Senior ManagerChristopher Wilson
TRG Submissions LeadDan Nichols
TRG Platform LeadsKyle Carey
Sasan “Sauce” Helmi
TRG Project LeadsJason HarrisTodd Sutton
TRG Floor LeadsZac Blitz
Menas KapitsasKeith KodamaJon SheltmireTomo ShikamiEric Stanzione
TRG TestersMelvin Allen
Eddie Fernando Araujo
Brian BakerBrian BensiBryan Berri
Scott BorakovePaul CarrionJustin Gogue
Lucas GoodmanKumiko Kashii
Colin KawakamiJeff Koyama
John McCurrySteve McIlroy
Brian PapaJoe Pardo
Anthony RochaSantiago Salvador
Kirt SanchezEdgar Sunga
Manager – Resource AdministrationNadine Theuzillot
QA Operations CoordinatorJeremy Shortell
Adminstrative AssistantDenise Luce
Volt Onsite Program Manager
Rachel Overton
Volt Onsite Program Coordinator
Aileen Paul
Customer Support ManagersGary BolducMichael Hill
Director – QA FunctionalityMarilena Morini
Director, Technical Requirements Group
James Galloway
Vice President – Quality Assurance
Rich Robinson
Localization QA LeadsConor HarlowGlen Moran
Sarah Brennan
Localization QA TestersAlfred Essemyr
Carlos Losada BaenaClaudio Perazzo
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Localization QA Testers(cont’d.)
Daniele CeleghinGary Jacob
Guido LomantoHannibal Zembski
Hugo BelletJaak PieterseJohn Wille
Jon Galpasoro LozanoJordi GallopinLoic Brioude
Marc DelamontagneMarkus PfeiferMichael BaynesPhilipp Stahr
Raff aele La GalaRaja Hussain
Robin HamnstromStefano Meneto
Sundiata ArnaudWerner Nemetz
Dublin Burn Lab TechnicianDerek Brangan
QA Special ThanksWillie BoltonJulian BongatEvan Button
Chanel CampbellMatt McClurePaul Colbert
Alex ColemanThom DenickAileen Galeas
Adam Hartsfi eldAnthony Korotko
Denise LuceRachel OvertonDylan RixfordJohn Rosser
Stephanie RussellJeremy Shortell
Frank SoNadine TheuzillotHenry Villanueva
Glenn VistantePaul Williams
DREAMWORKSLisa BaldwinWes Burian
Jennifer CarusoMelissa CobbPaul Elliott
Chris FahlandAndrea Frechette
Rodolphe GuenodenLawrence Hamashima
Rene Harnois, Jr.Tang K. Heng
Jeff Paul HermannJoseph Izzo
Jeff rey Paul HermannAmy Krider
Richard LaForgeNicholas Marlet
Markus ManninenMolly Martuza
Brendan MurphyMark Osborne
Sunny ParkChevion ReeseRick Rekedal
John StevensonJason TurnerDan Wagner
Todd WhitfordRaymond Zibach
Rachel Zusser
Dan WWaWaWaTodTodd WWd Wh
Raymomoononond dd d Rachehelhelhel Z Z Z
15
Customer Support
Note: Please do not contact Customer Support for hints/codes/cheats; only technical issues.
Internet: http://www.activision.com/support
Our support section of the Web has the most up-to-date information available. We update the support pages daily, so please check here fi rst for solutions. If you cannot fi nd an answer to your issue, you can submit a question/incident to us using the online support form. A response may take anywhere from 24–72 hours depending on the volume of messages we receive and the nature of your problem.
Note: Internet support is handled in English only.
Note: The multiplayer components of Activision games are handled only through Internet support.
Phone: (310) 255-2050
You can call our 24-hour voice-mail system for answers to our most frequently asked questions at the above number. Contact a Customer Support representative at the same number between the hours of 9:00 a.m. and 5:00 p.m. (Pacifi c Time), Monday through Friday, except holidays.
Please do not send any game returns directly to Activision without fi rst contacting Customer Support. It is our policy that game returns/refunds must be dealt with by the retailer or online site where you purchased the product. Please see the Limited Warranty contained within our Software License Agreement for warranty replacements.
Register your product online at http://register.activision.comso we can enter you in our monthly drawing
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To view a full length manual, including credits, visitwww.activision.com/en_US/manuals/
16
SOFTWARE LICENSE AGREEMENT
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