Wearable Computing
Mark Billinghurst HIT Lab NZ
University of Canterbury October 2013
A Brief History of Time
Trend smaller, cheaper, more functions, more intimate From public space onto the body
17th Century
20th Century
13th Century
A Brief History of Computing
Trend smaller, cheaper, faster, more intimate Moving from fixed to handheld
1950’s
1980’s
1990’s
Wearable Computing Computer on the body that is:
Always on Always accessible Always connected
Other attributes Augmenting user actions Aware of user and surroundings
Thorp and Shannon (1961)
Wearable timing device for roulette prediction Audio feedback, four button input
Ed Thorp
Keith Taft (1972)
Wearable computer for blackjack card counting Toe input, LED in Glasses for feedback
Belt computer Shoe Input
Glasses Display
Steve Mann (1980s - )
MIT Wearable Computing (1996)
Mobile AR: Touring Machine (1997) University of Columbia
Feiner, MacIntyre, Höllerer, Webster
Combines See through head mounted display GPS tracking Orientation sensor Backpack PC (custom) Tablet input
MARS View
Virtual tags overlaid on the real world “Information in place”
HIT Lab NZ Wearable AR (2004)
Highly accurate outdoor AR tracking system GPS, Inertial, RTK system HMD
First prototype Laptop based Video see-through HMD 2-3 cm tracking accuracy
Image Registration
AR Stakeout Application
Wearable AR Video
PCI 3D Graphics Board
Hard Drive
Serial
Ports
CPU
PC104 Sound Card
PC104 PCMCIA
GPS Antenna
RTK correction Antenna
HMD Controller
Tracker Controller
DC to DC Converter
Battery
Wearable Computer
GPS RTK correction
Radio
Example self-built working solution with PCI-based 3D graphics
Columbia Touring Machine
Mobile AR - Hardware
Google Glass
The 3 Year Road to Glass
What's Inside Google Glass?
Hardware CPU TI OMAP 4430 – 1 Ghz 16 GB SanDisk Flash,1 GB Ram 570mAh Battery
Input 5 mp camera, 720p recording, microphone GPS, InvenSense MPU-9150 inertial sensor
Output Bone conducting speaker 640x360 micro-projector display
View Through Google Glass
Always available peripheral information display Combining computing, communications and content capture
User Interface
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Timeline Metaphor
Live Glass Demo
User Experience Truly Wearable Computing
Less than 46 ounces
Hands-free Information Access Voice interaction, Ego-vision camera
Intuitive User Interface Touch, Gesture, Speech, Head Motion
Access to all Google Services Map, Search, Location, Messaging, Email, etc
Virtual Exercise Companion
GlassFitGames http://www.glassfitgames.com
GlassFitGames Video
CityViewAR
Using AR to visualize Christchurch city buildings 3D models of buildings, 2D images, text, panoramas AR View, Map view, List view Available on Android market
CityViewAR on Glass
AR overlay of virtual buildings in Christchurch
CItyViewAR on Glass Demo
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Living Heads Up vs. Heads Down
Competitors Vuzix M100
$999, profession
Recon Jet $600, more sensors, sports
Opinvent 500 Euro, multi-view mode
Motorola Golden-i Rugged, remote assistance
Recon Instruments Snow
Ski display/computer Location, speed, altitude, phone headset
Projected Market
> 10 million displays by 2016
Samsung Galaxy Gear
Watch based wearable
Samsung Galaxy Gear
Nike Fuelband
Activity/sleep tracking
Device Ecosystem
Wearable Attributes
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Looking to the Future
What’s Next?
IronMan2
Meta Gesture Interaction
Depth sensor + Stereo see-through
Meta Video
Contact Lens Display Babak Parviz
University Washington MEMS components
Transparent elements Micro-sensors
Challenges Miniaturization Assembly Eye-safe
Contact Lens Prototype
The Future of Wearables
Sight Video Demo
More Information Mark Billinghurst
Email: [email protected] Twitter: @marknb00
HIT Lab NZ http://www.hitlabnz.org/