Work with multiple objects
Modify color in objects
Apply effects to objects and text
Apply a style to objects
Unit Lessons
Fireworks provides many tools for modifying objects
Objects can be combined with others to become new shapes
You can apply fills, strokes and effects to objects using the Property inspector
Working with Objects
Objects can be joined using the Group command
Group objects are treated as one unit
Ungrouped objects maintain their original appearance
Working with Objects
Combine Paths Options
Fireworks offers six ways to the paths of two or more vector objects– Join– Split– Union– Intersect– Punch– Crop
Combine Paths OptionsJoin – Combines the paths of two or more
objects to create a single merged object– Includes all points on both paths– Overlapping area appears empty– Can be used to join selected end points
of open paths
Combine Paths OptionsSplit– Splits the path of two or more objects
that had been combined using the Join command
Union– Creates a path that is the sum total of all
selected areas
Combine Paths OptionsIntersect– Creates an object by eliminating
everything except the overlapping areas of the selected objects
Punch– The topmost object carves its shape
through all lower selected objectsCrop– The topmost path removes the areas of
the paths beneath it
Arrange CommandsArrange commands change the location of objects on the canvas– Bring to Front– Bring Forward– Send Backward– Send to Back
Align CommandsAlign commands allow you to align objects in relation to each other by their sides or centers
You can also distribute objects vertically and horizontally using the Align command
Align options are available in the Modify menu or Align panel
Modifying ObjectsVector objects can be modified by – Applying fill color, gradients and
patterns– Changing stroke color, texture, type
of edge, opacity and blend mode
GradientsGradients are two or more colors that blend into each other in a fixed design– Gradient options are found in Property
inspector– Fireworks includes preset gradients– Gradients can be edited with new
colors
PatternsPatterns are chosen from the Fill category list arrow– There are many preset pattern fills– Pattern fills can be modified– Patterns can be previewed in the
Property inspector– You can create a custom pattern
using a bitmap file of your own
Edges and TexturesEdges refer to the edge of a fill applied to a vector object
The type of edge (hard, soft or feather) make it appear to blend or fade into the background
Edges and TexturesTextures can be applied to fills to create a tactile illusion
Custom textures can be created from bitmap files
Working with EffectsEffects are like filters that add the illusion of depth and dimension to objects
Examples of effects include drop shadows, blurs, and glows
Effects are found in the Property inspector
Working with EffectsMultiple effects can be applied to objectsThe Edit and arrange effects list in the Property inspector lets you– Change effect settings– Temporarily hide an effect– Rearrange order of effects– Adjust opacity of effects
Working with EffectsRearranging the order of effects allows you to see different versions of the same graphic
Check mark indicates effect is
active
Understanding FiltersFilters are very similar to effects
– Found under Filters menu
– Are not listed in Edit and arrange effects list in Property inspector
– Cannot be temporarily hidden or rearranged
Understanding OpacityOpacity is the amount that an object is opaque or transparent– Completely opaque = 100% opacity– Completely transparent = 0% opacity
Opacity settings are found in Layers panel and Effects section of Property inspector
Working with StylesStyles are preset attributes that can be applied to text and objectsStyle attributes include– color– texture– type of edge
Preset styles are found in the Styles panel
Working with StylesStyles can be renamed and edited
The Edit Styles dialog box allows you to control which attributes the style should apply– Example: Deselect the Font and Text
Size check boxes to maintain the original font style and size
Working with StylesYou can create your own custom styles and add them to they Styles panel– Create an object and apply formatting
to it– Select object– Click New Style button in Styles panel
Working with StylesCustom styles appear at the bottom of the Styles panel
Custom style named Metallic
Glow
Using Plug-ins
Plug-ins are mini applications that add features or enhancements to other software applications– Eye Candy 4000 LE made from Alien
Skin products is an example of a plug-in