×
+ All Categories
Log in
English
Français
Español
Deutsch
Report -
DX11 Tessellation - NVIDIA...Hull shader Runs pre-expansion Explicitly parallel across control points Fixed function tessellation stage Configured by LOD output from HS Produces triangles
Name
Email
Select
Select
Pornographic
Defamatory
Illegal/Unlawful
Spam
Other Terms Of Service Violation
File a copyright complaint
Message
Please pass captcha verification before submit form