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The top documents tagged [depth samples]
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depth samples
Deferred Lighting and Post-Processing on PS3
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Deferred Lighting and Post Processing on PLAYSTATION®3 Matt Swoboda PhyreEngine Team Sony Computer Entertainment Europe (SCEE) R&D.
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Sevilleta NWR LTER CJ Jewell. Effects of Fire: release of nutrients breakdown of hydrophobic plant litter breakdown of dormancy removal of inhibiting.
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Probabilistic Approaches to Shadow Maps Filtering
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Tuesday February 19 th, 2002 Deep Shadow Maps Tom Lokovic & Eric Veach Pixar Animation Studios Presented by Tom Lechner.
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Filtering Approaches for Real-Time Anti-Aliasing
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