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The top documents tagged [vertex data]
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vertex data
Morphing and Animation GPU Graphics Gary J. Katz University of Pennsylvania CIS 665 Adapted from articles taken from ShaderX 3, 4 and 5 And GPU Gems 1.
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Models & Hierarchies CSE167: Computer Graphics Instructor: Steve Rotenberg UCSD, Fall 2005.
217 views
Jared Law CUDA: Super-Computing Made Easy. Jared Law NVidia CUDA: Why CUDA? What is CUDA? Where/how is CUDA being used? What does CUDA mean to programmers?
235 views
Integrating Multi-Resolution Meshes Into Games - GDC '99 Multi-Resolution Mesh in Dark Reign II March 18, 1999 *All trademarks and brands property of their.
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Multi-Resolution Mesh in Dark Reign II
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Introduction to XNA Graphics Programming Asst. Prof. Rujchai Ung-arunyawee COE, KKU.
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Http://suvenkat/700/ The programmable pipeline Lecture 3.
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Plexus 2 Documentation
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Shader Program in Gamebryo. Introduction Shader? A complete Rendering Effect to apply to an object Shader Program – Vertex/Pixel Shader Shader Programs.
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CSE 5542 - Real Time Rendering Week 3 & 4. Slides(Mostly) Courtesy – E. Angel and D. Shreiner.
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CS248 Lecture 16Kurt Akeley, Fall 2007 Hidden lines glEnable(GL_DEPTH_TEST); glDisable(GL_LIGHTING); glColorMask( false, false, false, false ); glEnable(GL_POLYGON_OFFSET_FILL);
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Ray tracing
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