3D World Heritage at your fingertips: what to expect? Online solutions to the delivery of 3D data in...

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3D World Heritage at your fingertips: what to expect? Online solutions to the delivery of 3D data in cultural heritage, presented by Daniel Pletinckx, Visual Dimension bvba, Belgium during the 3D ICONS workshop at Digital Heritage 2013

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3D World Heritage at your fingertips: what to expect? Daniel Pletinckx Visual Dimension Belgium

This project has been funded with support from the European Commission‘s CIP ICT PSP programme

Online delivery Serve a wide variety of users Accessibility Easy of use Engagement

Europeana requirements Visualisation on ALL major platforms Avoid installation of additional software Intuitive and easy Resource exploration Open and standard file formats

Online 3D = Quickly changing technology

Online delivery of 3D data in CH

Linked Heritage

Current providers of 3D in Europeana

CARARE

Current providers of 3D in Europeana

CARARE

Current providers of 3D in Europeana

3D-COFORM

Current providers of 3D in Europeana

ECLAP

Current providers of 3D in Europeana

Natural Europe Project

Current providers of 3D in Europeana

Evolution of online 3D visualisation – Rise of mobile browsing (15 %) – More browsers => Chrome, mobile browsers – More operating systems: iOS, Android, Windows Mobile, Firefox OS

Technologies – 3D PDF – HTML5/WebGL – Serious Games (Unity3D, UnReal) – Game solutions in social media – Pseudo3D (HTML5) – Remote rendering – Flash

Key Technologies

Key Technologies

Pro – More functionality (animation, …) – Uptake by the CH community

Con – Security issues (PDF in browser) – Superseded by simple PDF readers in browsers – Limited availability on mobile platforms (iOS)

3D PDF

Pro – Available on all platforms (except iOS) – No software to be installed – Maximum use of GPU power – Platform independent

Con – Is new, so missing functionality

Technologies – Nexus (streaming) – Point cloud – Object viewers – Scene viewers

WebGL/HTLM5

Pro – Good visualisation within seconds of complex objects – Available as web-service for publication on own server – Can visualise objects without simplification/optimisation

Con – Limited to colour per vertex objects – Is new

http://vcg.isti.cnr.it/nexus/

Nexus (WebGL)

Pro – Quick visualisation of complex objects – Can visualise objects without meshing/optimisation/simplification

Con – Low interactivity – Limited to colour per vertex data

http://potree.org/wp/

Point Cloud visualisation (WebGL)

Point Cloud visualisation (WebGL)

Pro – Large number of formats supported – webservice

Con – Limited to objects – Resides on foreign server – IPR

Object visualisation (WebGL)

Pro – Deals with complex and vast spaces, inside and outside – Motion along a path (guided tour)

Con – Path to be designed manually

Scene visualisation (WebGL)

Pro – Better interaction with complex space (collision detection, terrain) – Tools for publishing to different media – Highly optimised web-viewers

Con – Manual design of functionality – No standard or open format

Serious games (Unity3D, UnReal)

Serious games (Unity3D, UnReal)

Serious games (Unity3D, UnReal)

Serious games (Unity3D, UnReal)

Serious games (Unity3D, UnReal)

Pro – Deals with complex and vast data, independent of PC power – Combination of panoramas, rendered animations, ObjectVR – Highest quality of images – Deals with special cases (glass, reflection, vegetation, …) – Allows to visualise 4D

Con – Interactivity to be designed

manually

Pseudo3D (HTML5)

Example: Ename

Ename 1065 – pseudo3D

Example: Ename

Ename 1085 – pseudo3D

Example: Ename

Ename 1150 – pseudo3D

Example: Ename

Ename 1300 – pseudo3D

Example: Ename

Ename 1500 – pseudo3D

Example: Ename

Ename 1595 – pseudo3D

Example: Ename

Ename 1665 – pseudo3D

Example: Ename

Ename 1730 – pseudo3D

Thanks !

daniel@visualdimension.be www.3Dicons-project.eu