Post on 26-Mar-2015
transcript
766 Pages C 2007
1 THE MOUSE AND THE DESKTOP
2 MY PC
3 FROMT HE DESK TO THE PALM
4 ADOPTING TECHNOLOGY
5 PLAY
6 SERVICES
7 THE INTERNET
8 MULTISENSORY AND MULTIMEDIA
9 FUTURES AND ALTERNATIVE NOWS
10 PEOPLE AND PROTOTYPES
I READ THIS BOOK!SERIOUSLY
“OH, BILLY!”JOSH HEIM
AUTHORUNLEARNED
VS.
WHAT IS INTERACTIVE DESIGN?
THE SHAPING OF OUR LIVES THROUGH DIGITAL ARTIFACTS.
WHAT IT LOOKS LIKE, AND SAYS ABOUT US.
CLEAR MENTAL MODEL OF WHAT WE ARE DEALING WITH.
1
2
3
THE EVOLUTION OF THE COMPUTERA LONG TIME AGO UNTIL TODAY, THEN MAYBE TOMORROW?
THE FIRST COMPUTER MOUSE 1965
THE MOUSE AND THE DESKTOP
MACINTOSH MAGIC MOUSE 2009
CHAPTER 1
VS.
WHAT DO YOU PREFER ABOUT IN TERMS OF INTERACTIONS- USER INTERFACE- WHY?
MY PCCHAPTER 2
BILL ATKINSON JANUARY 19, 1983APPLE: LISA
APPLE: MAC 1984
APPLE iMAC OCTOBER 2009
FROM THE DESK TO THE PALMCHAPTER 3
PALM PILOT PALM V HANDSPRING VISOR iPHONE
ADOPTING TECHNOLOGYCHAPER 4
THREE PHASES OF ADOPTION
HOBBY: ENTHUSIAST PHASE “EXPLOIT ME!”
WORK: PROFESSIONAL PHASE “HELP ME WORK.”
LIFE: CONSUMER PHASE “ENJOY ME!”
FORD MODEL-T 1908
NIKON F3 NASA KODAK PROTOTYPE 1975
PAUL MERCERAPPLE iPOD 2004 iPOD NANO 2009
PLAYCHAPER 5
BILL WRIGHT CREATOR OF “THE SIMS”SIM CITY 1989/ SIM EARTH 1991/ SIM ANT 1993/ THE SIMS 2000
BOYS--
VS.
LINGUISTICSOCIALNARRATIVEONGOINGNOT OVERLY COMPETITIVEINOVOLVEDCHANGE THINGS
GIRLS--
THREE-DIMENSIONGRAPHICAL MANIPULATORSCOMPETITIONNAVIGATION
INTERACTIVE MARKETING TARGET
PRACTICE[IMD] FALL 2009
SPONSORED BY HELIUM IMAGES.COMTHE ELEMENT OF SUCCESS
SERVICESCHAPER 6
iMODE TELEPHONE SERVICESTAKESHI NATSUNO 2002
DESIGNING SERVICES
1.SERVICE DESIGN2.SERVICE ECOLOGIES3.TOUCH-POINTS4.SERVICE ENVY5.EVIDENCING 6.EXPERIENCE PROTOTYPING7.SERVICE EXP. MODELS8.SERVICE BLUEPRINTING
THE INTERNETCHAPER 7
VS.
GOOGLE SEPTEMBER 4, 1998 MICROSOFT BING JULY 3, 2009
INTERACTIVE DESIGN PROCESS
MOTIVATIONMEANINGMODES: MODELS+TASKSMAPPING: DISPLAYS+CONTROLS
COMPONENTS OF GOOD DESIGN FOR USE
REASSURING FEEDBACKNAVIGABILITYCONSISTENCYINTUITIVE INTERACTIONQUALITY
LEARNING POINTS
KEEP THE END-USE IN MIND
CONFIDENCE IN SKILLSPRACTICALITYDOES THIS IMPROVE
CONNECTIVITY
FIND WAYS TO ELIMINATE GAPSPHYSICAL + FUNCTIONALINTERACTIONS ARE ABOUT FUN