Amodal Perception in Hybrid Forms of Experienced Agency in Shared Multimodal Gamespace

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Slides for a talk at "Forme e Formalizzazioni", XVI Convegno Nazionale of the Società Italiana di Filosofia del Linguaggio, Cagliari, Italy, 10-12 Settembre 2009

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AMODAL PERCEPTION IN HYBRID FORMS OF EXPERIENCED AGENCY IN SHARED

MULTIMODAL GAMESPACE

PATRICK J. COPPOCKDIPARTIMENTO DI SCIENZE SOCIALI, COGNITIVE E QUANTITATIVE,

UNIVERSITA’ DEGLI STUDI DI MODENA E REGGIO EMILIApatrick.coppock@unimore.it

http://game.unimore.it

Amodal Perception

Alva Noë “Action and Perception” (2004); “Experience Without the Head” (2004); “Real Presence” (2006)• Perceptual experience has an uneliminable amodal component.

• We routinely experience aspects of the physical world as present for us, though some of its empirical details may be hidden from view. • “it seems as if you are aware, in a perceptual modality, of something that is plainly out of view”• “in seeing what is visible, you have a sense – a visual sense – of the presence of the [thing] as a whole”

Enacting Phenomenological reality

• Phenomenologically speaking, nearby environmental detail is experienced as “presence in absence” – such detail is “available”, but will never be completely or holistically represented:

• “the world as given to perception is available”• “there is no such thing as seeing all the detail at once”• “perceivers know how to gain access”

Enacting Phenomenological Reality

We are fully aware that our embodied agency allows us to explore, and meaningfully “fill out”, “missing” details of aspects of our immediate environment:

• “experience isn’t something that happens to us, it is something we do” • “enacting perceptual content” [is] “making contact with the world through skillful exercise” • ”we have practical knowledge of how to bring […] unperceived items into view by movements of the body”

Enacting Phenomenological Reality

Environmental detail is “present” for us in the sense that it is constantly available through skillful “probing” of the world

• “the world is given to perception as available”• “perceptual experience is a temporally extended activity of skillful probing”• “directed looking” [is] “the visual equivalent of touching”• “what mediates our perceptual relation with he world is only our exploration of the world” • “perceiving is not a way of representing, it is a way of gathering or assembling content”

Enacting Phenomenological Reality

Our phenomenological experience of the world, and the meanings we attach to this obtain conceptual or other “content” through our exercise of inherited, learned, refined sensorimotor skills.

• “perceptual awareness of objects, for enactive direct realism, is an achievement of sensorimotor understanding”• “the world is present – not in our minds – but as available to our inspection”• “the world is present in experience virtually thanks to our online dynamic access to it”• “perceptual experience is virtual all the way in”

Another Perspective on Amodality and Enaction

Characteristics of Amodal Information• Not specific to a particular sense or modality, invariant across two or more senses• Possibilities for unconventional, “intuitive” modes of sensory input/output/stimulus• Supports augmentative, alternative forms of communication, mediation and interaction, for example in HMI, Augmented Reality, Interface & Game Design &c

A Third Approach to Enactive Experience

Cussins (2003)

Distinction between:

• “objectual” knowledge• “experiential” knowledge

• Objectual Knowledge:• The world is given to us as an independent domain of properties and states – as a realm of reference •: Normativity “guidance-in-judgement”

• Experiential Knowledge:• The world is given to us as affording us possibilities for movement, action and experience - as a domain of mediation • Normativity: “guidance-in-activity”

A Third Approach to Enactive Experience

Remediated Amodal Spatial Perception

Remediated Amodal Spatial Perception

Remediated Amodal Spatial Perception

(Noë 2004: “Action in Perception”)

“we spend our lives in tight coupling with the environment (and other people)”

(Noë 2006: “Real Presence”)“virtual reality experiences […] are best thought of as veridical experiences of virtual worlds, i.e. specially engineered environments”

The Sociality of Remediated Enactive Experience

The Ludic Sociality of Remediated Enactive Experience

The Ludic Sociality of Remediated Enactive Experience

The Ludic Sociality of Remediated Enactive Experience

The Ludic Sociality of Remediated Enactive Experience

The Ludic Sociality of Remediated Enactive Experience