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CAUTION  –  HOT!  Business  Model  Generation    and  the  Unique  Properties    of  Digital  Business  Models  

 

   Barbara  Hoisl  –  barbara@barbarahoisl.com    

Product  Management  Festival,  Sept  2013,  Zurich  -­‐  @ProdMgmtF,  #pmf13  

©  Pitopia,  Wolfgang  Demmel,  2010  

Even  if  you  are  in  a  traditional  industry  …  ©  BMW  Group  

 

…  a  digital  business  model  may  be    (part  of)  your    future  

Source:  Crunchbase,  August  2013  

“Welcome  to  the  new  family  circle  -­‐  Part  location,  part  communication,  all  awesome.  Life360  keeps  millions  of  families  connected,  no  matter  what  chaos  life  throws  their  way.“  

“ChargePoint  is  the  largest  network  of  electric  vehicle  charging  spots  worldwide.  Empowering  the  future  one  charge  at  a  time.”  

 “ParkatmyHouse  …  is  an  innovative  online  marketplace  founded  to  connect  home  and  business  owners  who  would  like  to  earn  money  from  renting  their  space  with  drivers  in  need  of  a  convenient,  safe  and  cost-­‐effective  place  to  park.“  

“MyCityWay  produces  self-­‐learning,  highly  personalized  mobile  interfaces  and  apps  that  guide  residents  and  visitors  through  their  daily  experiences  in  cities  across  the  world.“  

Modern  product  strategy  frameworks  recognize  this  

You’re holding a handbook for visionaries, game changers, and challengers striving to defy outmoded business models and design tomorrow’s enterprises. It’s a book for the…

written byAlexander Osterwalder & Yves Pigneur

co-created byAn amazing crowd of 470 practitioners from 45 countries

designed byAlan Smith, The Movement

(Re)-­‐invent  product  strategy  

…  embracing  traditional  and  digital  business  models  

Patterns  include  ➞ Long  Tail  

➞ Multi-­‐Sided  Platforms  

➞ FREE  &  Freemium    

…  some  of  them  work  best  with  a  digital  business  model  

Evolution  of  Business  Models  

Software  is  Eating  the  World  Marc  Andreessen,  August  2011  

Marc  Andreessen  ©2008  -­‐  Joi  /  Wikimedia  Commons  /  CC-­‐BY-­‐2.0  

Sometimes  it‘s  obvious  …  

Vinyl  -­‐>  CD  -­‐>  mp3  

Gramofon  ©2004  -­‐    Tomasz  Sienicki    -­‐  tsca  /    Wikimedia  Commons  /  CC-­‐BY-­‐2.5  

...  sometimes  it‘s  harder  to  see  

Sometimes  it’s  harder  to  see  –  as  software  creates  new  markets  or  blurs  current  market  boundaries  

Urbanization  • Car  is  nuisance  • Public  transport  available  

Software-­‐Enabled  Mobility  • Sharing  • Multi-­‐modal  

Example:    Mobility  Market  

Mobility  Market  ➞  Urbanization  ➞  Cars  ownership  is  a  nuisance:  parking,  high  

cost  &  maintenance  effort,  traffic  jams  

➞  Public  transport  is  available  

➞  Software-­‐enabled,  next  generation  mobility  concepts  ➞  Sharing:  car  sharing,  ride  sharing  ➞  Multi-­‐modal  mobility  services:  flexibly  

combining  different  modes  of  transportation  

Urbanization  Software-­‐Enabled  Mobility  

Evolution  of  business  models  

product  

•  Food  •  Household  goods  •  Cars  

 physical  

physical  

channel  

It  started  here  …  

digital/virtual  

 

•  Enterprise  SW:    SAP,  Oracle  

•  Shrink  wrap  SW:  video  games  …  

product  

•  Food  •  Household  goods  •  Cars  

 physical  

physical  

channel  

digital/virtual  

 

•  Enterprise  SW:    SAP,  Oracle  

•  Shrink  wrap  SW:  video  games  …  

product  

•  Food  •  Household  goods  •  Cars  

•  Shoes  &  clothing  •  CDs,  DVDs,    hardcopy  books  

•  Consumer  electronics  

 physical  

physical   virtual:  Internet  

channel  

digital/virtual  

 

•  Enterprise  SW:    SAP,  Oracle  

•  Shrink  wrap  SW:  video  games  …  

•  Google,  Twitter,  Zynga,  Facebook  

•  Music,  Books,  Movies  •  SaaS,  Cloud  SW,  Apps  

product  

•  Food  •  Household  goods  •  Cars  

•  Shoes  &  clothing  •  CDs,  DVDs,    hardcopy  books  

•  Consumer  electronics  

 physical  

physical   virtual:  Internet  

channel  Based  on  Blank,  Dorf:  The  Startup  Owner’s  Manual  Vol.  1  

What’s  the  impact?  

digital/virtual  

 

•  Enterprise  SW:    SAP,  Oracle  

•  Shrink  wrap  SW:  video  games  …  

•  Google,  Twitter,  Zynga,  Facebook  

•  Music,  Books,  Movies  •  SaaS,  Cloud  SW,  Apps  

product  

•  Food  •  Household  goods  •  Cars  

•  Shoes  &  clothing  •  CDs,  DVDs,    hardcopy  books  

•  Consumer  electronics  

 physical  

physical   virtual:  Internet  

channel  Based  on  Blank,  Dorf:  The  Startup  Owner’s  Manual  Vol.  1  

Physical  Product  -­‐  Internet  Channel  

Who      

Customer  Value  

Long  Tail  Location-­‐independent  Price  

Market  Impact  

Disrupt  traditional  retail      Strengthen  niche  vendors:  on-­‐/offline  

Profitability  Similar  to  physical  channel  before  disruption  

digital/virtual  

 

•  Enterprise  SW:    SAP,  Oracle  

•  Shrink  wrap  SW:  video  games  …  

•  Google,  Twitter,  Zynga,  Facebook  

•  Music,  Books,  Movies  •  SaaS,  Cloud  SW,  Apps  

product  

•  Food  •  Household  goods  •  Cars  

•  Shoes  &  clothing  •  CDs,  DVDs,    hardcopy  books  

•  Consumer  electronics  

 physical  

physical   virtual:  Internet  

channel  Based  on  Blank,  Dorf:  The  Startup  Owner’s  Manual  Vol.  1  

Digital  Product  -­‐  Software,  Internet,  Social  Media  

Who      

Customer  Value  

Automation,  global  collaboration  Communication,  entertainment,  …  

Market  Impact   “winner-­‐take-­‐all”  

Profitability   >>  physical  products  

Digital  Product  –  Content  

Who      

Customer  Value  

Instant  gratification:  shopping  24/7  Access  everywhere:  small,  mobile  devices  

Market  Structure   Disrupt  analog  content  eco-­‐system  

Profitability   New  distribution  of  profit  pool  

Digital  Business  Models  Are  HOT!Why?  Unique  Cost  Structure  

Income  Statement  –  Cost  Structure  Revenue  

–   Cost  of  Revenue  

=   Gross  Profit  

–   Other  OPEX  

=   Operating  Profit  

–   Non-­‐Operating  Expenses  

=   Net  profit  

Income  Statement  –  Cost  Structure  

Revenue   The  “top  line”  

–   Cost  of  Revenue  Revenue-­‐related  costs:    

parts,  labor,    e.  g.  support  engineers  

=   Gross  Profit  

–   Other  Operating  Expenses   e.  g.  R&D,  sales  &  marketing    

=   Operating  Profit   Profit  from  ongoing  operations  

–   Non-­‐Operating  Expenses   Interest,  taxes,  ….  

=   Net  profit   The  “bottom  line”  

25%  10%  

50%  

15%  

25%  

75%  

Software,  Internet   Physical  Product  

Operating  Profit   Other  OPEX   Cost  of  Revenue  

Typical  Cost  Structure  –  Mature  Business  

25%  

0,0%  

25,0%  

50,0%  

75,0%  

100,0%  

Adobe   Microsoft   SAP   GE   Siemens   BMW   Walmart  

Cost  Structures  of  Mature,  Successful  Businesses  

Digital business model Physical business model

  Adobe Microsoft SAP GE Siemens BMW Walmart

Mio $ Mio $ Mio $ Mio $ Mio € Mio € Mio $

Total Revenue 4.404 77.849 16.223 147.359 78.296 76.848 469.162

Cost of Revenue 484 20.249 5.065 77.167 56.092 61.354 352.488

Gross Profit Margin % 89,0% 74,0% 68,8% 47,6% 28,4% 20,2% 24,9%

Cost of Revenue % 11,0% 26,0% 31,2% 52,4% 71,6% 79,8% 75,1%

Other OPEX % 62,2% 39,6% 43,7% 27,3% 19,4% 9,4% 18,9%

Operating Profit Margin % 26,8% 34,4% 25,1% 20,3% 9,0% 10,8% 5,9%

Net Profit Margin (%) 18,9% 28,1% 17,4% 9,3% 5,9% 6,7% 3,6%

FY2012, ending #

Nov 30, 2012

FY2013, #ending#

June 30, #2013

FY2012, ending

Dec 31, 2012

FY2012, ending

Dec 31, 2012

FY2012, ending

Sept 30, 2012

FY2012, ending

Dec 31, 2012

FY2013, ending#Jan 31,

2013

-­‐25,0%  

0,0%  

25,0%  

50,0%  

75,0%  

100,0%  

Facebook   LinkedIn   salesforce  

Digital  Biz  Model  in  Growth  Phase  

0,0%  

25,0%  

50,0%  

75,0%  

100,0%  

Google     Apple   Cisco  

Special  Cases  

w/o  Motorola  

Digital  Biz  Model  –  high  Cost  of  Revenue  

Physical  Biz  Model  –    very  low  Cost  of  Revenue  

-­‐25,0%  

0,0%  

25,0%  

50,0%  

75,0%  

100,0%  

125,0%  

Google  excl.  Motorola  

Apple   Cisco   Facebook   LinkedIn   salesforce  

Digital  Biz  Model  –  high  Cost  of  Revenue  

Physical  Biz  Model  –  very  low  Cost  of  Revenue  

Digital  Biz  Model  –  still  in  growth  phase  

Special  Cases  –  Side-­‐by-­‐Side  Comparison  

w/o  Motorola  

Cost  Structures  –  Special  Situations  Digital Business

Model – high Cost of Revenue

Physical business model – very low Cost of Revenue

Digital business model – still in growth phase

  Google excl.

Motorola Apple Cisco Facebook LinkedIn salesforce

in Mio $ in Mio $ in Mio $ in Mio $ in Mio $ in Mio $

Total Revenue 46.039 156.508 46.061 5.089 972 3.050

Cost of Revenue 17.176 87.846 17.852 1.364 126 684

Gross Profit Margin % 62,7% 43,9% 61,2% 73,2% 87,1% 77,6%

Cost of Revenue % 37,3% 56,1% 38,8% 26,8% 12,9% 22,4%

Other OPEX % 32,6% 8,6% 39,4% 62,6% 81,2% 81,2%

Operating Profit Margin %

30,0% 35,3% 21,9% 10,6% 5,8% -3,6%

Net Profit Margin (%) n.a. 26,7% 17,5% 1,0% 2,2% -8,9%

FY2012, ending#Dec 31,#

2012

FY2012, ending#

Sept 29,#2012

FY2012, ending#

July 28, 2012

FY2012, ending#

Dec 31,#2012

FY2012, ending#

Dec 31,#2012

FY2013, ending#Jan 31,#

2013

Why  this  Unique  Cost  Structure?  It’s  all  about  marginal  cost  

Why  can(successful)  digital  business  models  be  so  profitable?  

Root  Cause:    Low  Cost  of  Revenue  

No  huge  expenses  for  ➞ manufacturing:    

labor,  parts,  inventory,  …  

➞  labor-­‐intensive  services  

Implication:  Low  Marginal  Cost  

“Marginal  cost  is  the  change  in  total  cost  that  arises  when  the  quantity  produced  changes  by  one  unit.”  Wikipedia  

Marginal  cost  =  cost  to  serve  an  additional  customer  

Low  marginal  cost    ➞  taking  on  additional  customers  

comes  at  close  to  no  cost  

What  are  implications  for  product  managers?  

Software  product  management  is  special  1.  No  parts  and  inventory  

2.  Freedom  in  pricing  &  business  model  design  

3.  Margin  build-­‐up  after  break-­‐even  

No  manufacturing,    parts  &  inventory  ©  Pitopia,  Harald  Richter,  2008  

No  manufacturing,    parts  &  inventory  ➞ NO  manufacturing  cost    

➞ NO  supply  chain  management  

➞ NO  inventory  cost  

…  means  ➞  Freedom  in  pricing  

➞  Flexible  supply  can  support  faster  growth  

Unprecedented  freedom  -­‐pricing  &  business  model  ➞  Free  trials  ➞  Discounts  for  

home/student  use  

➞  FREE/  Freemium    business  models  

Adobe Creative Cloud"

Margin  build-­‐up  after  break-­‐even:  

“Every  additional  dollar  of  revenue  drops  straight  to  the  bottom  line”    (mostly)  

So,  let’s  go  digital!  But  wait:  there  are  huge  challenges  

Digital  markets  are  different  

Market  Challenge  –    “winner-­‐take-­‐all”  ➞  revenue  leader  can  invest  

more:  R&D,  sales  &  marketing  

➞ Can  spend  more  there  than  followers  have  revenue!    

©  Pitopia,  Heinrich  Fuchs,  2012  

“Winner-­‐take-­‐all”  ➞  1  gorilla  &  a  couple  chimpanzees  

“Winner-­‐take-­‐all”  ➞  Virtuous  cycle  for  the  leader  –    Gorilla  ➞  Sustainable  for  a  couple  

followers  –  Chimpanzees  

➞  Hard  life  for  the  rest  See:  “Inside  the  Tornado”    by  Geoffrey  A.  Moore,  1995/2004  

“Winner-­‐take-­‐all”  gets  worse  with  ➞ Vendor  lock-­‐in  

➞ Network  effects  

Everything  moves  very  fast  

Going  digital    accelerates  processes  ➞ Eliminate  delays  in  delivery  

➞ Eliminate  manufacturing  

…  requiring  speed    and  agility  ➞ Different  processes    

➞ Different  values  /  trade-­‐offs  

Traditional  Biz  Models  ➞ Cannot  easily  fix  problems  

after  shipment  

➞  Fewer  products,    infrequent  releases  

Digital  Biz  Models  ➞ Can  fix  problems    

after  shipment  

➞  Frequent  releases,  e.g.  several  per  day  

…  and  there’s  a  war  for  talent  

Few  tangible  assets,  value  creation  depends  entirely  on  employees  

“Our  most  valuable  assets  drive  home  every  day.”  Bill  Gates  

Talent  shortage  ➞  Technical  roles  

➞  Lack  of  Software  Product  Managers  addressed  by  ISPMA:  training  &  certification  

Top  talent  has  choice  of  employer  ➞ Bar  set  high  by  leaders  

&  startup  culture  

➞ Cost  structure:    labor  cost  less  of  an  issue  

Not  your  standard  corporate  environment  ➞  Growth  opportunities  /  20%  time  

➞  Clusters  in  metropolitan  areas  

➞  Meritocracy  

➞  Express  personality  

Typical  Employee  expectations  ➞  Growth  opportunities  

Remember:  fast-­‐moving  markets!  ➞  Challenging  work  assignments  

➞  Opportunity  to  keep  up  with  latest  developments  

➞  Pursue  professional  interests(e.g.  20%  time)  

➞  Preferred  location:  cluster  of  tech  companies    in  metropolitan  areas  

➞  Experience  exchange  

➞  Ability  to  switch  employers  

➞  Easing  dual  career  challenge  

Typical  Employee  expectations  ➞  Leadership  style  ➞  Meritocracy  

➞  Rewarding  performance  

➞  Office  environment  ➞  Latest  IT  &  productivity  tools  

➞  Tolerance  for  individuality/  personal  quirks  

➞  Casual  dress  code  

➞  No  clocking  in/out  

➞  Free  (gourmet)  food  

Culture  Code  

That’s  why  many  large  corporations  establish  incubators  and  separate  venture  capital  units  

Conclusion  

As  “Software  eats  the  world”  …  

…  even  if  your  heritage  is  in  traditional  business  models,  …  

…  there  may  be  attractive  digital  business  opportunities  available  to  you.  

However,  do  not  underestimate  the  amount  of  change  this  requires!  

Q&A    Does  this  resonate  with  your  experience?  

Stories  or  observations  you’d  like  to  share?  

Thank  you    Barbara  Hoisl  barbara@barbarahoisl.com  |  www.barbarahoisl.com