Post on 12-Feb-2017
transcript
Fight back against the ISP Scorecards
Thomas VasenSubscriber Experience Evangelist
600 customers – 242 employees (35% R&D):
2010 2011 2012 2013 2014 2015
6 1118
3143
50
57
13
12
7
15Existing New
Customer GrowthTIER-1 SERVICE PROVIDERS
15+ YEARS OF SOFTWARE DEVELOPMENT IN
NETWORKS & APPLICATION AWARENESS
Corporate Snapshot:Private company with the backing of Francisco Partners – a $10B+ portfolio
HQ
R&D R&D
TAC
TAC
Confidential: Not for distribution without written consent of Procera Networks.
Customer Life-cycle: Interactions
FIND
GET
SETUP
USESUPPORT
PAY
MODIFY
Anyone seen this before?
Interesting, butnot actionable
What about this one?
Or this?
OTT Providers are winning the PR WAR on performance
8
Speed Quality
FCC Network Neutrality
“With respect to network performance, we adopt the following enhancements:
The existing transparency rule requires disclosure of actual network performance. In adopting that requirement, the Commission mentioned speed and latency as two key measures. Today we include packet loss as a necessary part of the network performance disclosure.
We expect that disclosures to consumers of actual network performance data should be reasonably related to the performance the consumer would likely experience in the geographic area in which the consumer is purchasing service.
We also expect that network performance will be measured in terms of average performance over a reasonable period of time and during times of peak usage.”
Source: page 73-74 of FCC-15-24A1, Emphasis Added
Consumer’s Choice on Quality
Airline Hospitality Restaurants
Not for Broadband
Download80.7 Mbps
Upload8.4 Mbps
Subscribers think Applications
Each with differentnetwork qualityrequirements
Show quality perApplication Type
Three ingredients to broadband quality
1. Throughput/Bandwidth/Speed2. Latency3. Packet Loss
Throughput/Bandwidth/Speed
Application Type Throughput Needs
Web Needs short bursts of download performance
Video Sustained throughput delivers good quality
Social Media Needs short bursts of download/upload performance
Gaming Most games do not require high bandwidth
Upload Sustained bursts of upload performance
Download Sustained bursts of download performance
Voice Low throughput requirements
Very dependent on the sampling frequency!
Latency
Application Type Throughput Needs
Web High latency leads to slow page load times
Video Not usually a concern except for initial loading of video
Social Media High latency can slow interactive sharing experience
Gaming High latency leads to lag in real-time games
Upload N/A
Download N/A
Voice High latency leads to poor voice experience
Packet Loss
Application Type Throughput Needs
Web Packet Loss can lead to slow page load times.
Video Less sensitive to loss unless it affects throughput
Social Media Packet Loss can slow interactive sharing experience
Gaming Packet Loss leads to lag in real-time games
Upload N/A
Download N/A
Voice Some loss can be tolerated, high loss leads to perceived latency
Different collection approaches…
Active Probes—Can affect the actual performance of network, especially during peak hours
Sampling—Does not provide consistent data for entire footprint
All subscriber traffic, all the time—Meets regulator guidance:
• Actual customer experience• In the actual geographic area • During Peak Usage
Measuring all traffic,all the time enables an operator to create their own ScoreCard
Putting it All Together
Application Type Throughput Latency Loss
Web Needs short bursts of download performance
High latency leads to slow page load times
Packet Loss can lead to slow page load times.
Video Sustained throughput delivers good quality
Not usually a concern except for initial loading of video
Less sensitive to loss unless it affects throughput
Social Media Needs short bursts of download/upload performance
High latency can slow interactive sharing experience
Packet Loss can slow interactive sharing experience
Gaming Most games do not require high bandwidth
High latency leads to lag in real-time games
Packet Loss leads to lag in real-time games
Upload Sustained bursts of upload performance N/A N/A
Download Sustained bursts of download performance N/A N/A
Voice Low throughput requirements High latency leads to poor voice experience
Some loss can be tolerated, high loss leads to perceived latency
“Graded” Quality Performance
Score Subjective Experience
A Awesome experience
B Almost perfect, but some slight impairments noticed
C Good experience but noticeable impairments
D Usable with frustrating impairments
E Really poor
F Unusable
Case Study
Captured in the Core
Break down by Perspectives
Device Location Subscriber Tier
Topology Perspective
Location Perspective
Subscriber Perspective
Subscriber Perspective
Impact
In summary – 3 use-cases
• Reporting to regulators on network performance with actual subscriber metrics
• Marketing to subscribers—Targeted service offerings “Good for Gaming!” —High Value SLA-based offerings—Scoring Service Plans by performance
• “An A for Video”—Promoting network capabilities
• Improving the network where deficiencies occur
or
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Thank You!thomas.vasen@proceranetworks.com