Crowdsourcing Through Gaming – FME and Minecraft (Pushing the Boundaries)

Post on 14-Nov-2014

810 views 5 download

Tags:

description

This session explores how through the use of FME, Minecraft© gamers can be used to crowd source spatial data for contribution to OpenStreetMap. By enabling FME and FME Server to transform and exchange Minecraft data amazing things can happen.

transcript

CONNECT. TRANSFORM. AUTOMATE.

Pushing the Boundaries: Crowdsourcing Through Gaming

Ulf MånssonPartner Manager Safe Software at SWECO

Estimated: 30.000 h of gaming !

Data

Systems

Ideas

Steve Johnson notes in "Where Good Ideas Come From"

that even the most amazing innovations or projects

largely involves combining what we already know

- in a new way!

For a 14 Y old son:- close to impossible!

2012 Experiments

-Is there a better way?

Datastreaming JSONGame server

Game client

Contacted insummer 2013 by

theSwedish Centre forArchitecture and

Design

Vision:

-Exact replica of Stockholm as a canvas for new buildings

-Topography, hydrography, roads, bridges, districts, property lines, parks, and squares : 1 block = 1 meter

-Properties assigned to players

Datastreaming JSONGame server Game client

Stockholm DEM + Map DataTo PointCloud and then JSON

MapData to 3D

Property Borders

Building permit system

Building permit system

No building permit system

Exhibition opening March

ViborgHi-Res Sketchup

Indoors andoutdoors

Project C.U.L.L.D.Boulder, Colorado

Thank You!

Questions?

For more information: Ulf Månsson, ulf.mansson@sweco.se SWECO Position

http://sweco-fme.com, Twitter:@ulfme

CONNECT. TRANSFORM. AUTOMATE.