Post on 29-Oct-2014
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1 Copyright Snark Consulting
Web 2.0 influence on Telcos
Daniel Collico SavioDirector, Snark Consulting http://www.snark.com.ardcollico@snark.com.ar
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Contents
Web 2.0 in a nutshell
Framework
Choosing some pieces of the puzzle Software as a service Content as a driver Bussines models
On the practical side… Monetizing Web 2.0 Consequences on the individual
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Changes
1. Constructivism theory
2. OLPC
3. Mesh / Power consumption
4. Media attention
5. Classmate (Intel)
6. Flash drive improvement
7. ASUS E / HP 2133
8. Dell mini Inspiron
9. Mobile network affected More devices Different type More upload
Only
2
years
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Web 2.0 is not Second Life
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Web 2.0 is about collaboration and interactions…
… and less time.
“Key differences between Web 1.0 and Web 2.0” (Cormode and Krishnamurthy, First Monday, 2008)
Size
Channel
Intrusivity
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Why Web 2.0 works?
Reach Online reputation
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Technology
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Marketing
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Assesing the impact on Telcos
Telcos Technology Marketing
Value proposition Content Services Gadgets
Users Consequences on the individual
Technology
Marketing
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4 - Content
3 - Gadgets
5 - Services
Framework
2 - Technology
1 - Marketing
T e l c o
SW as a ServiceOVI
Web21CSmartZone
FIOS3G
BlykSugar Mama
Flat ratesBetter chipsets / Better
browsersOS integration / iSkoot
MM messages / Music-Video
P2P as a driver / Gaming
Wallets-LBS Digital IDBubbletop
Grand Central
6 - Users
U s e r s
Continuos partial attention / New experts / Silent
Iceberg / Cluster effects
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Trend 1: Change in value proposition
Why not think in something for free, for a given target?
Examples: Blyk in UK / Netherlands Sugar Mama (Virgin Mobile, US)
Impact Advertising New segments in DW
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Web 2.0 in the Telco datamining
Cluster
Interaction
David Armano, Alex Wong ( 2007)
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New segments
Source: “Content Creators and PIM Freaks Key to Mobile Enterprise Success” (2006)
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Trend 2: SW as a Service
Third parties integrating Web 2.0 services to Telcos.
Examples: Aepona for Telus Nokia for Telefonica / Vodafone Web21C inside BT
Impact Integrate billing Branding differences Open software factories
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Trend 3: Speed
Deliver more speed to Customer
Examples: Verizon FIOS Different flavours of 3G
Impact Capex
• concern for fixed operators Flat rate vs “reasonable use of service” Customer service (low churn) Speed opens the gates for Content bundles
• Different contexts• Usability• “relevant pieces of content”
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Reach
BW
GSMGSM
GPRSGPRS GPRSGPRS
Wi
Wi -- F
iF
i
100
10
1
0.1
0.01
In the Hot-spots Cities Suburbs, Country- Developing Entireoffice central towns side countries planet
Mb/sec
WiWi--MaxMax
WLANWLAN
EDGEEDGE
Speed (cont.)
Content BusinessFixed Access:
Mobile Access
@hotmail.com
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Trend 4: GadgetsReal computer class processing power is on the mobile side
Better mobile browsers
OS standard convergence Symbian / Android /LiMo
Examples: iPhone Nokia N95
Impact People choosing Telco by handset Smarphones are finally reaching the mainstream Single device for everything? Really?
8 Gb iPhone curve
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Gadgets: Maslow ReloadedRationale layer
How much? Is it a flat price? Which mobile company?
Use Talk, SMS, email, Web browsing Web 2.0
Opening the game OS APIs
Physical (emotional) layer Nokia fans, Ericsson fans… emotional layer
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Trend 5: ContentMultimedia changed what people communicate about, and how people do it
DRM is gone. Apple users doesn´t use iTunes. Examples: Comcast has changed P2P policy
• Sept-08: “250 Giga is the limit” Voice into next Sony gaming consoles.
Impact Collaboration and content creation forces are driving
users to get what they want (music, video, etc) for free Most Internet traffic is P2P Expect more changes in music industry models. Content is a driver of growth, not a threat.
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Content: P2P traffic
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Trend 6: identification & mash-ups
On top of everything else mobile phones are a wallet a map
Key issues here: Identify / Locate / Combine info
Impact Billing Privacy / security issues Telcos systems should manage URL accounts Real online marketing 1:1 in mobile context Google will look like a Telco!
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All the pieces together
Identification
Personalization
Location / Context
Agreement
Context
BubbleTop from Orange
Open Id standards in France Telecom: john.smith.Telco_X
Google Grand Central
Service
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Mashups: Housing Maps
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Mashups + Gaming - WOW
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Gadget + Services: mobile maniaBy 2011 there will be 1 mobile broadband connection for every 4 wired broadband subscribers (*).
Context: Liberal licensing 3G policy in BRIC countries. Smart Mobs and dating services in narrow areas Mashups moving to Mobile
Impact Cyberspace will change to something “on the move”.
(*) Source: Infonetics Research (2008)
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Monetizing new services
Web 2.0 players revenues: Advertising, click-through, SEO/SEM…
Connecting both worlds means… Improve legacy BSS systems Multiple charging models (i.e. “per event”) Single convergent platform for multiple NW access
Usual Telcos revenues: Voice, SMS, Handsets, Content, TV…
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Individual
Lewis Carroll: “The hunting of the Snark”
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Expanding our reach Accepting contacts Becoming experts
Having less time to focus Continuos partial attention Cluster effects
Impact Churn on the rise New segments Expect no loyalty from Web 2.0 customers
Individual
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Work Leisure
Telco: customers and employees
Source: http://www.iirusa.com/upload/wysiwyg/M1805/IIR_M1805_Seaton.pdf
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Still there´s a long way to go
Most of the picture is a “silent iceberg”. 52% Internet users is not involved on Web 2.0 activities 33% are still “eyeballs”.
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Thank you!
Daniel Collico SavioDirector, Snark Consulting
http://www.snark.com.ardcollico@snark.com.ar
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