Digital heritage assets of the Keys2Rome exhibition

Post on 16-Jul-2015

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Digital Heritage Assets in Keys2Rome

Daniel Pletinckx

Visual Dimension bvba Belgium

Stan Verbeek

Allard Pierson Museum Netherlands

V-MUST is funded by the European Commission under the Community's Seventh Framework Programme, contract no. GA 270404.

The old museum

Bologna archaeological museum

The old museum

Bologna archaeological museum

3D Digital & Virtual Museums

•  What does 3D offers to digital & virtual museums? –  Digitise existing buildings, traces and objects

–  Recreate and visualise the historical context –  See evolution in time until today

–  Digitally restore museum objects

–  Explore virtual spaces –  Put in online repositories (Europeana)

•  Monuments & landscapes are essential part of digital & virtual museums •  Provide better understanding of museum objects

•  Provide a visual reference framework for 2 people out of 3

Virtual reconstruction

•  We want to show and experience the past •  We can’t reconstruct the past

•  Available data is (extremely) insufficient

•  We only have a partial knowledge of a certain period (many things don’t leave archaeological or historical traces)

•  The effort to reconstruct the past requires a very large budget “Only Hollywood can reconstruct the past”

•  We can show what we know of the past •  We can combine sources from different disciplines •  We can use the best experts to interpret these sources

•  We need to make a consistent image of the past, so we need to fill in the missing parts

Sustainable historical reconstruction

•  Reconstruction of •  Buildings and man-made structures (immovable)

•  Objects (movable) •  Behaviour (immaterial)

•  Landscape (nature, altered by man)

•  Sustainable •  Virtual reconstruction is a never ending story

•  Concatenation of different high-end software packages => flexible

•  Use of standards (.obj, Collada) and OpenSource software (Blender) •  High-level documentation of process and data

•  Transmedia approach

AdMotum @ Keys2Rome

AdMotum setup

Roman villa in Mook (Netherlands)

Roman villa of Mook-Plasmolen (Nijmegen, Netherlands)

Roman villa in Mook (Netherlands)

Roman villa of Mook-Plasmolen (Nijmegen, Netherlands)

Roman villa in Mook (Netherlands)

Landscape reconstruction of Roman villa of Mook-Plasmolen

Roman villa in Mook

From models (Valkhof museum) and drawings to a full building reconstruction

Roman villa in Mook

Entrance

Roman villa in Mook

Interior view

Roman villa in Mook

Interior view

Roman villa in Mook

Kitchen

Roman villa in Mook

Triclinum

Roman villa in Mook

Lararium

Roman villa in Karanis (Egypt)

Outdoors

Roman villa in Karanis

Indoors

3D Visual Artists in Digital Heritage

3D Visual Artists in Digital Heritage

Materials

•  Mook •  Inhouse specialist: Wim Hupperetz

•  Publication: “Romeins Nijmegen boven het maaiveld”, Valkhof Museum

•  External specialist: Lara Laken (murals)

•  Karanis •  Inhouse specialist: Branko van Oppen

•  Publication: “Domestic Life at Karanis” – University of Michigan

•  External specialist: Olaf Kaper

Virtual reconstruction of Cim (Mostar)

•  Early Christian basilica (5th – 6th century) •  Basilica and memoria

•  Seat of a bishop •  Excavated in 1970s

•  Published in 1974, excavation log books available

•  Archaeological park •  Remains poorly preserved

•  Silver & ivory objects disappeared in the 1992-1995 war

•  Should be significant community

•  Only one house excavated

Virtual reconstruction of Cim

Archaeological site of Cim (Mostar)

Virtual reconstruction of Cim

Archaeological site of Cim (Mostar)

Virtual reconstruction of Cim

Virtual reconstruction of Cim

Reconstruction drawing from original publication

Virtual reconstruction of Cim

First reconstruction by ETF team

Virtual reconstruction of Cim

First reconstruction by ETF team

Virtual reconstruction of Cim

Revised reconstruction by ETF team

Virtual reconstruction of Cim

Detailed terrain model

Virtual reconstruction of Cim

Real time reconstruction with terrain

Virtual reconstruction of Cim

Virtual reconstruction of Cim

Revised version with terrain

Virtual reconstruction of Cim

Revised version with terrain

Virtual reconstruction of Cim

Final version in night setting

Digital restoration

•  Digital restoration is necessary for recontextualisation

•  Digital restoration •  can go further than physical restoration •  can provide hypotheses or multiple alternatives

•  can reveal aesthetics or the original object

•  Documentation is very similar to virtual reconstruction

•  Tools •  Digital sculpting

•  Restoration of material

Digital restoration for Cim basilica

Relics found in cache under the altar

Digital restoration for Cim basilica

Digitally restored relics from Cim basilica (lost in the 1992-1995 war)

Digital restoration for Cim basilica

Altar: excavated parts, logbook, reconstruction drawing (excavation publication)

Digital restoration for Cim basilica

Altar 3D digital restoration

Digital restoration for Cim basilica

Altarscreen 3D digital restoration - fragments

Digital restoration for Cim basilica

Altarscreen 3D digital restoration - hypotheses

Digital restoration for Cim basilica

Altarscreen 3D digital restoration

Digital restoration for Cim basilica

Altarscreen 3D digital restoration

Digital restoration for Cim basilica

Altarscreen 3D digital restoration

Digital restoration for Cim basilica

Final visualisation of the interior

Digital restoration for Cim basilica

Final visualisation of the interior

Digital restoration for Cim basilica

Peacock lintel

Digital restoration for Cim basilica

Peacock lintel – digital restoration DEMO PDF

Keys2Rome @ Sarajevo

Natural interaction implementation of Cim basilica in Keys2Rome exhibition

Keys2Rome @ Sarajevo

Natural interaction implementation of Cim basilica in Keys2Rome exhibition

NextGen Natural Interaction

Natural interaction implementation of Ename abbey interior (http://youtu.be/PmINQiptDYQ)

Documenting virtual reconstruction

•  For different audiences •  General public: blogs

•  Cim basilica: http://worldwidemuseum.wordpress.com/ •  Specialists: PDF

•  Demo Cim basilica documentation

•  Re-use and exchange •  Documentation of process, data and context

•  Sources •  Source assessment •  Correlation •  Hypotheses

•  Transmedia ready

•  IPR

K2R in Bibliotheca Alexandrina

Bibliotheca Alexandrina

K2R in Bibliotheca Alexandrina

Greco-Roman Museum - Submerged Antiquities in Bibliotheca Alexandrina

K2R in Bibliotheca Alexandrina

Caesarion in Bibliotheca Alexandrina

Digital restoration for BA

Caesarion – digital restoration

Digital restoration for BA

Caesarion – digital restoration

Digital restoration for BA

Caesarion – digital restoration

Digital restoration for BA

Caesarion – scratch marks

Digital restoration for BA

Caesarion – digital restoration

Digital restoration for BA

Caesarion – digital restoration

Landscape simulation workflow

Conceptual model of reconstructed buildings and terrain features

Workflow

Top view map in Photoshop

Workflow

Separation of terrain types in layers in Photoshop

Workflow

Creation of height maps through painting in Photoshop

Workflow

Scaled height maps in Photoshop (16 bit TIFF)

Workflow

Terrain types and applied height map (Vue)

Workflow

Terrain without vegetation (Vue)

Workflow

Terrain with water and vegetation after population (Vue)

Workflow

Terrain with vegetation, buildings and (animated) objects (Collada)

4D visualisation: 1020-1730

Procedural landscape simulation in Vue (1730)

Thank you!

heritage@visualdimension.be exploitation@v-must.net

skype: daniel.pletinckx