Post on 11-Jan-2016
description
transcript
Game Design for Teachers
Origins 2008
Ian Schreiber
Why We’re Here
Why We’re Here
Just reached Level 60 in World of Warcraft.
Why We’re Here
Just reached Level 60 in World of Warcraft.
Creating new charactersfor their D&D campaign.
Why We’re Here
Just reached Level 60 in World of Warcraft.
Creating new charactersfor their D&D campaign.
Thinking of building anew Magic deck.
What makes games FUN ?
What makes games FUN ?
more than school
But first, some incentive…
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Yttrbium! I choose
you!
Theory of Game Design
"In theory, there is no difference between theory and practice. But, in practice, there is."
Jan L. A. van de Snepscheut
Mihály Csíkszentmihályi
Raph Koster
Soft Skills
Pacing
Start Here
Pacing
As the player gets better…
Pacing
The game gets harder!
Robin Hunicke, Marc LeBlanc, Robert Zubek
Some Kinds of Fun
• Exploration
Some Kinds of Fun
• Exploration
• Social Experience
Some Kinds of Fun
• Exploration
• Social Experience
• Collection
Some Kinds of Fun
• Exploration
• Social Experience
• Collection
• Physical Sensation
Some Kinds of Fun
• Exploration
• Social Experience
• Collection
• Physical Sensation
• Puzzle Solving
Some Kinds of Fun
• Exploration
• Social Experience
• Collection
• Physical Sensation
• Puzzle Solving
• Advancement
Some Kinds of Fun
• Exploration
• Social Experience
• Collection
• Physical Sensation
• Puzzle Solving
• Advancement
• Competition
Some Kinds of Fun
• Exploration
• Social Experience
• Collection
• Physical Sensation
• Puzzle Solving
• Advancement
• Competition
Settlers of Catan
Final Fantasy XII
Soccer
Some Kinds of Fun
• Exploration
• Social Experience
• Collection
• Physical Sensation
• Puzzle Solving
• Advancement
• Competition
Settlers of Catan
Final Fantasy XII
Soccer
Applying Game Design to the Classroom
“A good game is a series of interesting choices.”
Sid Meier
Three Ways to Use Games:
Three Ways to Use Games:
• Play games in class!
Three Ways to Use Games:
• Play games in class!
• Discuss games the class is
familiar with.
=
Three Ways to Use Games:
• Play games in class!
• Discuss games the class is
familiar with.
• Modify your
teaching to be
more “game-like”.
=
This is not the only game that exists in the world.(And there aren’t even many interesting
decisions!)
Multiple Difficulty Levels
Normal
DifficultEasy
Design for the players…
Design for the players…
…not for yourself.
Design for the players…
…not for yourself.
…and not for the content, either.
Edutainment
+
Examples of PvE(Player versus Environment)
World of Warcraft
Scotland Yard
Dungeons & Dragons
Review of Goals
Review of Goals
• Interesting decisions
Review of Goals
• Interesting decisions
• Scaled difficulty
Review of Goals
• Interesting decisions
• Scaled difficulty
• Student-centric course design
Review of Goals
• Interesting decisions
• Scaled difficulty
• Student-centric course design
• Many kinds of fun
Review of Goals: Kinds of Fun
• Exploration
Review of Goals: Kinds of Fun
• Exploration
• Social Experience
Review of Goals: Kinds of Fun
• Exploration
• Social Experience
• Collection
Review of Goals: Kinds of Fun
• Exploration
• Social Experience
• Collection
• Physical Sensation
Review of Goals: Kinds of Fun
• Exploration
• Social Experience
• Collection
• Physical Sensation
• Puzzle Solving
Review of Goals: Kinds of Fun
• Exploration
• Social Experience
• Collection
• Physical Sensation
• Puzzle Solving
• Advancement
Review of Goals: Kinds of Fun
• Exploration
• Social Experience
• Collection
• Physical Sensation
• Puzzle Solving
• Advancement
• Competition
Closing Remarks
“Those who make a distinction between education and entertainment don’t know the first thing about either.”
Marshall McLuhan
Contacting Me
• Ian Schreiber
• ai864@yahoo.com
• http://teachingdesign.blogspot.com
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