Post on 25-Dec-2015
transcript
Gamestorming: A playbook for innovators, rulebreakers, and changemakers
by Dave Gray, Sunni Brown, James Macanufo
Presented by Bethany Huseman
About the Authors
Dave Gray: founder of XPLANE, a consulting and design firm that focuses on information-driven communications
Sunni Brown: owns BrightSpot I.D. “We work with clients using visuals that go straight to the brain”1
James Macanufo: a consultant at XPLANE
21. http://sunnibrown.com/about/
Why Gamestorming matters
Generate creativity
Solve problems through play
Increase the productivity of groups
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Main goals of the games
Introduce people to each otherBrainstorm ideasExplore ideasPick solutions
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What I plan to cover
What is a game?
Details about artifacts and goals
Four main steps of gamestorming
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What is a Game?
Gamespace: Alternate worldBoundaries: A beginning and an endRules for interactionArtifacts: Items to hold ideas and
track progressGoal: How to know the game is over
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Ways to Organize Artifacts
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And Yet Another Way
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Fuzzy Goals
In information work, goals should be fuzzy
Give a sense of direction and purpose
Three characteristics of a good fuzzy goal◦Something players are passionate
about◦More tangible◦Progressive
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Four Stages for Gamestorming
PrepareOpen the gameExploreClose the game
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Prepare: the 7 P’s
Purpose: Why do this?Product: What task or result will be
achieved?People: Who needs to be there?Process: What is the agenda?Pitfalls: What could go wrong?Prep: Things that need to be done
in advancePractical concerns: Where, when
and food? 11
Open the GameExplain rulesIntroduce players to each otherGenerate and develop themes,
ideas and details
Do not criticize or be skeptical in this stage
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Exploring
Create conditions that will allow new things to emerge
Look for patternsTry to see things in new waysBuild and test
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Closing
Critique and selectWhat is important?What can be done?What is the priority?Close everything that you opened
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Now What?
Do gamestorming oftenBecome familiar with the gamesTry new things regularly
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Questions?
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Credits All content and ideas came from Gray, D., Brown, S., &
Mancanufo, J. (2010) Gamestorming : a playbook for innovators, rulebreakers, and changemakers. Sebastopol, CA: O’Reilly.
Fuzzy goal, opening, exploring, and closing illustrations are copied from those done by the authors.
Illustrations for ways to arrange the information came from p. 33-39 of Gray, D., Brown, S., & Mancanufo, J. (2010) Gamestorming : a playbook for innovators, rulebreakers, and changemakers. Sebastopol, CA: O’Reilly.
Company blurbs of the author’s businesses came from the book, and from S. Brown’s website http://sunnibrown.com/about/ viewed April. 6, 2011.
Many of the questions were verbatim from the book. Questions image from ClipArt
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