Glasgow - Inventing the Future

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Inventing the Future

Disruptive Innovation

Disruptive technology and disruptive innovation are terms used in business and technology literature to describe innovations that improve a product or service in ways that the market does not expect, typically by being lower priced or designed for a different set of consumers.

Clayton Christensen via Wikipedia

The Internet

The Internet

The Internet

Future

Arapanet 1969

First use of term Internet

1974

Internet opened to commercial interests

1988

Facebook2004

Google YouTube2006

Twitter, etc

Future

Today

Future

Today

Orality

Orality

Literacy

Orality

Literacy

Electracy

Electracy

electronic enabled thought, processes, writing, storytelling, business practices - all based on electronic, visual, motion media communication.

Greg Ulmer, Teletheory, 1989

Orality

Poetry & Discourse

Writing

Printing Press

Photos

Film

Video Games

Internet

Cross-Media

Future

Future

Thanks Jenny Toomey

Future

Potential Roadblocks:Policy - need Net Neutrality

Lack of Vision & Creativity

Lack of Business Models

Established Players

Thanks Jenny Toomey

Future

The best way to predict the future is to invent itAlan Kay

Participatory Culture

A Conversation

Langworthy & Henein Vanishing of the Bees

LanceWeiler.com

Usage by Age Group

US and Int’l Growth

Twitter

US and Int’l Growth thanks to Oprah

Source: ComScore

Zoe Keating @ZoeCello 1.38 million followers on Twitter

Building Community

Friends & Fans

www.foureyedmonsters.com

crowdcontrols.cc

CrowdSourcing

Turning Community into Funders

• $10 - Unpolished Rock (but with potential) Level: A free digital download of the album, when it's released.

• $25 - Polished Rock Level: An advance copy of the CD. Weeks before the masses.

• $2,500 - Emerald Level: Mentioned as an executive producer of the album -- whoop-di-doo!

• $5,000 - Diamond Level: I will come and do a house concert for you. Invite your friends, serve some drinks, bring me out and I sing. Actually, this level is a smart choice economically. I've played many house concerts where the host has charged his guests and made his money back. I'd go for this if I were you.

• $10,000 - Weapons-Grade Plutonium Level: You get to come and sing on my CD. Don't worry if you can't sing - we can fix that on our end. Also, you can always play the cowbell.

Details from Jill’s Next Record website

• $500 (limited edition of 15) -- 5 Sold! Only 10 left!

• Signed CD/DVD and digital download

• T-shirt

• Signed Cymbal and sticks

• Meet me in Venice, CA and we go floating in a Sensory Deprivation Tank (filmed and posted on youtube).

• *Dinner at Sizzler (get your $8.99 Steak and "all you can eat" Shrimp on)

Details from Josh Freese website

Participatory II.

A Viral Video Conversation

Remix Culture

Mash-Ups and Sampling – Participatory Cinema

Gaylor: RIP! A Remix Manifesto

Multi-Platform

Agnostic, Viral & Mobile

Sally Potter’s Rage

Free

(Plus Fee)

Generatives

• Immediacy– Give them something now

• Personalization– To their needs

• Interpretation– With study guide, or commentary

• Authenticity– From you directly, signed by you

• Embodiment– Speaking fees

• Patronage– Support the artist; Radiohead model

• Accessibility– Make it easy to get; convenient

• Findability– Work with partners who make you

findable

From Kevin Kelly’s: Better Than Free

CwF + RtB = $$$

Mike Masnick, TechDirt

CwF + RtB = $$$

Mike Masnick, TechDirt

Connect with fans, give them a reason to buy and make money.

Cross-Platform

Cross-Media, Transmedia

TransmediaDevelop the story across multiple entry points

Multi-platform Types/examples:Audience can become immersed in experience Events

Deep audience engagement Games/ARG

Encourages participatory audiences Interactive components

Each element a distinctive experience Graphic Novels

Story flows & builds rev streams Online & viral content

Think Outside the norms - experiences

TransmediaKeep a mind towards audience dev. components from the beginning

Some Experts:

Think beyond marketing Christy Dena

It’s not all about the film - extend the experience Stephen Dinehart (coined)

Think about impact & social change Jeff Gomez

Not just games.... events, gallery shows, etc. Henry Jenkins

Some projects may not need to be a film Mike Monello

...or can become one if successful John Threat

Transmedia can be simple Lance Weiler

Many more

New Forms of Story-based Media

Cross-Media

Next?Augmented Reality Electronic translation

Touch technology Virtual worlds

Geo-location Open source

Controller-less games Tagging metadata to clip level

Robotics Collaborative “cloud” editing

Online/Offline social networks Application Program Interface (API)

Film/Video/Animation Micro-projectors

Visual Search Quick-Response (QR) Codes

3D Brain-computer Interface (BCI)

Future

?

Blog: www.springboardmedia.blogspot.com

Email: bnewman001@gmail.com

Twitter: @bnewman01