Globaloria Curriculum & Platform Virtual Tour

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Curriculum & PlatformVirtual Tour

Globaloria.org, a public-facing portal with program information and

resources

Students’ and educators’ entry to their customized School Learning Platform

Globaloria School Learning Platform,

a password-protected digital learning

environment and textbook

Sample Implementation: Santa Teresa HS, CA

Game Design I, full year, 40-hours,

25% of 55-min daily classes, Science integration

Game Design I (40-60hrs) Game Design II (60-80hrs)

Globaloria Curriculum Overview Aligned with Common Core, ISTE & CSTA

Game Design I (40-60hrs) Game Design II (60-80hrs)

Globaloria Curriculum Overview Aligned with Common Core, ISTE & CSTA

Unit 1: Getting Started: Intro to Web 2.0 tools & Social

Networking Skills

Game Design I (40-60hrs) Game Design II (60-80hrs)

Globaloria Curriculum Overview Aligned with Common Core, ISTE & CSTA

Unit 2: Game Making Intro: Individual Creation and

Publication of Single Scene, Playable Educational Game

Game Design I (40-60hrs) Game Design II (60-80hrs)

Globaloria Curriculum Overview Aligned with Common Core, ISTE & CSTA

Unit 3: Game Design: In Teams, Imagine, Design & Program an Educational

Game Demo

Game Design I (40-60hrs) Game Design II (60-80hrs)

Globaloria Curriculum Overview Aligned with Common Core, ISTE & CSTA

Unit 4: Game Development: Team Creation and

Publication of a Multi-Level, Playable Educational Game

Game Design I (40-60hrs) Game Design II (60-80hrs)

100+ Programming Tutorials & Resources

Globaloria Curriculum Overview Aligned with Common Core, ISTE & CSTA

In Unit 1, students learn to responsibly participate in a

social learning network

Students master MediaWiki as they create their own Social Learning Profile

Students co-learn, share, and collaborate across a

national network viaSocial Networking Tools

Daily Blogging with industry-standard tools advances reading and

writing skills

Students use their blog to reflect on the game

making process and the educational subject matter

of their games

In Unit 2, Game Design I, students master game

design essentials by inventing, programming

and publishing their own Hidden Object Game

Students are guided on effective, thoughtful Internet research…

…thus gaining deep content mastery for their

educational games

Sample Implementation:Tygarts Valley MS, WV

Game Design I & II, Full year, 120-hours, daily 45-min classes,

Game Design Elective, Math

By adding Game Ingredients, students learn

STEM skills through coding and programming

Step by step tutorials make programming easy

Students learn to read informational texts and

follow instructions as they self-learn

Students complete Game Design I by publishing their

first game product – Hidden Object Game

Sample Implementation: Young Women’s

Leadership School, HS, NYC:

Game Design I, full year, 60-hours, 55-min classes,

2.5/week, Language Integration

START

With Unit 3, students advance to Game Design II,

collaboratively building a multi-level game

Students follow a professional iterative

design process, establishing their game

objective…

Sample Implementation: Christopher MS, CA

Game Design I, full year, 120-hours, 55-min daily classes,

Extended Day, Math

…Researching, Planning and Pitchingtheir game

…Sketching and Presenting a Paper Prototype – or

design blue print

…and ultimately, pitching their completed Game

Demo to a live audience

In Unit 4, students advance their

programming skills as they collaboratively transform

their game demo into multi-level final game

Sample Implementation: Manor HS, TX

Trimester, 40-hours, 55-min daily classes, Game Design

Elective

Students share all their work, ensuring others can

learn from them while creating a vibrant

professional portfolio

Completion of Unit 4, Game Design II comes with

publication of students multi-level educational game

on their team page

…and publication in the school public

Game Gallery for peer-to-peer learning

across the network

…and potentially on Globaloria.org for the world

Educators have a variety of tools to manage their classes, including the

User Gallery

Class Page with a customized course schedule for their

integration model

Easily accessible Class Stats for educators and students – in their

school and across the network

Educators can easily see and manage the class roster and teams, and

monitor learning progress

Educators and individual students track progress

through embedded assessments on the

student Project Page

Team progress is tracked and recorded in real time

on the Team Page

Students record their own progress in daily

learning logs

A robust Learning Management Platform

ensures easy class assessment, evaluation,

and management

An embedded management tool makes

monitoring and managing simple and easy

A Private Educators Platform provides more resources, tools, training

and peer-to-peer coaching

On-demand Expert Support and Motivation means educators do not

need to also be programmers

Students can request feedback from

Professional Game Designers

A library of 100+ tutorials in the Help Center takes

the cap off learning

Students get real-time support from experts via a

Live Help Desk

A Game Design Competition System, the Globey Awards,

motivate students to go deeper in their learning

Students Win Laptops, Software & Other Prizes

---------------------Judges Include Leaders from Industry, Business

& Media

Empower your students with STEM Literacy, Digital Knowledge and Global Citizenship Skills

www.Globaloria.org

Apply Today!