Lecture slides for Pro Tools 101, Lesson 1

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Getting to Know Pro ToolsChapter 1:

Topics...

Brief history of Digidesign (Avid Audio)

Modifier Keys & Special Characters

Fundamentals of Digital Audio

The industry standard for music and post production

Multi-track audio recording and editing

Runs on a host computer (software-based)

Hard-disk audio recording, graphical audio editing

What Is Pro Tools?

Audio

MIDI

Notation

Mixing

Post Production

Features of Pro Tools

1984 - Founded as Digidrums by Peter Gotcher and Evan Brooks. Later became Digidesign.

1989 - Digidesign launches the first digital audio workstation system, Sound Tools, for the Apple Macintosh. The company refers to it as "the first tapeless recording studio".

1991 - Digidesign releases the first Pro Tools multitrack system, marking a significant advance in digital audio. The system offered 4 tracks of recording and cost about $6000!

The Story of Digidesign

Evan Brooks & Peter Gotcher

2001 - Digidesign wins a Grammy award for Pro Tools.

2003 - Avid acquires Bomb Factory's extensive product catalog. These products are now included with Pro Tools systems.

2003 - Digidesign wins an Oscar award for their contribution to audio post production for film.

2004 - Avid acquires M-Audio, which now operates as a business unit of Digidesign.

The Story of Digidesign

2005 - Avid acquires Wizoo, which now operates as Digidesign Advanced Instrument Research Group (A.I.R.), but remains largely autonomous, operating out of Bremen, Germany.

2006 - Avid acquires Sibelius, the music software, in a deal worth over $23 million.

2010 - the Digidesign brand name is phased out, with Digidesign products now falling under the Avid product banner.

2011 – Digidesign becomes Avid Audio

The Story of Digidesign

Pro Tools SE

Pro Tools MP 9

Pro Tools 10

Pro Tools HD 10

Pro Tools Software Configurations

Pro Tools HD Series Interfaces

Mbox family (3rd gen)

Eleven Rack

M-Audio Interfaces

Third party hardware

Pro Tools Hardware Configurations

Modifier Keys and Special Characters

Keyboard Commands

/ slash

\ backslash

: colon

* asterisk

? question mark

" quotation marks

' apostrophe

< less-than symbol

> greater-than symbol

| vertical line or pipe

Pro Tools IncompatibleASCII Characters

Basics of Digital Audio

Sound is caused by vibrations

Vibrating objects cause air molecules to vibrate at the same rate

Humans hear vibrations as sound when the frequency is between 20 and 20,000 cycles per second

Sound Basics

Vibrations from different objects create different "shapes"

Each sound is complex - influenced by materials and surroundings

The waveform gives each sound its unique character

Waveform

The pitch of the sound

Measured in cycles per second (CPS) or Hertz (Hz)

1 Hz is the same as 1 CPS

1,000 Hz = 1 kilohertz (kHz)

Frequency

Humans hear frequencies between 20 Hz and 20 kHz

Each time the frequency doubles, the pitch rises one octave

Example - the note “A” has frequencies of: 110Hz, 220Hz, 440Hz, 880Hz, etc.

Frequency

Humans hear frequencies between 20 Hz and 20 kHz

Frequency

The loudness or softness of a sound

Dynamic range of hearing

Measured in decibels (dB)

Threshold of hearing = 0 dB

Threshold of pain = 120 dB

Amplitude

Hearing Damage

88 dB ≈ 8 hours per day

91 dB ≈ 2 hours per day

94 dB ≈ 1 hour per day

97 dB ≈ 30 minutes per day

100 dB ≈ 15 minutes per day

Hearing Damage

103 dB ≈ 7.5 minutes per day

106 dB ≈ 3.75 minutes per day

109 dB ≈ 1.875 minutes per day

140 dB ≈ instantaneous hearing damage

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Etymotic Research ETY-Plugs ER-20

Humans perceive a doubling of loudness with an increase 10 dB (approximately)

The decibel is a logarithmic ratio (non-linear)

Amplitude

Amplitude

Sound is vibrations in air pressure

A microphone translates the vibrations in air pressure into an electric signal (with waveform, frequency, and amplitude)

This signal is analogous to the original vibrations in pressure

Analog Audio

The electrical signal can be captured on magnetic tape

The signals on tape can be played back through an amplifier and loudspeaker

The speaker translates the electrical waveform into vibrations in the air

Analog Audio

Analog to Digital Conversion

Film captures light at 24 frames per second

Sound must be captured 40,000 times per second (minimum)

A digital “snapshot” of an audio signal is called a sample

Analog to Digital Conversion

Sample Rate

Harry Nyquist (1889-1976)...

For digital audio, a sound must be sampled at twice its highest frequency

A lower sampling frequency will produce strange overtones known as alias tones

Sample Rate

Frequency range of human hearing = 20 Hz to 20 kHz

Full-frequency audio requires a 40 kHz sample rate (at least)

CDs use 44.1 kHz

DV tape uses 48 kHz

Sample Rate

Sample rate determines the highest frequency a digital system can accurately capture.

Sample Rate

Dynamic Range

Full dynamic range of human hearing is 0dB to 120dB

CDs have a dynamic range of 96dB

Popular music typically has a dynamic range of 6 to 10 dB, with some forms of music having as little as 1 dB or as much as 15 dB

Dynamic Range

Loudness is captured using quantization

Each sample is quantified (assigned) to the closest amplitude value

Computers use binary digits called bits (zero or one)

A set of bits is a binary word

Quantization

Bit Depth = Binary Word Length = Resolution

A binary word with 4 bits can have 16 possible values (2 to the 4th)

16 bits = 65,536 possible values (2 to the 16th)

24 bits = 16,777,216 possible values (2 to the 24th)

Bit Depth

Bit Depth determines the dynamic range a digital system can accurately capture.

Bit Depth

More bits = more accurate quantization

More accurate quantization = less noise

Less noise = more usable dynamic range

Bit Depth & Dynamic Range

6 x bit depth ≈ Dynamic range (dB)

8 bits = 48 dB dynamic range

16 bits = 96 dB dynamic range

24 bits = 144 dB dynamic range

32 bits = 192 dB dynamic range

Bit Depth & Dynamic Range

8-bit example

Review

Frequency, loudness, waveform?

Human hearing - frequency range?

Human hearing - dynamic range?

Nyquist?

Bit depth -- dynamic range?