Lesson 4 Palmtree

Post on 20-Jun-2015

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Lesson 4, the palmt

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Welcome to game art 3D

The palmtree

The palmtree

This is the third mesh we are going to make.

A palmtree.

The palmtree

Box modeling and plane modeling

UVW unwrap

Photoshop, creating the texture: a diffuse and an alpha version for transparency

The palmtree

A render of a few palmtrees

The palmtree

The difference between a lot of poly’s and a few

The palmtree

The base form for our leaves, a plane

The palmtree

Poly modeling on vertex level to create our shape

The palmtree

Poly modeling on vertex level is shaping the basic plane to the form we want.

We can drag the vertices around, I like to use the top, left and front view for modeling. The perspective view is for checking if it looks alright.

The palmtree

Unwrapping one of the leaves

The palmtree

Shaping the unwrap to our texture

The palmtree

The rest of our leaves for some variation

The palmtree

Don’t you miss something? Time for some transparency

The palmtree

A complex form without modeling created with a transparent texture

The palmtree

The palmtree

The palmtree

Now it is up to you. But first, think about your palmtree.

What is it going to be, how will it appear? Take a moment before you start modeling and draw some sketches of your palmtree.