"Lessons learned from Global Game Jam 2010" at NDC 2011

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#ndc_11

Lessons Learned From Global Game Jam 2010:

If I Knew Then What I Know Now

Kay Kim & Paul Jung Producers & Certified ScrumMasters

Who are we?

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Kay Kim

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Paul Jung

What is this about?

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Retrospectives on

Global Game Jam_

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Global Game Jam?

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Global Game Jam?

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Improvisation on

Idea & Team

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for 48 hours

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Global Game Jam?

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4,300+ participants with 900+ finished games from 138 jam sites in 39 countries

Global Game Jam?

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“Can Your Pet?”

http://goo.gl/PkNz9

“Escape”

Source: http://img.inven.co.kr/column/webzine3/news/201002/201002011231257432.jpg

Once upon a time in GGJ 2010…

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Source: http://blogfile.paran.com/BLOG_338506/200610/1160303473_07.jpg

“이 돈 전부와 손모가지를 걸겠어!”

How did we fill the gap between ambition and ability?

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Lessons

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Lesson #1: If you can submit to the worst case scenario, then bet on it

“Theories are like noses. Everyone has one.”

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Lesson #2: Doing is faster than arguing.

Think forward

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Separate ideation from implementation

Throw your prototype

Fail Fast

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Lesson #3: Play with what you've got now.

How will we fill the gap between ambition and ability?

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Time

Resource Scope

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Source: http://castle.codeplex.com/

Source: http://castle.codeplex.com/

Source: http://castle.codeplex.com/

Idea Tech

C++

Flash

Serious

It’s all about uncertainty

Lesson #4: To go fast, go alone; To go far, go together.

“If you want to build a ship, teach them to yearn for the vast and endless sea.” -Antoine de Saint-Exupery

What if it was a loop?

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Develop Eat your own dog food

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Lesson #5: Get into the rhythm!

So, What is this for?

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“Full experience complete us as

Game developers”

Conclusion

Go Make games!

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Every late Jan http://globalgamejam.org

See also:

Game Jam by Hongik Univ. at Jochiwon: http://goo.gl/TOQxr

App Jam by VOVOV: http://goo.gl/Uhe9r