Post on 15-Jan-2015
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A user-centered approach for mobile projects
Serge HufkensUser Experience Designer
@sjesch
What is “mobile”?
mobile used to mean this
and this…
everything else was ‘not mobile’
mobile is now also this…
or this…
mobile is everywhere…
what was once targeted to specific activities
is now a highly customizablealways on, always connected blank canvas…
enabling users to choose their own experience
How to design for this “mobile user experience”?
3 pillars
DIVERGENCE
CONVERGENCE
global flow
step 1inspire & discover
Touch
Accelerometer
Speech/Sound
Camera
Social
Geolocation
inspire with workshops
discover with workshops
discover with workshops
step 2define your audience
personas
personas
Personas workshop
step 3map the journey
Pre-experience
ExperiencePost- experience
The customer journey
mapping the journey
step 4prototype, design & iterate
prototype
prototype
‘body’ prototyping
keep it visual during development
step 5learn & adapt
facebook versions
and don’t forget…keep your strategy alive
Thank you!
p.s.: it’s coffee time!