Multiple West Coast Offense Manual

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Simplified West Coast Offense terminology.

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MultipleMultipleWest Coast West Coast

OffenseOffense

There is a Major Difference There is a Major Difference in Terminology betweenin Terminology betweenthe the Bill Walsh OffenseBill Walsh Offense

the the Old BYU OffenseOld BYU Offense and and the the

Multiple West Coast Multiple West Coast OffenseOffense

A Comparison in

Terminology

In Walsh’s offense, the basic offense is built on series for play-calls. NOTE: a “3” can be added to the passing series number denoting that it is a 3-step drop.

A)TEENS:  ALL  RUNS.  B) 20'S: ALL PASSES WITH SPLIT FLOW PROTECTION.C) 30'S: ALL RUNS. D) 40'S: ALL RUNS.   E)  50'S: ALL PASSES (SLIDE PROTECTION).

F) 60'S: ALL RUNS.  G) 70'S: ALL PASSES. H) 80'S: OPEN: THIS SERIES IS SELDOM USED: ONLY FOR SPECIAL PLAYS. J) 90 'S: ALL RUNS. 2-3 JET PROTECTION: THIS IS OUR #1 PASS PROTECTION. THIS IS A SIX MAN SLIDE

Walsh OffenseWalsh Offense The formation is called by color (Red

left / right, Orange Left / Right) Motion is called by letter, then by motion

(Blue Right, F Short (Flanker short motion)

The protection is called by number (322 Scat)

The primary receiver’s route is called, every one else has to memorize their route 72 (protection) X shallow cross (Primary receiver’s route) – This can get very difficult when you switch up

formations and the complimentary receivers now have to switch their routes.

– NOTE: This may be why Notre Dame (under Willingham) and UCLA had a difficult time early on learning and installing their respective West Coast Systems.

A comparison in terminology

Walsh’s Offense and the

Multiple West Coast Offense

Finding the Winning Edge p. 502

Walsh Offense Terminology:"Spread Right Eagle Right 2-Jet E Drive Z Post"

Multiple WCO Terminology:"Hum Trunk Right 928 Dig - Stop Queen"

Q

X E

F

ZEA

4 - 6 yar ds1

12 yar ds2

Al ert

3-ydsC l ear

Backside

7 - st ep

In the Edwards BYU / Chow USC Offense

The basic offense is built on series numbers for pass protections.

In the USC basic dropback passing game, they have nine passes. – They call it the 60 Series. They have

a pass for each of the 60 numbers.Example: 65. The linemen know it is the

basic 60 cup protection. The 5 is the pass pattern. Everyone has to remember the pass routes. They have nine basic pass patterns.

2001 C.O.T.Y Clinic Manual p. 58

Chow / USC Pass SystemChow / USC Pass System Used colors for formations, (now USC

uses names a lot Dual, Flank etc.) A) 40-series: The T.E. and both backs

stay in for protection B) 50 series: Quick Protection

C) 60 series: Backs check release opposite sides & can be called “HOT” 66 Will / 66 Sam  D) 70 series: Weakside attack - both backs weak flow – T.E. and FB check before releasing. E) 80 series: Strongside attack – stongside back releases immediately

Chow / USC Pass SystemChow / USC Pass System The formation is called by color (Red

left / right, Orange Left / Right) Motion is called by ‘Tag” (Red Right Zip) The protection is called by a series

number (60 - both backs check release) The primary receiver’s route is called,

every one else has to memorize their route 66 Y Bench Sam – The protection is 60, the wide receivers both

run 6 routes (curls) the Tight in now runs a “Bench” route instead of his normal 66 route, and the F has a free release and is “hot” if the Sam Backer Blitzes.

Chow / USC Pass SystemChow / USC Pass System

Although not extremely varied, it is fairy simple to learn and memorize. However, if you were going to vary formations and patterns, it would get complicated because of all the memorization involved in the offense.

A comparison in terminology

Norm Chow’s Basic Offense and the

Multiple West Coast Offense

MWCO Terminology:"Split Right 414 Flat -V Max"

USC Offense Terminology:"Red Right 66 Y-Bench Fred”

2001 C.O.T.Y Clinic Manual p. 63

Q

X Y

F

Z

H

12 yar ds1

6 yar ds

3 yar ds4 yar ds

12 yar ds

23

3 yar ds

5 – hit ch

Multiple West Coast Multiple West Coast OffenseOffense Derived from Sid Gilman / Joe Gibbs /

Colorado State University (Sonny Lubick)

Passing offense: Single-side receiver across – backs routes are called – protection is called

Run game is set up with Series Number based on number of backs and position of backs – helps the line with line-calls and blocking schemes

Formations are called with descriptive one-syllable names for easy learning and repeating

Everyone is told what to do in the play call (no memorizing)

Each ‘motion’ receiver / back is given a ‘tag’ call to go in motion – we motion into the called formation

Overview Overview Introduction Philosophy of the system Play-calling Philosophy How the run game is set up How the passing game is set up Basic drop back pass protection Incorporating two separate sets of

progressions The formations system How motions are called How shifts are called How the play-calls are made Practice / Installation Philosophy How the call sheet is set up and used

IntroductionIntroductionAs a teaching philosophy, this is a

complete offensive system that is very logical and simple to comprehend by both players and coaches

This system allows you to spend quality time teaching fundamentals, because you don’t have to spend an inordinate amount of time running plays to teach the system as well as specific plays to the players

Once the language of the system is learned and installed, the possible play-calls and formations are virtually endless

Introduction (cont)Introduction (cont) Easy to understand and easy for

players and coaches to learn Simple to install in a short period of

time Allows a team to make adjustments at

anytime during a game Extremely flexible

Note of Interest – It turns out that this is very close variation of Sid Gilman’s system. Joe Gibbs (New Redskins Head Coach) runs a similar system – Extremely flexible for shifts, motions and multiple formations!

Philosophy of the Philosophy of the SystemSystem Use a system where a coach can teach efficiently with high quality instruction – teaching becomes a priority

Create a precision-timed passing game with explosive capabilities, i.e. vertically push the ball downfield– We also have to go into any given season

being able to beat the bump & run defender consistently – we use our own innovative techniques

Be able to physically run the ball effectively by double-teaming at the point of attack (the inside and outside zones are also included)

Have the capability to make immediate adjustments during a game

Create an offense that is hard to prepare for because it is so multifaceted

Use multiple formations and a multitude of plays

Take what the defense gives us most all of the time

Spend quality time teaching individual technique every practice

Play Calling PhilosophyPlay Calling Philosophy Make sure the players are fundamentally

sound Spread the ball around to many players Call plays that get the players in a position to

succeed – if they make big plays, it’s a plus Put the ball where the defense is vulnerable Only audible when absolutely necessary Do everything we can to put the defense on

their heels Keep the ball from the defense if necessary

(a ball-control offense) Push the ball downfield and score points (if

you decide you have to get into a shootout)

How the Run System Is How the Run System Is Set UpSet UpBasic line splitsThe hole numbering

NOTE: The Guard’s and Tackle’s hands are even with the Center’s shoelaces.

HOLE NUMBERING

12”

12”12”

2 4 6 83579 10

THE RUNNING GAME

12”

12”12”

BASIC LINE SPLITS

QB

QB

How the Run System Is How the Run System Is Set UpSet UpThe master callsThe line calls

NOTE: The run game is very similar to Alex Gibbs Tight-zone / Wide-zone concepts, with isolation / power plays and draws added to the mix.

Run System CallsRun System Calls Blocking

Scheme Master Calls– 14 / 15 “Zone”– 16 / 17

“Stretch”– 34 / 35 “Base”– 20 / 21 “Lead”– 28 / 29“Toss”– 41 / 50 “Trap”– 2 / 3 “Lead”

How the Run System Is How the Run System Is Set UpSet UpThe backs numbering

– Single-back numbering (Teen series)

There is NO lead blocker on the playside

– Two-back numbering (20 series)There is a lead blocker on the playside

– The back lines up at 7½ yards behind the LOS

C RG

T

S

RT

E

Y

M

LT LG

W

E T

RB

16 StretchDoes NOT have a lead blocker to

the play-side

C RG

T

S

RT

E

Y

M

F

LT LG

W

E T

H

26 StretchDoes have a lead blocker to the

play-side

How the Run System Is How the Run System Is Set UpSet UpSingle – Fullback type plays40 series

– Back lines up on the weak-side 30 series

– Back lines up on the weak-side50 series

– Back lines up on the Strong-side

Q

5040

20/ 10

30

Y

10-series with no lead blocker in the backfield

20-series with a lead blocker in the backfield

50-series from an off-center position towards the strong-side of the

formation

40-series from an off-center position towards the quick-side of the

formation30-series from a position

directly behind the quarterback

S eries Terminology to tell the back w here to line up in the backfield

Right Formation

Q

50 40

10/ 20

30

Y

10-series with no lead blocker in the backfield

20-series with a lead blocker in the backfield

50-series from an off-center position towards the strong-side of the

formation

40-series from an off-center position towards the quick-side of the

formation30-series from a position

directly behind the quarterback

Left Formation

Q

Y

F

E N T E

MW S

30 Series30 Draw

Q

Y

FH

E N T E

MW S

40 Series40 Draw

Q

Y

FH

E N T E

MW S

50 Series50 Draw

How the Run System Is How the Run System Is Set UpSet UpQuarterback movement

Q

Y

FH

E N T E

MW S

Single – DigitQB series – “Zero Draw” / “1

Draw”

Q

Y

F

E N T E

MW S

Single – DigitQB series “2 Lead Draw”

Center and Backside Guard combination block

CAVE

Center and Backside Guard combination block

CAVE

NCave

CLG

NCave

C RG

C RG

TDen

Center and Playside Guard combination block

DEN

CLG

TDen

Center and Playside Guard combination block

DEN

Play-side Line Calls

Playside Guard and Tackle combination block

cub

RG RT

DECub

Playside Guard and Tackle combination block

cub

LGLT

DECub

RT

DE

Y

Bear

BEAR

Playside Tackle and Tight-end combination block

LT

DE

Y

Bear

BEAR

Playside Tackle and Tight-end combination block

Play-side Line Calls

RT

DE

Y

T.O.

T.O. (Turn-out)A call used when your linemen are going to push the defenders wide. This in not exclusive to the Tackle / Tight-end combinaion

ST.O.

T.O. (Turn-out)

RT

DE

Y

T.O.

ST.O.

A call used when your linemen are going to push the defenders wide. This in not exclusive to the Tackle / Tight-end combinaion

Play-side Line Calls

LG

NTSlug

Backside Tackle and Guard combination blockSl ug

Backside Tight-end and Tackle combination block

Sl y

Y RT

DTSly

LT RG

NTSlug

Backside Tackle and Guard combination blockSl ug

Backside Tight-end and Tackle combination block

Sl y

YRT

DTSly

RT

Backside Line Calls

How the Passing System How the Passing System Is Set UpIs Set UpReceiver routes are called

single-side receiver across

PASS PLAY CALLING SYSTEM

SPLIT RIGHT 628

Q

X Y

Z

6-r out e

2-r out e

8-r out e

SLOT RIGHT 628

QZ

X

6-r oute

2-r oute

8-r oute

Y

The Wide Receiver The Wide Receiver Route TreeRoute Tree

9

53

1

7

DRAG (non quick 2) SMASH

0

2 4

8BENCH

(MOTOR DOWN)DART

6 (Square-in)6 (Dig)8 Skinny

DRIVE

SPOT

SLICE

STAB

QB

Tight-end Tight-end Inside Receiver Route Tree Inside Receiver Route Tree

9

5

0

7

1

6

4

8

2

3

STICK

SHAKE

STAB

DRIVE

TIGHT-END / INSIDE RECEIVER PASS ROUTES

QB

Running Back’s Running Back’s Route TreeRoute Tree

CALLED PASS ROUTES FOR RUNNING BACKS

WHEEL

STOP

FLAT

CORNER

"V"

CREASE

POST

SWING

"M"CUT SNEAK

SHOOT

STAB

UP

QB

Quarterback DropsQuarterback Drops

Drop Type

1 – step

1 – step

3 – tap

3 – tap

3 – quick

3 – roll

3 – big, (hold)

5 – quick

5 – roll

5 – hitch

5 – big, hitch

7 – quick

7 – quick, hitch

7 – big hitch

Sprint action

Depth f rom LOS

3 yards

3 yards

3.5 yards

3.5 yards

4 yards

4 yards

4.5 yards

6 yards

6 yards

7 yards

7.5 yards

8 yards

8 yards

9 yards

5 yard minimum

Route Exampl e

Bubble screen

≤ 5 yard goal line Fade

Quick Flat

Quick Slant (dbl. slant)

Quick Hitch, Slant – Flat Key

Quick Speed-out by WR

Stick

Spot & Quick Switch Routes

Speed-out by WR

Curls

7 – step comeback by WR

Drags, Smashes

Digs, Square-ins & Switch Routes

Post-corner routes by WR

Play action 9 yards Add 5 yards to normal route depth

Sprint Right Option

Drops from Under Center

Q1

2

3

4

5

6

7

8

9

Line of Scrimmage

QB Toes @ 1 yard

1 – Step @ 3 yards

3 – Qk or 3 – Roll @ 4 yards3 – Big @ 4.5 yards

5 – Qk or 5 – Roll @ 6 yards

7 – Qk with a hitch @ 8 yards5 – Big with a hitch @ 7.5 yards

7 – Big with a hitch @ 9 yards Play-action depth

3 – Tap @ 3.5 yards

Yards

LOS

Drops from Under Center

Examples

Drop Type

1 – step

3 – tap

3 – tap

3 – quick

3 – roll

3 – big, (hold)

5 – quick

5 – roll

5 – hitch

5 – big, hitch

7 – quick

7 – quick, hitch

7 – big, hitch

Sprint action

Must be under center

Must be under center

Catch, punch-step, throw

Catch, punch-step, throw

Catch, punch-step, hold, throw

Catch, punch-step, 3 – quick

Catch, punch-step, 3 – hitch

Catch, punch-step, 3 – big, hitch

Catch, punch-step, 5 – quick

Catch, punch-step, 5 – quick, hitch

9 yards minimum

Bubble screen

≤ 5 yard goal line Fade

Quick Flat

Quick Slant (dbl. slant)

Quick Hitch, Slant – Flat Key

Quick Speed-out by WR

Stick

Spot

Speed-out by WR

Curls, corners by inside rec.

7 – step comeback by WR

Drags, Smashes

Digs, square-ins

Post-corners by the WR

Sprint Option

Play action 9 yards minimum Add 5 yards to normal route depth

1 – step

Catch, punch-step, throw

Catch, punch-step, 3 – roll

Turns into Route Exampl e

Catch, punch-step, 5 – big, hitch

Catch, punch-step, throw

Drops from Shotgun

Q

1

2

3

4

5

6

7

8

9

Line of Scrimmage

QB Toes @ 4.5 yards

Yards

LOS

Drops from Shotgun

Examples

Special SituationSpecial SituationThrowing from a Throwing from a

balancedbalancedfour or five-wide four or five-wide

receiver setreceiver set

Special Situation:Special Situation:Throwing From a BalancedThrowing From a BalancedFour or Five-receiver SetFour or Five-receiver Set

When we get into a balanced, four or five-receiver set such as Dallas, Houston, or our Island Package, and we are running “mirrored routes”, we will call the routes as if they are a strong-side route combination call (the inside receiver’s route will be called first, followed by the outside receiver’s route).

An example of this type of play-call would be “Dallas Right, 39 F Stab Jack”. The protection call (Jack) will alert the linemen that the play called is a pass play, and not a thirty-series run play.

“Dallas Right, 39 F Stab Jack”

39

39

Stab

Jack Protection

XYQB

F

HZ

Tagging Mirrored RoutesTagging Mirrored Routes

When we are in a balanced set running mirrored routes and we want to change one of the receiver’s routes in the pattern, we “tag” it.

“Dallas Right, 39 H Post - F Stab Jack”

39

Post9

Stab

Jack Protection

XYQB

F

HZ

Special Situation:Special Situation:Throwing From a BalancedThrowing From a BalancedFour or Five-receiver Set Four or Five-receiver Set

(Cont.)(Cont.)Another example would be

“Maui Right, Rub - Dart, F Juke Gone”. The protection call “Gone” tells the line to block away from the call side “Right”.

“Maui Right, Rub - Dart, F Juke Gone”

RubDart

Rub

DartJuke

Gone Protection

X FQBYH

Z

Switch PassesSwitch Passes(with Mirrored Routes)(with Mirrored Routes)

We’ll call Dallas Right Switch Left (or Right) Quick 22– The “left-side” receivers will run

the ‘switch’ quick-2’s, and the other side receivers will run the regular quick-2 routes.

Example: Dallas Right, Switch Left, Quick 22, Jack

Q

X

5 yar ds

F

H

5-quick

2 1

Z

1-3-steps

Y

2

1

5 yar ds3-steps

3-t ap

Switch PassesSwitch Passes(with Complimentary Routes)(with Complimentary Routes)

Perhaps when going no-Perhaps when going no-huddlehuddle

We’ll call “Dallas Right Switch Right 88-Dig,

Queen”– Now the “right-side” receivers will

run the ‘Switch’ 8-routes, and the other side receivers will run the regular Square-in / Dig routes.

You’re going to do this in no-huddle type situations when you don’t want to “flip” the formation.

Example: Dallas Right, Switch Right, 88 Dig, Queen

Q

Z

F

Y

2

1

7-quick, hit ch

XH

2

110 yar ds 10 yar ds

15 yar ds15 yar ds

Switch PassesSwitch Passes(on both sides)(on both sides)

We’ll call “Dallas Right Switch Spot – 7 F Choice

Jack”– Both sides will run “Switch” releases and

run their respective routes. The outside receivers are always HOT and peak into the backfield as they run their routes.

– We call the pattern exactly like we would if we were in a mirrored route situation where we go inside out with the numbers.

Q

X

F

H

2

1

7-quick, hit ch

Z

Y

25 yar ds

10 yar ds

1

10 yar ds

Example: Dallas Right, Switch, Spot – 7 F Choice Jack

Horse PassesHorse Passes(H and Y Switch)(H and Y Switch)

We’ll call “Press Right Horse 826 H Chase

Jack”– Everyone does their route called

except not the H and the Y are “Switching”.

Q

X

F

Al ert

5-hit ch

7-st eps

Z

15 yar ds

1

Y

5 yar ds

H

3

2

7-quick, -hit ch

5 yar ds

Example: Press Right Horse 826 H Chase Jack

Haze PassesHaze Passes(H and Z Switch)(H and Z Switch)

We’ll call “Press Right Haze 863 H

Shoot Queen– Everyone does their route called

except not the H and the Z are “Switching”.

Example: Press Right Haze 862 H Chase Jack

Q

X

F

H

5-quick, hit ch

3

Al ert

7-st eps

7-quick, hit ch

ZY

2

1

11 yar ds

Seam ReleasesSeam Releases

We’ll call “Dbl. Stack Right Seam 787 H Dig

Jack– Seam tells the X and the Z to run

Seam Releases.– Everyone does their route called and

now the X and the Z use Seam Releases, while the H and the Y use Burst Releases.

Q

X

F

H

2

1

7-quick, hit ch

Y

Z

21

10 yar ds

12 yar ds 12 yar ds

Example: Dbl. Stack Right Seam 787 H Dig Jack

Burst ReleasesBurst Releases

We’ll call “Dbl. Stack Right Burst 45 F

Choice Jack– Seam tells the X and the Z to run

Burst Releases.– Everyone does their route called and

now the X and the Z use Burst Releases, while the H and the Y use Seam Releases.

Q

X

F

H

2

1

7-quick, hit ch

Y

Z

2

112 yar ds12 yar ds

14 yar ds14 yar ds

Example: Dbl. Stack Right Burst 45 F Choice Jack

Play-action SystemPlay-action System Names of animals / reptiles will be

used to tell the offense what “action” is to be performed in the play-action passing game.– FOX 2 / 3 = Lead (ISO) action– COUGAR = Counter action with

Waggle action by the quarterback– ZEBRA = Outside Zone action with

boot action by the quarterback– SPRINT = Move the pocket– NOTE: The corresponding numbers

after the Name will tell the offense the aiming point of the fake

Example: Near Right Fox 2 - 628

Q

X YZ

8 yar ds

20 yar ds

8 yar ds

2

1

F

H 9 yar d dept h

15 yar ds

3

Outl et

Q

X YZ

8 yar ds

18 yar ds3

F

H9 yar d dept h

5 yar ds

1

Outl et

2 20 yar ds

16 yar ds

Example: Far Right Fox 3 – 786 Chow

Example: Far Right Cougar 6 – 528 F Flat

Q

X YZ

20 yar ds

8 yar ds

2

1

H

9 yar d dept h

15 yar ds

3

8 yar ds

F

Example: Far Right Zebra 6 – 526 F Flat

Q

X YZ

8 yar ds

20 yar ds4

F

H

9 yar d dept h

10 yar ds

2

1

20 yar ds

3

Q

X YZ

3 yar ds

F

H

5 yar d dept h

5 yar ds 1

1 5 y a r d s

3

Outl et

2

Out l et t hr ow l aunch po int

Example: Near Right Sprint Right Option

Pass Protection

Max – Oh

Man – 8 man protection scheme

Stay Man – 7 man protections schemeMax Man – 7 man protection that can

get all 5 receivers outOH Turn back – 6 / 7 man protection

that can get 6 / 7 into the pattern

Queen Turn back – 6 man protection that can get all 5 receivers out

Jack Turn back – 6 man protection that can get all 5 receivers out

Gone Turn back – 5 man protection that can get all 5 receivers out (Queen with built-in HOT routes)

Pass Protections

Base / Solo

Man

Lou / Roc 3 – man turn back protection 3 on 3 – back double reads

Liz / Rip 3 – man turn back protection 3 on 4 – back single reads

Lion / Ram

4 – man turn back protection 4 on 4 – back double reads

Laser / Rifle

4 – man turn back protection 4 on 5 – back single reads

Loco / Recon

5 – man turn back protection – backside tackle starts the slide to wash down everything and the back is responsible for the backside now

Pass Pro Line Calls

Basic pass protection

“Jack” and “Queen” calls – if we want to get both

backs out and still employ a six-man protection

scheme.

Direction of release by Direction of release by the backsthe backs The pass protection calls tell the backs

which side the release from This allows for a great deal of diversity in

the offense Examples

– Near 839 H – V Queen: The back behind the QB will release to the Strongside due to the protection call

– Near 639 F – V Jack: The back behind the QB will release to the Quickside due to the protection call

Example: Near Right 839 H – V Queen

Q

X Y

F

H

Z

4 yar ds

7-st eps10 yar ds

5 - hit ch

2

1

Al ert

Outl et

Q

X Y

F

H

Z

4 yar ds

15 yar ds

10 yar ds

7 – quick, hit ch

Al ert

1

2

Outl et

Example: Near Right 639 F – V Jack

JackJack

A “Jack” call free releases the Back on the Strong-side.– The other back will check release

to the “Quick-side.” The Center, Strong-side

Guard, and Tackle will block to the strong-side.

The Quick-side Guard and Tackle will block to the Quick-side, and the back will check release to the Quick-side.

J ack (Right)Two-back

J ack t el l s t he l ine t o zone or sl ide t o t he st r ong (J ack) side – t he back on t he st r ong side has a f r ee r el ease. The o t her back has a check r el ease.

J ack (Lef t)Two-back

Y

Q

F

Slide or zone to strength call

H

Free release (usually HOT) Check release with eyes

Y

Q

F

Slide or zone to strength call

H

Free release (usually HOT)Check release with eyes

QueenQueen

A “Queen” call free releases the Back on the Quick-side.– The other back will check

release to the “Strong-side.” The Center, Quick-side

Guard, and Tackle will block to the Quick-side.

The Strong-side Guard and Tackle will block to the Strong-side, and the back will check release to the Strong-side.

Q

Y

Slide or zone away from strength call

H F

Free release (usually HOT) Check release with eyes

Queen (Lef t)Two-back

Q

Y

Slide or zone away from strength call

HF

Free release (usually HOT)Check release with eyes

Queen (Right)Two-back

Queen t el l s t he l ine t o zone or sl ide t o t he weak (queen) side – t he back on t he weak side has a f r ee r el ease. The o t her back has a check r el ease.

Other protections

“Gone” gets both backs out of the backfield using a

five-man protection scheme. You need to build in HOT routes to one side of

the formation, while blocking three to the other

side.“Gone” is just “Queen”

Protection for the linemen

Gone (Right)No-back

Gone t el l s t he l ine t o sl ide or zone away f r om t he st r engt h side, and t hat t her e won’t be any backs or r eceiver s t ied int o t he pr ot ec t ion scheme. The quar t er back must now t hr ow HOT off t he 3 r d def ender .

Q

Built-in HOT route to strength of formation

Slide or zone away from strength call

Gone (Lef t)No-back

Q

Built-in HOT route to strength of formation

Slide or zone away from strength call

Q

X Y

FH

Z

E N T E

SW M1

23

12

1

2331212 3

S plit R ightJ ack P rotection

Q

XY

F H

Z

ENTE

S WM

1

31

2

1

2 3 3 122 31

2

S plit L eftQ ueen P rotection

Pass ProtectionPass ProtectionLine Call ExamplesLine Call Examples

Roc (Lou) Rip (Liz) Ram (Lion) Rifle (Laser) Recon (Loco) Base

B

E T T E

SW M

B

E T T E

SW M

Roc CallLine has a 3 on 3 scheme – the back double-reads and then goes

Rip CallLine has a 3 on 4 scheme – the back checks one man and then goes

Ram CallLine has a 4 on 4 scheme – the back double-reads and then goes

Rifle CallLine has a 4 on 5 scheme – the back checks one man and then goes

B

E T T E

SW M

B

E T T E

SW M

Recon CallLine has a 5

on 6 scheme – the back takes what’s left off the edge

B

E T T E

SW M

B

E T T E

SW M

B

Base CallLine has a 1 on 1 scheme – the backs also have a 1 on 1 scheme

Pass Play Pass Play ExamplesExamples

SPLIT RIGHT 414 F- V QUEEN FLANK RIGHT 17 – F CHOICE JACK HULA RIGHT DRIFT – 6 F SMASH GONE

SPLIT RIGHT 414 F "V" QUEEN

Q

X Y

F

Z

3 yar ds

6-st eps

5-Hit ch

1

4 yar ds

2

Outl et

6-st eps

H

2

1

FLANK RIGHT 17 F CHOICE (UP) JACK

QX

F

H

23 yar ds

ZY

7-quick, hit ch

1

11 yar ds

23 yar ds

1

11 yar ds

5 yar ds

Q

F

5-quick, hit ch

XH

2

1

6 yar ds

15 yar ds

ZY

2

1

6 yar ds

15 yar ds

Outl et

HULA RIGHT DRIFT – 6 F SMASH GONE

Incorporating Two Incorporating Two Separate Sets of Separate Sets of ProgressionsProgressions Similar to having two separate pass

plays in one play-call– The QB comes to the line and decides which

two - three progression read to go with Examples:

– Split Right 414 Swing / “V” Queen– Gun Far Right Trick 680 Corner / Cut Gone– NOTE: HOT routes are built into each pattern

Designated by Darkened Circle R

SPLIT RIGHT 414 F - "V" QUEEN

Q

X Y

FH

Z

5-hitch

1

2

1

2

Outlet

GUN FAR RIGHT TRICK 680 CORNER / CUT GONE

Q

X Y

F

H Z

5-hitch

1

2

1

2

Alert

The Formation SystemThe Formation System

When counting both right and left formations, we have over 100 distinct formations that we can run plays from.– But because we are telling each

player (X, Y, Z, H, and F) specifically what to do, we can move players to any of 5 different positions, giving us the illusion of over 500 different formations.

This gives us the ability to take advantage of specific match-ups.

EXAMPLE:– We can move our X receiver to the F

position, and have one of our best receivers coming out of the backfield matched up with a linebacker.

– We can move our F back to the X position, giving us a good blocker on the perimeter matched up against a cornerback.

We will script the first 15-plays with 15 different formations / (motions)

We can tell what formations they have not had time to prepared for, and then attack them with those formations

Because of our stable terminology, we can run the same play out of a multitude of different formations giving us a distinct advantage over our opponents

Scripting Our Scripting Our FormationsFormations

Island (Zero)

City (10) Posse (11)

Flank (12)

Spread (20)

Regular (21)

Tank (23)

MAUI DALLAS ACE QUAD SPREAD I I

FIJI HOUSTON

STUD FLANK FLEX SPLIT SPLIT

BALI DENVER TREY GROOVE

STACK NEAR NEAR

BAJA BOSTON TRICK FAR FAR

STONE TAMPA TREX STRONG STRONG

CRUSH TRUNK WEAK WEAK

PRESS TRIPS WING DANCE

DBL. STACK

BUNCH SLOT POWER I

3-STACK DUAL TWIN

SMOOSH DEUCE HUG

HANG

FIB

FOB

(TRADE)

Personnel Groups & Formations

The Formation SystemThe Formation System

Two backs– Split, I, near/far, strong/weak

SPLIT LEFT

SPLIT RIGHT

Q

X Y

FH

Z

Q

XY

F H

Z

SPLIT RIGHT

NOTE: If you don’t hear a backfield call when you normally would, line up in “Split backs”

Q

X Y

FH

Z

Q

X Y

FH

Z

WING RIGHT

I RIGHT

I LEFT

Q

X Y

F

H

Z

Q

XY

F

H

Z

NEAR RIGHT

Q

X Y

F

H

Z

Q

X Y

F

H

Z

FAR RIGHT

Q

X Y

FH

Z

Q

X Y

FH

Z

STRONG RIGHT

WEAK RIGHT

The Formation SystemThe Formation System

Tight-end “flex” type formations– Flex and Spread

FLEX RIGHT

Q

X Y

FH

Z

Q

XY

FH

Z

SPREAD RIGHT

The Formation SystemThe Formation System

T – Formations (One-back)– Trey, Trex, Trick, Trunk

Q

X Y

F

H Z

TREY RIGHT

Q

X Y

F

H Z

TREX RIGHT(Y is Flexed)

Q

X Y

F

H Z

Q

X Y

F

H Z

TRICK RIGHT

TRUNK RIGHT

The Formation SystemThe Formation System

Bunch Type Formations– Crush, Press

Q

X Y

F

H Z

Q

X Y

F

H Z4-yards

CRUSH RIGHT

PRESS RIGHT

The Formation SystemThe Formation System

Stack Type Formations– Stack, Double Stack, 3 – Stack

Q

X Y

FH

Z

Q

X Y

F

H Z

Q

X Y

FH

Z

STACK RIGHT

DOUBLE-STACK RIGHT

3 – STACK RIGHT

The Formation SystemThe Formation System

Moving backs within the formation

FAR RIGHT TREY

NEAR RIGHT TREY

Q

X Y

F

H Z

Q

X Y

F

H Z

WEAK RIGHT TREY

STRONG RIGHT TREY

Q

X Y

H

F Z

Q

X Y

H

F Z

The Formation SystemThe Formation System

Two backs– Split, I, near/far, strong/weak

Single backs– Regular, ace, near/far,

strong/weakSpecial formations

– Close, flex, open (trick) and under

ShiftingShiftingShifting is a tactic used to either

confuse the opposition, or force them to run a “base” defense, by showing a particular offensive set, and then radically changing that set before the snap of the ball.

Shifting (Cont.) 2Shifting (Cont.) 2

We will call a predetermined shift by calling the formation that we want to shift from first, followed by the formation we will be shifting to, second. An example would be “Tank, Trey Right”. In this case, the term “Tank” would tell the players to line up in a “Tank Left” formation, and then shift to a “Trey Right” formation when the QB yells “Go”.

Tank, Trey Right

X

Y

QB

F

H

Z

X Y

QB

F

H Z

Shifting (Cont.) 3Shifting (Cont.) 3

Another example would be in the play-call “Dance – Maui Right”. In this case, the eligible receivers will line up in a “Dance Left” formation, and then sprint to a “Maui Right” formation when the QB yells “Go”.

Dance, Maui Right

X

F

QBY

H

Z

X

FQB

Y

H Z

Position X Z Y F HGo across formation

EXIT ZOOM JET FLY HUM

Go into formation

ENTER

ZIP JAM FLEW HIP

Start 1-way, then come back

EASY ZIG JEL FLIP HACK

Start in backfield

and go out

ESCAPE

ZAP JAZZ FLOAT HOP

Motions

How to Call MotionsHow to Call Motions

Every eligible receiver has a specific “tag”call.

The “tag” occurs at the beginning of the play call to alert the specific player.

We motion to the called formation.

Z Receiver MotionZ Receiver Motion

ZOOM: “Z” goes in motion across the formation.

ZIP: “Z” goes in short motion into the formation.

Zoom, Far Right

Zip, Split Right

Q

X Y

F

H

Z

Q

X Y

H F

Z

X Receiver MotionX Receiver Motion

EXIT: “X” goes in motion across the formation.

ENTER: “X” goes in short motion into the formation.

Exit, Bunch Right

Enter, Bunch Right

QX

Y

H

F

Z

QX

Y

H

F

Z

(Y) Tight-end Motion(Y) Tight-end Motion

JET: “Y” goes in motion across the formation.

JAM: “Y” goes in short motion into the formation.

Jet, Near Right

Jam, Near Right

Q

X

Y

F

H

Z

Q

XY

H

F

Z

H Back MotionH Back Motion

HUM: “H” goes in motion across the formation.

HIP: “H” goes in short motion into the formation.

Hop, Crush Right

Hip, Flank Right

Q

X Y

H F

Z

Q

XY

HF

Z

F Back MotionF Back Motion

FLY: “F” goes in motion across the formation.

FLEW: “F” goes in short motion into the formation.

Fly, Near Right

Flew, Far Right

Q

X Y

F

H

Z

Q

X Y

H

F Z

How the Play Is CalledHow the Play Is Called

Shift (possible) Motion (possible) Formation Play-call

– Blocking (master call in run game)– Pass pattern (in passing game)– Protection (in passing game)

Snap count– Red (on one), white (on two), blue (on

three)

What the Call Would What the Call Would Sound Like If It Were a Sound Like If It Were a Run PlayRun Play

Fly – near right – 24 slam – on white, on white – ready break.– “Fly” would be the motion.– “Near right” would be the formation we want to end

up in.– “24 slam” tells the HB (2) to go through the 4 hole

and the blocking scheme is slam.– Vs a 50 front, the probable line call would be “Den”.– “On white” tells everyone the snap count is on two.

If a player forgot the snap count at the line of scrimmage, he would say “check – check” and he would be told “white”.

FLY NEAR RIGHT 24 SLAM

X Y

QB

F

H

Z

What the Call Would What the Call Would Sound Like If It Were a Sound Like If It Were a Pass PlayPass Play Zoom – split left – 414 swing / v -

queen, on blue, on blue – ready break.– Zoom tells the Z receiver to go in motion

across the formation.– Split left means we want to end up in a

split left formation.– 414 tells the single receiver (X) to run a

curl route, the inside receiver on the two-receiver side (Y) to run a flat route, and the outside receiver on the two-receiver side to run a curl route.

What the Call Would What the Call Would Sound Like If It Were a Sound Like If It Were a Pass PlayPass Play– F - V” tells the F back to run a “V” route.

– Because the H did not hear a route called for him, he will automatically run a Swing route.

– Queen tells the line to zone the quick-side and man the strong-side. This will release the back on the quick-side into the pattern right away. The remaining back on the strong side will check release into the pattern.

– “On blue” tells everyone the snap count is on three.

If we wanted to audible to a different play, blue is the live color since we called the count on blue.

ZOOM SPLIT RIGHT 414 F - "V" QUEEN

Q

X Y

F

Z

3 yar ds

6-st eps

5-Hit ch

1

4 yar ds

2

Outl et

6-st eps

H

2

1

Practice / Installation Practice / Installation PhilosophyPhilosophy

Teach incrementally rather than solely using a holistic approach.– Teach each player individual mechanics and

techniques.QB – Drops, WR – Routes, RB – Paths and

Routes, Line – Run block / Pass protections. Once each player knows exactly what to do,

bring groups together – then the entire offense together.

This saves a great deal of time down the road and leads to better execution of the offense.– Start with 40 minutes of individual teaching time,

which can be reduced to 15 minutes as the season progresses.

Practice / Installation Practice / Installation PhilosophyPhilosophy

This is the foundation of this offense. Once each player knows exactly where to be

and what to do based on what he is told in the play-call, the play will be executed as it was intended every time.– Using only the holistic approach (just running plays

and coaching “on the run”) will lead to individual player breakdowns, and the offense will never be precise.

For example, a receiver will run the same route at different depths, or the QB will take different drops for the same pass.

This will cut down drastically on the productivity of the offense.

The Call-sheet (Side The Call-sheet (Side One)One) No huddle

offense– Kill the clock– Last three

plays Base plays

– Run game– Quick passes– Base passes

Play action Screens and

Draws Four minute

offense Check list for

Time-outs

The Call-sheet (Side The Call-sheet (Side Two)Two)

Special coverage section

Protections Red zone offense

– Red zone field position

– Two point plays– Two-point chart

Personnel groups

Openers Situation offense

– Open field situations

– Long yardage Backed up plays Rhythm plays

– Just for the quarterback

Situation offense

How the Call-sheet How the Call-sheet WorksWorksHow the call sheet works

– The importance of the hash marks

– Area for motions– Play-calls– Formations– Protections

A Working A Working VersionVersion

of the Call Sheetof the Call SheetExample #1Example #1

A Working A Working VersionVersion

of the Call Sheetof the Call SheetExample #2Example #2

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