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AKT 361Multimedia Technology
1 - Pendahuluan
Semester Genap 2010/2011Muhammad Ghifary, S.T., M.T.
Profil Dosen
Nama / Alias: Muhammad Ghifary / Ghifar
TTL : Palembang, 10 Mei 1988
Pendidikan Terakhir : S2 (jurusan Teknik Informatika ITB)
Pekerjaan / Jabatan : - Staf Pengajar Teknik Informatika UNPAR
- Staf Peneliti Teknik Informatika ITB
- Chief Executive Officer of Biometrika Nusantara (BIONUS)
- Chief Conductor & Music Director of ITB Students Orchestra
Spesialisasi : Artificial Intelligence, Machine Learning, Graphics Programming, Image Processing & Recognition, Web Programming
Email : mghifary@gmail.comghifar@bionus.com
Referensi
1. Ze-Nian Li and Mark S. Drew. Fundamentals of Multimedia. Prentice Hall. 2004.
2. Rafael C. Gonzales, Paul Wintz. Digital Image Processing, 2nd Edition. 1987.
3. http://www.tml.tkk.fi/Opinnot/T-111.2350/2007/index_uk.html
4. Materi yang relevan (artikel, dll) dari web.
Penilaian
UTS 30%
UAS 35%
Tugas/Kuis 30%
Lain-Lain 5%KehadiranKeaktifan
Nilai Akhir (NA)
NA > 80 A
70 > NA > 79 B
60 > NA > 69 C
50 > NA > 59 D
NA < 50 E
Jadwal Kuliah/Responsi
Kuliah
Kamis, 07.00 – 10.00, Ruang 9121
Responsi
Senin, 15.00 – 17.00, Ruang 9120
Peraturan
Bagi yang terlambat tetap boleh mengikuti kuliah, kuis/tugas, hanya tidak mendapatkan nilai kehadiran
Kuliah batal jika dosen terlambat 15 menit tanpa pemberitahuan
Tugas/kuis menyontek -> nilai min / jumlah orang yang menyontek
Kuis bersifat terjadwal/tidak terjadwal
Materi Kuliah Representasi data image/graphic
Warna dalam image/video
Konsep dasar video dan audio
Kompresi data multimedia
Algoritma kompresi
Standar kompresi image
Teknik kompresi video (MPEG2 dan MPEG4)
Teknik kompresi audio (MPEG Audio)
Digital rights
Video conference
Pendahuluan
1. Apa itu Multimedia ?
2. Sejarah Multimedia
3. Multimedia vs Hypermedia
4. World Wide Web
5. Multimedia Software Tools
1. Apa itu Multimedia ?
Perbedaan sudut pandang
PC Vendor : sebuah PC yang memiliki sound, DVD-ROM Drive, multimedia-enabled microprocessor
Consumer entertainment vendor : kabel TV interaktif yang memiliki ratusan channel digital, atau layanan seperti kabel TV yang menransmisi informasi melalui high-speed internet connection
CS Students *: berbagai aplikasi yang memiliki dan memanfaatkan berbagai modalitas, antara lain text, image, graphic, animation, video, sound/speech, dan interactivity
Multimedia & Computer Science
Graphics, HCI, visualization, computer vision, data compression, graph theory, networking, database systems
Komponen Multimedia Melibatkan berbagai modalitas dari text,
audio, image, drawing (graphics), animation, dan video
Contoh penggunaan modalitas :
Video teleconferencing
Distributed lecturers
Tele-medicine
Co-operative work environments
Searching pada database video dan images dalam skala besar
Augmented reality: placing real-appearing computer graphics and video objects into scenes
Komponen Multimedia (2)
Audio cues untuk menentukan lokasi partisipan dari video-conference
Membangun searchable features pada video yang baru, dan memungkinkan penggunaan very-high to very-low bit-rate pada produk multimedia
Editable & distributed multimedia components
Video Understanding => “Inverse-Hollywood”
Voice & Speech Recognition
Topik Riset & Proyek Multimedia
Multimedia processing & coding
multimedia content analysis, content-based multimedia retrieval, multimedia security, audio/image/video processing, compression, dll
Multimedia system supports & networking
network protocols, internet, operating systems, servers and clients, quality of service (QoS), databases
Multimedia tools, end-systems & applications
hypermedia systems, user interfaces, authoring systems
Multi-modal interaction and integration :
“ubiquity” – web-everywhere devices, multimedia education (Computer Supported Collaborative Learning), design and applications of virtual environments
Proyek Multimedia Terkini
1. Camera-based object tracking technology
2. 3D motion capture
realistic animated models with natural movement
3. Multiple views
photo-realistic synthesis of virtual actors from several cameras
4. 3D capture technology
synthesis of highly realistic facial animation from speech
Proyek Multimedia Terkini (2)
5. Specific multimedia applications
Digunakan oleh “handicapped person” dengan kemampuan penglihatan yang rendah
6. Digital fashion
smart clothing
7. Electronic Housecall system
interactive health monitoring di rumah
8. Augmented Interaction applications
Interfacing antara dunia nyata dan maya, e.g. augmented storytelling
2. Sejarah Multimedia Sejarah Multimedia
1. Koran
Media komunikasi massa pertama yang menggunakan teks, grafis, dan gambar
2. Motion pictures
1830: untuk mengobservasi persepsi mata terhadap gerakan yang sangat cepat
3. Wireless radio transmission
1895: Guglielmo Marconi
4. Television
Pertengahan abad 20
2. Sejarah Multimedia (2) Timeline
Concept of hypermedia system/Memex (1945) => hypertext (1960) => Architecture Machine Group (1967) => On-Line System/NLS (1968), hypertext editor/FRESS (1969) => Multiple Media project by MIT Architecture Machine Group (1976) => MIT Media Lab (1985), World Wide Web (WWW) by Tim Berners-Lee (1989) => MPEG-1 as an international standard for digital video (1991), PDAs (1991), JPEG as an international standard for digital image compression (1992) => Mbone audio multicast (1993) => NCSA Mosaic – the first fully-fledged browser(1993) => Netscape program (1994) => JAVA language (1995) => DVD video (1996) => XML (1998) => Hand-held MP3 devices (1998) => “WWW boomings” (2000)
3. Multimedia vs Hypermedia
Multimedia
Dirancang untuk merepresentasikan informasi komputer dalam bentuk audio, graphics, images, video, dan animasi sebagai pelengkap dari media tradisional
Hypertext system
Dirancang agar dapat dibaca secara tidak linear, terdapat links yang menunjuk ke bagian yang lain dari dokumen atau ke dokumen lain
HyperMedia
Tidak dibatasi oleh basis teks, dapat mencakup media-media lainnya, e.g., graphics, images, sound, dan video
Contoh : The World Wide Web
Hypertext is nonlinear
4. World Wide Web Definisi : HyperText-based distributed multimedia service
system
Tujuan
1. Universal access of web resources (by everyone-everywhere)
2. Effectiveness of navigating availabe information
3. Responsible use of posted material
Environments
HTTP (HyperText Transfer Protocol)
URI (Uniform Resource Identifier)
HTML (HyperText Markup Language)
XML (EXtensible Markup Language)
XHTML (EXtensible HyperText Markup Language)
SMIL (Synchronized Multimedia Integration Language)
5. Multimedia Software Tools
1. Music Sequencing and Notation
2. Digital Audio
3. Graphics and Image Editing
4. Video Editing
5. Animation
6. Multimedia Authoring
Music Sequencing and Notation
Cakewalk: now called Pro Audio
Cubase
Macromedia Soundedit
Sonar
Sibelius
Digital Audio
Cool Edit
Sound Forge
Pro Tools
Graphics and Image Editing
Adobe Illustrator
Adobe Photoshop
Macromedia Fireworks
Macromedia Freehand
Video Editing
Adobe Premiere
Adobe After Effects
Final Cut Pro
Animation
Multimedia APIs
Java3D
DirectX
OpenGL
Rendering Tools
3D Studio Max
Softimage XSI
Maya
RenderMan
GIF Animation Packages
Multimedia Authoring
Macromedia Flash
Macromedia Director
Authorware
Quest
Rangkuman Apa itu Multimedia ?
aplikasi yang mengkolaborasikan berbagai modalitas media
Komponen Multimedia
text, image, graphic, video, animation
Multimedia vs Hypermedia
keywords : nonlinearity
World Wide Web
“gigantic” multimedia distributed system
HTTP, URI, HTML, XML, XHTML, SMIL
Multimedia Software Tools
TERIMA KASIH
KM
Ferdy (ferdy.dragoncrusader@gmail.com)