Psychological aspects of cyber gaming

Post on 24-Apr-2015

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PSYCHOLOGICAL ASPECTS OF CYBER GAMING

By: Lokendra Ahuja

Prateek Singhal

Vinay Suthar

INTRODUCTION

History: Game development started with some very basic sort of games such as Atari, Pac-man, Frogger, etc that to with very basic interface and console.

Genres: It includes-• Action-adventure game • Survival game • Role-playing game • Strategy games • Sports game

DEVELOPMENT Psychological aspects of game

development include studying the psychology of buyers depending on what age group of people is being targeted.

Non-psychological aspects of game include proper use of advanced technologies in developing the game so that it appeals various kinds of masses.

Commercialization of games includes market research, advertisement and proper plotting of game structure.

WHY PEOPLE PLAY GAMES ?

Peer Pressure Avoid Loneliness Frustration at work Live life one wants Fill in the missing blanks Stress buster

MASLOW’S HIERARCHY OF NEEDS

IMPACTS OF CYBER GAMING

Negative Impacts: Social Isolation Violent behavior and aggression Confusion between reality and fantasy Bad Academic performance

• Physiological effects such as obesity, weak eye-sight, muscular and postural disorders, etc.

• Vulnerable to online dangers.• Decreased perception of injury

severity• People lose confidence in real and

face-to-face interaction.

Positive Impacts: Problem solving and logic Hand-eye coordination, fine motor and spatial

skills Planning, resource management and logistics

• Accuracy• Developing reading and math skills • Perseverance• Memory• Teamwork and cooperation when played with

others • Simulation, real world skills

CONCLUSION

Computer games addiction has no physical component or objective diagnosis, but many of the consequences are similar to alcoholism or drug addiction. But though there are so many negatives yet the positives of the same cannot be ignored. Everything should be taken in moderation.

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