Social Networking: What Every Teacher (and Parent) Should Know

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Social Networking: What Every Teacher (and Parent) Should Know. Dr. Joan A. Rhodes Richmond Area Reading Council Fall Conference November 8, 2007. What is Social Computing?. - PowerPoint PPT Presentation

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Social Networking: What Every Teacher (and Parent)

Should Know

Dr. Joan A. RhodesRichmond Area Reading Council Fall

ConferenceNovember 8, 2007

What is Social Computing?

Social computing embraces the growing use of electronic tools that allow individuals and groups to virtually communicate through blogs, wikis, instant messaging (IM), Web 2.0, virtual communities, and web-based social spaces.

What are Social Networking Sites?

an online community where people meet to share information and

ideas

a collaborative workspace that allows for social interaction

Why Should I Care?

More than 100 MILLION young people belong to MySpace

Employers are using social networking sites to review applicants

Your students and children use the sites sometimes with relatively little or no adult supervision

Why Should I Care?

“ The changes, among others are ushering us toward a world where knowledge, power, and productive capability will be more dispersed than any time in our history…A world where only the connected will survive… A power shift is underway, and a tough new business rule is emerging: Harness the new collaboration or perish.” (Tapscott & Williams, p. 12)

What is the Appeal of Social Networking?

Public expression of individual identity (Boyd)

Provide a broad audience for sharing and networking

Peer to Peer information and opinion

Opportunity to become part of the collective intelligence (Tapscott & Williams, 2007)

Beginning to impact the educational landscape (Methodist University, TakingITGlobal)

Types of Social Networking

How many social networking activities or spaces can you list

in one minute?

Types of Social Networking

What is the major concern for students interacting in social networking sites?

Using Social Networking Sites Safely: Tips

• Keep laptops and desktops in open areas

• Check screen names so they do not include too much information

• Use privacy settings• Check postings for material that is

appropriate for wide distribution• Get on – get connected!

www.ftc.gov/bcp/edu/pubs/consumer/tech/tec13shtm

Aren’t my students too young for this ?

Wee World

• Founded in 2000• Based in Glasgow• Allows consumers to create a

customized individual WeeMee• By 2005 more than 5 million

WeeMees were created• Raised 4.5 million dollars to

expand to the US

What does it look like?

www.weeworld.com

What does it look like?

Exploring MySpace

www.myspace.com

Displaying Friends

Creating a MySpace Account

• Open www.myspace.com• Create a log in. Do not use your

school account.• Create a profile. Include your name

and basic information about yourself.

• Send a message to a friend.• Post on a friend’s wall.

Facebook

• Started by student at Harvard• Growing number of educators

participating because of .edu focus• Now open to others• Increasing applications are

reducing readability

Facebook

In 2007, Facebook’s appeal was estimated to reflect 80-90 percent of college students with membership expanding to include anyone with Internet access (EDUCASE Learning Initiative, 2007).

Exploring Facebook

www.facebook.com

Creating Your Own Social Space: www.ning.com

• Launched in October 2004• Allows anyone to create and

customize a social networking space

• Has templates for developing site• Free• Benefits: Allows teachers to create

a social networking space for specific students

Second Life

Second Life is a 3-D virtual world entirely created by its Residents.

Opened to the public in 2003

Inhabited by millions of Residents from around the world

Has a thriving economy based on Linden dollars which are purchased with real money

Second Life

Educational Implications? Or what does this have to do with my teaching?

• Blogs• Advertisements• Videos• Podcasts• Marketing

Questions and Discussion

Additional queries or ideas can be shared at:

jarhodes2@vcu.edu E-mail

drjar44 – AIM Screen Name

Selected References

• Brown, J. S. (2000). Growing up digital: How the Web changes work, education, and the ways people learn. Change, March/April.11-20.

• Brown, J. S. & Duguid, P. (2002). The social life of information. Boston, MA: Harvard Business School Press.

• Conklin, M. S. (2007). 101 Uses for second life in the college classroom. Retrieved October 31, 2007 from http://facstaff.elon.edu/mconklin/pubs/glshandout.pdf

• EDUCAUSE Learning Initiative (2006). 7 Things You Should Know About Facebook. Retrieved October 18, 2007 from http://www.educause.edu/ir/library/pdf/ELI7025.pdf

• EDUCAUSE Learning Initiative (2007). 7 Things You Should Know About Facebook II. Retrieved October 18, 2007 from http://www.educause.edu/ir/library/pdf/ELI7025.pdf

• Liebowitz, Jay. (2007). Social networking: The essence of innovation. Lanham, MD: Scarecrow Press.

Selected References• Mitrano, T. (2006, November-December). A wider world:

Youth, privacy, and social networking technologies. EDUCAUSE Review, 1-7.

• NMC: The New Media Consortium (2007). The horizon report. NMC: The New Media Consortium National Learning Infrastructure Initiative. Retrieved on July 20, 2006 from http://www.educause.edu/LibraryDetailPage/666?ID=CSD4387

• Prensky, M. (2005). Engage me or enrage me: What today’s learners demand. EDUCAUSE Review, September/ October, 61-64.

• Tapscott, D. & Williams, A.D. (2006). Wikinomics: How mass collaboration changes everything. New York: Penguin Group.