Post on 15-May-2015
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The Brain of a Game Designer
or rather this game designer’s brain...
This is my brain....
...but what’s in it?
Åsa’s brain
Passion/ vision, career and tools
•Passion/ vision - to tell a good story, and to find new tools to tell that story
•Career - pretty long! from ca 2000, 10 years and counting! Yikes!
•Tools - lots of them, that I’ve collected for a long time
What does a designer do?
What does a designer do? Concepting
Analysis
What does a designer do? Concepting Describe the game play
(specifications)
Analysis
Test
What does a designer do? Concepting Describe the game play
(specifications)
And I also “tweak”, which means I make the game balanced and fun
Analysis
Test
Timeline? Ok!
Timeline? Ok!-73
Pretty empty
Timeline? Ok!-73
Pretty empty
80-talet Whoa!
A passion/ vision is bornWhat IF...
Meanwhile on my spare
time...
Timeline? Ok!-73
Pretty empty
80-talet Whoa!
-93
VisualisationProportions3-D think
Documentationsketch pads!
A passion/ vision is bornWhat IF...
Meanwhile on my spare
time...
DödaKaraktärers
Sällskap
Timeline? Ok!-73
Pretty empty
80-talet Whoa!
-93
VisualisationProportions3-D think
Documentationsketch pads!
A passion/ vision is bornWhat IF...
-95
SkissteknikBrainstormingProjektledningModellbyggeAnvändbarhet
Fokus på Brukaren
Target group!!
Meanwhile on my spare
time...
DödaKaraktärers
Sällskap
Game conventions!SydConGothConLinCon
Then I got to work...
Then I got to work...-00 Ideas
are fun!
CooperationProject management
ProductionCopywriting
DocumentationPitch
Writing for and arranging conventions
SydCon 10!
Role-playing game
“Starship”
Then I got to work...-00 Ideas
are fun!
CooperationProject management
ProductionCopywriting
DocumentationPitch
-02Overtime is
death!
A level is a metaphor for the whole game
I can tell a story without saying
anything
Writing for and arranging conventions
SydCon 10!
Lecture about and teach game design
Role-playing game
“Starship”
Then I got to work...-00 Ideas
are fun!
CooperationProject management
ProductionCopywriting
DocumentationPitch
-02Overtime is
death!
A level is a metaphor for the whole game
I can tell a story without saying
anything
-04
Writing for and arranging conventions
SydCon 10!
Lecture about and teach game design
Role-playing game
“Starship”
Then I got to work...-00 Ideas
are fun!
CooperationProject management
ProductionCopywriting
DocumentationPitch
-02Overtime is
death!
A level is a metaphor for the whole game
I can tell a story without saying
anything
-04
Writing for and arranging conventions
SydCon 10!
Lecture about and teach game design
Role-playing game
“Starship”
Then I got to work...-00 Ideas
are fun!
CooperationProject management
ProductionCopywriting
DocumentationPitch
-02Overtime is
death!
A level is a metaphor for the whole game
I can tell a story without saying
anything
-04
Writing for and arranging conventions
SydCon 10!
Lecture about and teach game design
Role-playing game
“Starship”
Then I got to work...-00 Ideas
are fun!
CooperationProject management
ProductionCopywriting
DocumentationPitch
-02Overtime is
death!
A level is a metaphor for the whole game
I can tell a story without saying
anything
-04
Cooperating with people whodisliked me
Project from beginning to enddocumentation
... that is actually readcopywritinglevel design
simulation gamesparameter tweaking
Colleagues mean a lot!
Writing for and arranging conventions
SydCon 10!
Lecture about and teach game design
Role-playing game
“Starship”
...and kept working...
...and kept working...-06
Project managementContent management
SCRUM
I want to work in production
Stockholms spelkonventLectures
...and kept working...-06
Project managementContent management
SCRUM
I want to work in production
-07
Game design from the bottom up in large games (AAA)
Scrum certifiedThe joy of creation
Publishers control the games
It’s no fun to not be able to talk about what I’ve
done
Stockholms spelkonventLectures
...and kept working...-06
Project managementContent management
SCRUM
I want to work in production
-07
Game design from the bottom up in large games (AAA)
Scrum certifiedThe joy of creation
Publishers control the games
It’s no fun to not be able to talk about what I’ve
done
Stockholms spelkonventLectures
...and kept working...-06
Project managementContent management
SCRUM
I want to work in production
-07
Game design from the bottom up in large games (AAA)
Scrum certifiedThe joy of creation
Publishers control the games
It’s no fun to not be able to talk about what I’ve
done
Stockholms spelkonventLectures
...and kept working...-06
Project managementContent management
SCRUM
I want to work in production
-07
Game design from the bottom up in large games (AAA)
Scrum certifiedThe joy of creation
Publishers control the games
It’s no fun to not be able to talk about what I’ve
done
Stockholms spelkonventLectures
Sveroks förbundsstyrelse
the game magazine Fenixthe RPG Western
...and now...
...and now...
-09
Project managementMovemet means something
Personality means somethingTarget group means something
The company matters
The concept of games contain more than
first person shooters
...and now...
-09
Project managementMovemet means something
Personality means somethingTarget group means something
The company matters
The concept of games contain more than
first person shooters
...and now...
-09
Project managementMovemet means something
Personality means somethingTarget group means something
The company matters
The concept of games contain more than
first person shooters
...and now...
-09
Project managementMovemet means something
Personality means somethingTarget group means something
The company matters
The concept of games contain more than
first person shooters
Sidentrosor och magiska amuletterStockholms spelkonventRollspelshandboken,etc.
...and now...
-09
Project managementMovemet means something
Personality means somethingTarget group means something
The company matters
The concept of games contain more than
first person shooters
Sidentrosor och magiska amuletterStockholms spelkonventRollspelshandboken,etc.
-10
Committment to a cause is a good thingA nice CV and portfolio does wonders
Use your connections
Learn from teaching
...and now...
-09
Project managementMovemet means something
Personality means somethingTarget group means something
The company matters
The concept of games contain more than
first person shooters
Sidentrosor och magiska amuletterStockholms spelkonventRollspelshandboken,etc.
-10
Committment to a cause is a good thingA nice CV and portfolio does wonders
Use your connections
Learn from teaching
Stockholms spelkonventComputer game institute
Operation RPGdiscordia
A typical day:•Research (about whatever topic I’m working on)
•Game design (game design documents, testing and tweaking)
•Illustrations (for docs, web and user interfaces)
•Planning
•What’s new? (going through sites such as Gamasutra, Kotaku and other gaming sites)
•Benchmarking (test and analyze games)
This is my brain on Game Design!
This is my brain on Game Design!
Whoa!
Target group!!
DödaKaraktärers
SällskapGame conventions!
SydConGothConLinCon
Ideas are fun!
Overtime is death!
Colleagues mean a lot!
Writing for and arranging conventions
SydCon 10!Lecture about and teach game design
Role-playing game
“Starship”
I want to work in production
It’s no fun to not be able to talk about what I’ve
done
Stockholms spelkonventLectures
The concept of games contain more than
first person shootersLearn from teaching
Stockholms spelkonventComputer game institute
Operation RPGdiscordia
... and (almost) all of this, that took me 10 years to master, you can learn too at Futuregames Academy! (yes, I know, shameless plug...)
Thanks for listening!
Music by Polyfonkenhttp://www.polyfonken.comVisit his site and donate!
Contact me (Åsa) at info@discordia.se and read more about game design at http://discordia.se