The making of iwasa house by ernesto delgado

Post on 13-Jun-2015

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THE MAKING OF

IWASA HOUSE

WITH SKETCHUP AND VRAY FOR SKETCHUP

By: Ernesto Delgado

Introduction:

Hello, my name is Ernesto Delgado, this is my first

mini tutorial I do, I want to share with you the whole

process takes just to get the final result.

What I wanted to do was create a scene that was different

from the others and it was artistic, something simple but it

was pleasing to the eye.

modeling and camera position:

The first step was to make the ground with the sandbox tool,

create a mesh editing and personally went to generate

the best.

Place the mesh at the start of building to be closer to

reality and create a better detail on the ground.

Copy the mesh that had been carried out in a strategic

place for the scene and delete the parts that were needed,

that I did so that the file was not so heavy.

The grass

the grass is a component that I modeled, this

file it down a page and want to say that the

modeling credits are not mine, I found it interesting to

experiment with modeling grass and had never produced one

of this form, it only had done with the plugin fur, with a

displacement map, and photoshop.

The first thing I did was climb the component to

the desired ratio, and then you place a projected texture.

And he had're done placing the texture to all faces,

copy from its center approximately at the corner of this. I

did this so that in the saturated leaves the grass rendering.

Projected texture

Scale the component

and he had're done placing the grass on a flat surface was

time to put it on the geometry of the ground, for

this plugin use the smart drop, this plugin does

is that you intersects any component on an uneven surface

First, selection the

component

Right click and apply the

plugin

The plugin automatically intersects

the component geometry, this I did with the entire irregular

surface.

Lighting:

The generated illumination with hdri

Materials:

lockkeys

Glass

Text fresnel

Text fresnel

Concrete

Leaves tree

Text fresnel

Text bitmap

specular

Text bitmap

Text bitmap

the same texture as the specular

Text fresnel

Grass

Ivy

Text bitmap Text invert

Text bitmap alpha

Text fresnel

Text bitmap

Text bitmap

Raw render

Postproduction

Filter/other/high pass - more definition to the image

Water in the grass using a part of an image

Accommodate the water where I want it to be, and was erased

with the erase tool with an opacity of 83%

and it was shaping water

Put the sky

Vignetting and texts

And finally, here is the final image after postproduction

I hope that helps. Regards