The Making Of Prefab House

Post on 22-Jun-2015

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THE MAKING OF

PREFAB HOUSE

Programs I used:

Cinema 4D R13

VRAYforC4D 1.2.6.2

Magic Bullet Looks 2.0

Credits:

Olcay Kayihan

István Vastag

Open the .c4d house model, here. It’s a Sketchup model from 3D Warehouse, and I used Sketch4D, so

I can import it directly into Cinema 4D.

Preview:

Materials: (Download materials on title link from VRAYforC4D material site)

concrete wall glass framing

concrete roofing & blocks metal deck balustrade

glass wood floor

For the interior wall, use a diffuse color (H=0%, S=0%, V=60%), and Noise as bump map (Bump

amount=1cm, use Blistered Turbulence, Scale=3%, Low Clip=25%, High Clip=60%).

For the ceiling and thin wall, use a diffuse color (H=0%, S=0%, V=80%), specular layer (H.

Glossiness=0.84, R. Glossiness=0.84, Glossiness Subdivs=18, uncheck Backside, Cutoff=0.001, use

Fresnel, Fresnel IOR=1.4, Reflectance 90 Degree=Grey color), bump map (Bump amount=0.03cm,

see other details below).

For the concrete wall, use Cubic as the projection type. In the Tag Properties, use (Offset U=-6%, Offset V=0%, Length

U=150%, Length V=150%). For the concrete moss material, can be found in the scene of Steve Cole competition link

here. Use Cubic (Offset U=randomize amount, Offset V=0%, Length U=100%, Length V=54%). Concrete roofing &

concrete blocks have the same materials.

And, for the wood floor, (Offset U=-0%, Offset V=0%, Length U=200%, Length V=200%).

Now, let’s go to lighting. Make 3 Area Lights then add a VrayLight Tag. Use (Intensity=150, Light

color=see other details below). Check Affect diffuse, Affect specular and Enable shadows.

Top view:

Left-side view:

Front view:

For the environment, get the Steve Cole competition file scene to C4D here.

Copy the objects: PROXY, proxy copy, GRASS, SKY and Camera. In the PROXY null, you have to relink

the proxy object (oPA_fucs41.vrmesh) located in the scene folder. The null AGACLAR, contained the

vegetation, copy only archmodels58_001_06 and archmodels58_001_07 for the tree. Do not forget to

copy the materials with the textures in their right path, all textures can be found in the tex folder.

Rotate PROXY, proxy copy and GRASS altogether to -90.0°. Scale and move the GRASS up until it

intersects the concrete moss and the concrete blocks. Then move the proxy copy a bit closer to the

house and make a copy like the one below. Scale the 2nd copy in X-Axis as needed. Make two Cameras

and position them at an angle. Use (Film ISO=100, F-Stop=6, Shutter Speed=200). You may use a

camera target with the red dots below.

For the render setting, just copy also from the Steve Cole scene recently.

Camera 1:

Camera 2:

Camera 1 raw render:

And for Camera 2:

For the post-production, choose CrossProcess Basic for the Looks. Delete Film Grain in the Post area.

Then, adjust Vignette in the Controls area (Strength=22.0%).

The Look to use is Vintage Film by Nick Campbell, it is not found in default, so you have to buy for it.

Actually, it’s no effort in this post-pro. You can still use any photo editors with any cross process filters.

Do the same also to the 2nd render image.

Final outputs:

- End