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Rapid Prototyping and ASSURE Model

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Instructional Design Models

Rapid Prototyping&

ASSURE Model Tracy Castillo

Instructional Design IMED -2301

Instructional Design

A problem solving process that has been applied to the creation of training. It determines the who, what, where, why and how of a learning program in order to develop an effective and efficient instructional product for the classroom.

Rapid Prototyping Model

A faster more efficient way of developing a training program. The design and development phases are done at the same time and the evaluation is done throughout the process.

History of Rapid Prototyping

The first rapid prototyping techniques became accessible in the late 1980’s and were used for production of prototype and model parts. The history can be traced back to the late 1960’s, when an engineer professor, Hebert Voelcker, questioned himself about the possibilities of doing interesting things with computer controlled and automatic machine tools.

Implementing Rapid Prototyping Allows the client to have a piece of the

training product. Proper evaluation of the product for fit,

look, and feel before paying for any expensive tools or production equipment.

Saves money and time on revisions.Problems are immediately addressed and

corrected before the final product is presented.

Representation of the Rapid Prototyping Model

Assess Needs and Analyze ContentSet ObjectivesConstruct Prototype (Design)Utilize Prototype (Research)Install and Maintain System

Advantages of Rapid Prototyping

Encourages and requires active student participation in the design process

Clients don’t know their requirements until they see them implemented

It accelerates the development cycleCan increase creativity through quicker

user feedbackReduces development costs

Cont. Advantages of Rapid Prototyping

It allows for better communication between the designers and user because the needs are clearly expressed from the beginning. This results in a better product.

Disadvantages of Rapid Prototyping

Sometime encourages informal design methods which may cause more problems needing to be fixed.

May lead to a premature commitment to a design if it is not remembered that the design is only a demonstration.

ASSURE MODEL

This model emphasizes on teaching students with different learning styles. It creates a well designed lesson by capturing the learners attention, stating objectives that are to be met, presenting new material, engage the student in practicing, assesses understanding provided feedback and lastly provides follow-up activities.

History of ASSURE Model

A realistic approach to training design developed by Robert Heinich and Michael Molendo of Indiana University and James D. Russell of Purdue University in the 1990’s

Implementing the ASSURE Model in Instructional Design

The model proposes a 6 step guide for planning and delivering instruction.

1) Analyze Learner2) State Objective3) Select Method, Media and Materials4) Utilize Media and Materials5) Require Learner Participation6) Evaluate and Revise

Summary of the ASSURE ModelA procedural guide for planning and

delivering instruction that combines technology and media into the teaching process

A systematic approach to writing lesson plans

A plan used to help teachers organize instructional procedures

A plan used to help teachers do an authentic assessment of student learning.

Advantages of ASSURE ModelMore details about learners, methods,

media and materials, and evaluationOne on one relation between students to

analyze them earlyEarly preparationChance for revisions according to the

critics after the lesson is done

Disadvantages of ASSURE Model

Very time consumingA great amount of research neededConstraining, limits creativity

Similarities of Rapid Prototyping and ASSURE Model

They both have the following in common. Analysis Audience Objectives Creating Learning/Performance ObjectivesEvaluation and Assessment

Differences Between Rapid Prototyping and ASSURE ModelRapid Prototyping is less time consuming

than the ASSURE modelThe ASSURE model limits creativity while

the Rapid Prototyping encourages itASSURE model is a “Classroom

Orientation” model only where as Rapid Prototyping starts with a problem for which training may or may not be the answer

References Big Dog & Little Dog’s Performance Juxtapostion. (2010). Retrieved June 08, 2012, from http://www.nwlink.com/donclark/hrd/sat1.html

The ASSURE Model of Learning. Retrieved June 08, 2012, from http://itchybon1.tripod.com/hrd/id15.html

Course Construction: ASSURE. (2002). Retrieved June 08, 2012, from http://www.mscd.edu/act2/courseconstruct/assure.html

Instructional Design. (2011). Retrieved June 08, 2012, from http://www.instructionaldesign.org/models/rapid_prototyping.htmlThe ASSURE Model of Instructional Design. (2007). Retrieved June 08, 2012, from http://www.pen.ntid.rit.edu/newdownloads/workshop/USA/2007/Korea_IT_training/design/design_ppt.pdf