Transformingtechnologies session2

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Transforming Technologies: Teaching and Learning in the Digital Age

Session 2:Technology Trends

Learning outcomes

• To consider some of the most current trends in educational technology and critically evaluate their impact, particularly on your own context.

• To identify key professional bodies associated with educational technology and to discuss institutional practices.

• To experience technologies which represent some of the most current trends and behaviours.

Have I got (Ed Tech) New for You!

The History of developing technology

http://www.slideshare.net/sarahattersley/clipboards/my-clips

Adapted from James Clay, Rates of Change (Powerpoint presentation).Published on Slideshare.net on Feb 04, 2012 http://www.slideshare.net/jamesclay/hudt3c/16 (Accessed 10/10/15; 21:23)

Changes over time

Analogue Digital

Tethered Mobile

Closed Open

Teacher-led Student-led

Personal device ownership

Who’s who in Ed Tech?

At Warwick…..

“Embed the innovative use of technology in the delivery of teaching,

continue to develop a personalised learning experience, and provide

sector-leading infrastructure, learning spaces, facilities and services.”

• Part of the University Strategy• Managed by a central team

called Academic Technology, and a common ‘tool set’.

• Differentiated support and activity in departments (some specific roles; some bespoke systems).

MOOCs

"MOOC poster mathplourde" by Mathieu Plourde {(Mathplourde on Flickr) - http://www.flickr.com/photos/mathplourde/8620174342/sizes/l/in/photostream/. Licensed under CC BY 2.0 via Commons - https://commons.wikimedia.org/wiki/File:MOOC_poster_mathplourde.jpg#/media/File:MOOC_poster_mathplourde.jpg

• Emerged from the ‘open’ community at the turn of the century.

• The ideology of online courses available to all with no entry requirements, personal pathways and a choice of certification or not.

• Begun life in the US with Coursera and with FutureLearn in the UK (2012).

The Ideology of the MOOC“Content will be free”“MOOCs will make HE accessible to the boy in a Cairo slum”“Many academics are happy to donate time because of the reach of MOOCs” “A piece of s/w can understand exactly how a student learns which the teacher cannot do”

“A lot of what you teach is not viable to charge for because the machine will do it better”

“No.1 pushback from investors was they did not understand why it needed to be accredited because no-one will care”

“$100m venture capital – to share tuition revenue”“Coursera model has 3 income streams: certification (not accredited), employers pay, other institutions pay”

[Goldman Sachs MOOC debate Nov 2012]

Adapted from Diana Lauillard keynote conference presentation, Discovering and Shaping Effective Online Pedagogies (Powerpoint presentation), conference proceedings, UALL Annual Conference University of London 9-11 April 2014.Published on UALL.ac.uk on http://www.uall.ac.uk/uall-2014-annual-conference-london (Accessed 10/10/15; 22:15)

The reality of the MOOC

Adapted from Diana Lauillard keynote conference presentation, Discovering and Shaping Effective Online Pedagogies (Powerpoint presentation), conference proceedings, UALL Annual Conference University of London 9-11 April 2014.Published on UALL.ac.uk on http://www.slideshare.net/jamesclay/hudt3c/16 (Accessed 10/10/15; 22:15)

Critical analysis of MOOCs

https://www.futurelearn.com/courses/inside-cancer

Pedagogical hype? Pedagogical success

https://en.wikipedia.org/wiki/Hype_cycle

The Open World

• Open Educational Resources are now a common part of the ed tech toolkit.

<iframe width="560" height="315" src="https://www.youtube.com/embed/HKfqoPYJdVc" frameborder="0" allowfullscreen></iframe>

It’s good to share….• The ability to share over the Internet, on a

range of devices and through a variety of tools is a ubiquitous part of modern technology.

• Sharing can be ‘public’ and ‘private’ and can enable personalisation.

Gamification

• The application of games-based elements and approaches to non-games contexts.

• Includes concerns for motivation, awards, competition, progress through levels, instructions and social elements.

• Coursera MOOC on Gamification: https://class.coursera.org/gamification-002/lecture

• Includes the trend towards ‘open badges’

Critical questions

• What are the advantages and issues, educationally, of the trend towards the ‘open’ and ‘sharing’ in technology?

• What might the future of the MOOC be? How might these types of courses work beyond the Higher Education sector?