What I learned from 200 projects (IDC Prague)

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Peter Boersma's presentation at IDC Prague (http://webexpo.net/idc2014/) entitled "What I learned from, oh, I don't know, around 200 projects". By going through my employment history at 7 interactive agencies plus my short freelance period, I gave the audience an overview of skills, team markup, the place of UX departments in the organization, deliverables and design processes and how they changed over time.

transcript

What I learned fromoh, I don’t know, around

200 projects

Peter Boersma (@pboersma)Interaction Design Director at Blast Radius

Interactive Design ConferenceApril 4-5, 2014, Prague

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20 years at interactive agencies

1995 - 2000 - General Design2000 - 2002 - Satama Interactive2002 - 2005 - EzGov2005 - 2006 - User Intelligence2006 - 2010 - Info.nl2010 - 2012 - Adaptive Path2012 - 2012 - freelance2012 - present - Blast Radius

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around 200 projects

1995 - 2000 - General Design 70 102000 - 2002 - Satama Interactive 20 102002 - 2005 - EzGov 15 52005 - 2006 - User Intelligence 10 202006 - 2010 - Info.nl 20 52010 - 2012 - Adaptive Path 5 2.52012 - 2012 - freelance 5 102012 - present - Blast Radius 55 40

Total 200 10

#proj /year

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scope, teams, skills, org charts, deliverables

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the scope of our projectshas expanded from one-way

webdesign to service design for networked brands

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http://www.abnamro.nl

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640px

480px

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20 years at interactive agencies

1995 - 2000 - General Design2000 - 2002 - Satama Interactive2002 - 2005 - EzGov2005 - 2006 - User Intelligence2006 - 2010 - Info.nl2010 - 2012 - Adaptive Path2012 - 2012 - freelance2012 - present - Blast Radius

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!SOCIAL CONTENT

MOBILE CONTENT

STORES CRM

PR

CSR

ALWAYS-ON CONNECTED PLATFORMS

Starbucks.com

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our teams have haddifferent types of people

in them

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my roles at interactive agencies

1995 - 2000 - UI Designer2000 - 2002 - Consultant User-Understanding2002 - 2005 - Senior Information Architect2005 - 2006 - UX Consultant & Partner2006 - 2010 - Senior Interaction Designer2010 - 2012 - Experience Designer2012 - 2012 - Freelance (Process) Designer2012 - present - Interaction Design Director

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we had different skills, starting at Computer Science, HCI and Design

leading to User Experience

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HCICS Des

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HCICS DesIxDIAMarCom

InfoDes Copy Usab

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User Experience

HCICS DesIxDIAInfoDes

MarCom Copy Usab

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shallowknowledge

User Experience

deepknowledge

businessknowledge

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User Experience

HCICS DesIxDIAInfoDes

MarCom Copy Usab

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User Experience

HCICS DesIxDIAInfoDes

MarCom Copy Usab

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since 1995, we have been lookingfor the right place of UX

in the organization

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what we call our work,our deliverables,changed too...

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“Here is how we work:Step 1: we send you a contractStep 2: we design your site and you approve the designStep 3: we build your site, and you approve the designStep 4: we send you an invoice”

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Design

ResearchEvaluation

Prototype

Test

SketchDetailed Design

Concept

Personas

Interviews

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Business

Design

ResearchEvaluation

StrategyManage

Pitch

Scenarios

Position

Roadmap

Service Design

Prototype

RequirementsReviewTest

Scope

Optimize

Estimate

Beta

SketchDetailed Design

Concept

Personas

Competition

Process

Roles

Steps

Interviews

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20 years at interactive agencies

1995 - 2000 - General Design2000 - 2002 - Satama Interactive2002 - 2005 - EzGov2005 - 2006 - User Intelligence2006 - 2010 - Info.nl2010 - 2012 - Adaptive Path2012 - 2012 - freelance2012 - present - Blast Radius

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GOODBAD

per company

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User Experience

HCICS DesIxDIAInfoDes

MarCom Copy Usab

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Business

Design

ResearchEvaluation

StrategyManage

Pitch

Scenarios

Position

Roadmap

Service Design

Prototype

RequirementsReviewTest

Scope

Optimize

Estimate

Beta

SketchDetailed Design

Concept

Personas

Competition

Process

Roles

Steps

Interviews

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20 years at interactive agencies

1995 - 2000 - General Design2000 - 2002 - Satama Interactive2002 - 2005 - EzGov2005 - 2006 - User Intelligence2006 - 2010 - Info.nl2010 - 2012 - Adaptive Path2012 - 2012 - freelance2012 - present - Blast Radius

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20 years at interactive agencies

1995 - 2000 - General Design2000 - 2002 - Satama Interactive2002 - 2005 - EzGov2005 - 2006 - User Intelligence2006 - 2010 - Info.nl2010 - 2012 - Adaptive Path2012 - 2012 - freelance2012 - present - Blast Radius

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1995-2000 - General DesignCompany profile:- Dutch startup that grew from 3-30 people- made interactive sites for small & large brands

My responsibilities:- in the beginning: everything- from interface design- via software programming- to sales and project management

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User Experience

HCICS DesIxDIAInfoDes

MarCom Copy Usab

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• A conference is more than the proceedings

• Also: it’s not that hard to get on stage!

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Business

Design

ResearchEvaluation

StrategyManage

Prototype

RequirementsReview

Estimate

SketchDetailed Design

Competition

ProcessScope

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BrBreakingead

share late-night pizza with developershave lunch with clients

go for drinks with colleagues

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General Design

GOODBAD

* gave me broad experience

* mix of academic research and practical focus

* time to discover what I like (not project management)

* being project manager & UI designer on 10 projects

* leading to a short, 4-week burnout

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20 years at interactive agencies

1995 - 2000 - General Design2000 - 2002 - Satama Interactive2002 - 2005 - EzGov2005 - 2006 - User Intelligence2006 - 2010 - Info.nl2010 - 2012 - Adaptive Path2012 - 2012 - freelance2012 - present - Blast Radius

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2000-2002 - SatamaCompany profile:- Finnish web-and-mobile agency going global- General Design turned into Amsterdam office

My responsibilities:- Consultant User-Understanding- concept design, IA, IxD, usability tests- for the first time: process designer

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User Experience

HCICS DesIxDIAInfoDes

MarCom Copy Usab

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Business

Design

ResearchEvaluation

StrategyManagePosition

Requirements

Scope

Estimate

Detailed Design

Concept

Competition

Process

Roles

Steps

Interviews

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Satama Interactive

GOODBAD

* mobile experience: designed WAP sites, and created a mobile portal evaluation tool.

* process focus: I managed a 2-year program to document the Satama Unified Process.

* I wasn’t considered a good fit for consultant team

* leading to a long, 8-month burnout

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20 years at interactive agencies

1995 - 2000 - General Design2000 - 2002 - Satama Interactive2002 - 2005 - EzGov2005 - 2006 - User Intelligence2006 - 2010 - Info.nl2010 - 2012 - Adaptive Path2012 - 2012 - freelance2012 - present - Blast Radius

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2002-2005 - EzGovCompany profile:- software & consultancy for online transactions- between governments and citizens/businesses

My responsibilities:- Information Architect- Also: Usability Engineer- And: Process Designer

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User Experience

HCICS DesIxDIAInfoDes

MarCom Copy Usab

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User Experience

HCICS DesIxDIAInfoDes

MarCom Copy Usab

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3 Phases

5 Disciplines System AnalysisInformation Architecture & Interaction DesignUsability & Accessibility TestingContent DesignVisual Design & Information Design

Elaboration ConstructionInception

EzGov’s Standards for UXEzGov’s Standards for UX

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Business

Design

ResearchEvaluation

StrategyManage

Service Design

Prototype

RequirementsReviewTest

Scope

Estimate

Detailed Design

Personas

Process

Roles

Steps

Interviews

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EzGov

GOODBAD

* good cooperation with Development and PM

* spent time defining design process (StUX)

* developed in-house screenflow tool (J-flow)

* styleguides made visual design work boring

* org. overhead made our work expensive

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20 years at interactive agencies

1995 - 2000 - General Design2000 - 2002 - Satama Interactive2002 - 2005 - EzGov2005 - 2006 - User Intelligence2006 - 2010 - Info.nl2010 - 2012 - Adaptive Path2012 - 2012 - freelance2012 - present - Blast Radius

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2005-2006 - User IntelligenceCompany profile:- small usability company that expanded into design- founder was looking for a business partner

My responsibilities:- User Experience Consultant and Manager Design

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User Experience

HCICS DesIxDIAInfoDes

MarCom Copy Usab

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Business

Design

ResearchEvaluation

StrategyManage

RequirementsReviewTest

Scope

Optimize

Estimate

Detailed Design

Concept

Personas

Competition

ProcessInterviews

Pitch

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User Intelligence

* we defined the basis for good team & good company

* got to think about corporate strategies

* unprepared for partner talks with founder

* our communication styles made cooperation hard

* had to leave, shortly after bringing in friends

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20 years at interactive agencies

1995 - 2000 - General Design2000 - 2002 - Satama Interactive2002 - 2005 - EzGov2005 - 2006 - User Intelligence2006 - 2010 - Info.nl2010 - 2012 - Adaptive Path2012 - 2012 - freelance2012 - present - Blast Radius

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2006-2010 - Info.nlCompany profile:- very Dutch agency ("normal is crazy enough")- founded in1994 and still going strong

My responsibilities:- senior interaction designer- Also: restructured department & renamed job titles- Also: attempted to document design process

info.nl !FULL!SERVICE!INTERNET!AGENCY!!

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User Experience

HCICS DesIxDIAInfoDes

MarCom Copy Usab

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Life

Play

Learn

Buy

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Business

Design

ResearchEvaluation

StrategyManage

Pitch

Scenarios

Position

Roadmap

RequirementsTest

Scope

Estimate

Detailed Design

Concept

Personas

Competition

Process

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Info.nl

GOODBAD

* cooperation with developers

* sales reached out to sell UX

* management lacked vision about process

* sales defined projects: teams designed to budget

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20 years at interactive agencies

1995 - 2000 - General Design2000 - 2002 - Satama Interactive2002 - 2005 - EzGov2005 - 2006 - User Intelligence2006 - 2010 - Info.nl2010 - 2012 - Adaptive Path2012 - 2012 - freelance2012 - present - Blast Radius

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2010-2012 - Adaptive PathCompany profile:- famous San Francisco agency came to Amsterdam- defined User Experience as we know it- Adaptive Path is run by designers

My responsibilities:- Experience Designer- design, lead projects, sell projects- teach workshops, host UX Week

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User Experience

HCICS DesIxDIAInfoDes

MarCom Copy Usab

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the elements ofuser experienceHenning FischerDirector, Adaptive Path Amsterdamhenning@adaptivepath.com@henningfischer

Peter BoersmaDesigner, Adaptive Path Amsterdampeter.boersma@adaptivepath.com@pboersma

RGB

108, 190, 7773, 155, 69

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First deliverable: NarrativeAs a result of initial conversations with the client, our designer-led sales team would create a Narrative.

A Narrative consists of:

- key business needs

- project summary and team overview

- phase-by-phase description of activities and outcomes

- examples of expected deliverables

- timeline and budget

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What happens to it?Designers’ proposals were translated by Sales

into a Statement of Work with a lot of legalese.

We had to go back to the original proposalto kick off projects with the team.

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Business

Design

ResearchEvaluation

StrategyManage

Scenarios

Position

Roadmap

Service Design

RequirementsReviewTest

Scope

Estimate

Sketch

Concept

Personas

Competition

ProcessInterviews

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Adaptive Path

GOODBAD

* designers lead projects from sales to delivery

* many internal discussions about the field

* time to teach back to community

* 13 hour workdays due to time zones

* European sales handed over to America

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20 years at interactive agencies

1995 - 2000 - General Design2000 - 2002 - Satama Interactive2002 - 2005 - EzGov2005 - 2006 - User Intelligence2006 - 2010 - Info.nl2010 - 2012 - Adaptive Path2012 - 2012 - freelance2012 - present - Blast Radius

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2012-2012 - FreelanceCompany profile:- me :-)- interaction designer & design process consultant

My responsibilities:- set up the business, pay tax, do sales & PM- define processes and design concepts for clients

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User Experience

HCICS DesIxDIAInfoDes

MarCom Copy Usab

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MOBILEAPP

MUSIC PLAYER IN BAR

out of scope

MUSICMATCH

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Business

Design

ResearchEvaluation

StrategyManageRoadmap

Prototype

RequirementsReview

Scope

Estimate

Sketch

Concept

Process

Roles

Steps

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Freelance

GOODBAD

* freedom in deciding when to work

* freedom in deciding how much to work

* freedom in deciding for whom to work

* office/tax/legal stuff is hard!

* no team = no feedback

* no idea if I was at good at freelancing

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20 years at interactive agencies

1995 - 2000 - General Design2000 - 2002 - Satama Interactive2002 - 2005 - EzGov2005 - 2006 - User Intelligence2006 - 2010 - Info.nl2010 - 2012 - Adaptive Path2012 - 2012 - freelance2012 - present - Blast Radius

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2012-present - Blast RadiusCompany profile:- “agency for the connected world” (= Marketing)- owned by global digital agency network Wunderman

My responsibilities:- Interaction Design Director in Amsterdam office- design concepts and prototypes (with freelancers)- manage a Business Analyst- support offices in Hamburg, London and Paris

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User Experience

HCICS DesIxDIAInfoDes

MarCom Copy Usab

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Small ± 9 x 6 cm!Galaxy S2/S3/S4, iPhone, HTC One !

!

Medium ± 11 x 16 cm!Nexus 7, iPad mini, Kindle 7!

!

Large ± 21 x 14 cm!

Nexus 10, iPad (1, 2, Air), Tab 10.1, Kindle 8.9!

Small

Medium

Large

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small portrait

small landscape

medium landscape & large portrait

small medium large

medium portrait

large landscape

desktop (large & non–touch)

640 px? 1024 px? %#@&*iPad Mini!

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Business

Design

ResearchEvaluation

StrategyManage

Pitch

Scenarios

Position

Roadmap

Service Design

Prototype

RequirementsReviewTest

Scope

Optimize

Estimate

SketchDetailed Design

Concept

Personas

Competition

ProcessInterviews

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Blast Radius

* international work environment

* working for small number of big accounts

* allows for tracking of success of designs

* project were never ran by UX (often by Developers or Art Directors)

* limited input in early stages of projects

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20 years at interactive agencies

1995 - 2000 - General Design2000 - 2002 - Satama Interactive2002 - 2005 - EzGov2005 - 2006 - User Intelligence2006 - 2010 - Info.nl2010 - 2012 - Adaptive Path2012 - 2012 - freelance2012 - present - Blast Radius

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Best team?

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Jesse James GarrePeter MerholzJeff VeenJanice FraserDan SafferLane BeckerIndi Young

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Best place for UX?

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Best deliverable?

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Business

Design

ResearchEvaluation

StrategyManage

Pitch

Scenarios

Position

Roadmap

Service Design

Prototype

RequirementsReviewTest

Scope

Optimize

Estimate

Beta

SketchDetailed Design

Concept

Personas

Competition

Process

Roles

Steps

Interviews

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NarrativeAs a result of initial conversations with the client, our designer-led sales team would create a Narrative.

A Narrative consists of:

- key business needs

- project summary and team overview

- phase-by-phase description of activities and outcomes

- examples of expected deliverables

- timeline and budget

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MOBILEAPP

MUSIC PLAYER IN BAR

out of scope

MUSICMATCH

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Best process?

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SUP wasn’t used, and SUP-Light was created to fix that

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Best process?

your process

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userreseach

concept design

detaileddesign

prototype & evaluate

Persona

SITEMAP

wireframesrequire-

ments

usability testScreen

FLOW

proto-type

designprinciples

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Best client

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the elements ofuser experienceHenning FischerDirector, Adaptive Path Amsterdamhenning@adaptivepath.com@henningfischer

Peter BoersmaDesigner, Adaptive Path Amsterdampeter.boersma@adaptivepath.com@pboersma

RGB

108, 190, 7773, 155, 69

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Government of Jamaica

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Best business lesson?

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Office Managers manage the company

office managers run the agency206

don’t postpone talking about money

don’t be afraid to talk about money

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it takes A LOT of work to get work done

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20 years at interactive agencies

1995 - 2000 - General Design2000 - 2002 - Satama Interactive2002 - 2005 - EzGov2005 - 2006 - User Intelligence2006 - 2010 - Info.nl2010 - 2012 - Adaptive Path2012 - 2012 - freelance2012 - present - Blast Radius

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Thank you!210

What I learned fromoh, I don’t know, around

200 projects

Peter Boersma (@pboersma)Interaction Design Director at Blast Radius

Interactive Design ConferenceApril 4-5, 2014, Prague

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