Workshop€¦ · Workshop: Game-based learning and gamification Suzanne Pathkiller Educational...

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Workshop:

Game-based learning and

gamification

Suzanne Pathkiller

Educational technologist

Fun fact from 2010, people surveyed: age 15-60

The primary elements of games

What makes games fun

The difference between game-based

learning and gamification

Examples of games used for

learning/research

Gamification introduced in a course –

what happened?

The elements of a game

What makes a games fun?

Race / escape

Find / collect

Discover / explore

Strategy

Creating or building

Pattern recognition

CC BY

Game-based learning

Using games to

enhance the

learning experience

Game-based learning

Game-based learning

Gamification

Adding game-based

elements to a nongame

situation.

Quests

Badges

Experience points

Levels

1. Take out your mobile device

2. Open the web browser

3. Kahoot.it

Gamification in a course

CC BY

The experiment

Introduced game layers on top of classroom

content

Monitored students as they engaged with the

systems

Led students through reflections about the

value of each system

A six-week period

Table 1: Cumulative class participation scores of students

Three factors to success

Autonomy

Story / Narrative

Relatedness to a topic area

Links to learn more:

1. Gamification of learning with Karl Kapp via Lynda.com – web-based

course

2. Gamification of library instruction – publication

3. Add 10 years to your life with games – Ted talk

4. Nicholson, S. (2013, June).

Exploring Gamification Techniques for Classroom Management. Paper

presented at Games+Learning+Society 9.0, Madison, WI.

Available online at http://scottnicholson.com/pubs/gamificationtechniquesclas

sroom.pdf

5. Active learning in higher-ed:

https://onlinelearninginsights.wordpress.com/2012/09/18/how-to-remain-

relevant-in-higher-ed-with-active-learning/