Worldwide e learning trends

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This presentation was delivered at Moscow E-Learn Expo 2011

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Immersive Technology Strategieswww.davidwortley.com

Worldwide E-Learning Trends and Influence of Immersive Technologies

Moscow E-Learn Expo 2011David Wortley FRSA

Immersive Technology Strategieswww.davidwortley.com

Topics

The Influence of Immersive Technologies

Serious GamesPeer to Peer learningVirtual Learning and CollaborationE-AssessmentSummary and Conclusion

Immersive Technology Strategieswww.davidwortley.com

The Influence of Immersive Technologies

Immersive Technology Strategieswww.davidwortley.com

Immersive Technologies

Games Virtual Worlds Social Networks

Immersive Technologies are hugely important because of three main factors – commercial

potential, societal disruption and technological innovation

Immersive Technology Strategieswww.davidwortley.com

Why are Immersive Technologies Disruptive ?

Immersive Technology Strategieswww.davidwortley.com

Disruptive Communications Technologies

The internet is different in its scope and impact on businessand society to any previous disruptive technology

Immersive Technology Strategieswww.davidwortley.com

The Prosumer

We are no longer just consumers of knowledgeWe are active producers

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The Prosumer Phenomenon

ImmersiveTechnologies empower individuals in ways previously unknown in mankind’s

history

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The Attention Economy

Capturing and retaining attention and loyalty are critical in today’s digital media society, especially

in learning

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The Secret of Success in the Attention EconomyAttractivenessAccessibilityAffordability

Does it interest/excite me ?Is it easy to access ?Can I afford the time, attention and money ?

Immersive Technology Strategieswww.davidwortley.com

Serious Games

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Serious games have been defined as games whose primary purpose is not entertainment but which have been developed for a potentially serious benefit or

outcome. It might also include entertainment games that have been intentionally re-purposed to deliver

serious outcomes

This definition is not always helpful because it does not reflect or embrace the full range or potential of

technologies which create or use immersive experiences to deliver serious benefits. These

applications may not use gameplay at all.

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Most Popular Games are Serious

Games generate passion, excitement, commitment, loyalty, belonging, awareness,

support and action

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Serious Games are Immersive Experiences

They usually Involve Challenges, Rules, Rewards, Physical and Virtual Worlds, Social Networks, Personal

Development and Commercial Exploitation

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Serious Games are Our Personal Choice

Serious Games are where we choose to spend our discretionary time, attention and finances which makes

them very important commercially and developmentally

Immersive Technology Strategieswww.davidwortley.com

Attractive, Accessible, Affordable

Immersive technologies focusing on attractiveness (engagement), accessibility (no barriers) and

affordability (cost and time)

Immersive Technology Strategieswww.davidwortley.com

Serious Games

Serious games make new learning experiences attractive, accessible and affordable

Immersive Technology Strategieswww.davidwortley.com

Peer to Peer Learning

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The Digital Native

Generation Z learners have different attitudes and expectations to learning and collaboration

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The Changing Role of Teachers

Teachers and Knowledge professionals are becoming mentors and coaches who facilitate collaborative

learning

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Corporate Learning Networks

Large organisations are implementing internal social networks for knowledge management and learning

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The Wisdom of the Crowd

Peer to peer learning Microsoft Style !!

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Virtual Learning and Collaboration

Immersive Technology Strategieswww.davidwortley.com

Virtual Data Collaboration

Virtual meetings in data visualisation centres

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Exploring Virtual Worlds

Meeting in mixed reality

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Virtual Boardrooms

Productive and cost effective seminar spaces

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Virtual Conferences

Engaging Global Audiences

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E-Assessment

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New Interface Devices

Combining Learning and Assessment

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Recruitment and Needs Assessment

Using Games for Assessment and Training Needs

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Summary and Conclusion

Immersive Technology Strategieswww.davidwortley.com

Summary and Conclusion

Immersive Technologies represent a quantum shift in knowledge creation and sharing which are affecting Learning and Education in many ways including :-

Increased use of serious gamesPeer to peer learning and social networksVirtual learning and collaboration spaces

Combined learning and assessment using new devices

Immersive Technology Strategieswww.davidwortley.com

Worldwide E-Learning Trends and Influence of Immersive Technologies

Moscow E-Learn Expo 2011David Wortley FRSA