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© 2008 Eyeblaster. All rights reserved Sales Training Presented by: Christopher Maurer ● Sales Engineer ● 15 th December 2009 Live Streaming and Augmented Reality
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Page 1: © 2008 Eyeblaster. All rights reserved Sales Training Presented by: Christopher Maurer ● Sales Engineer ● 15 th December 2009 Live Streaming and Augmented.

© 2008 Eyeblaster. All rights reserved

Sales TrainingPresented by: Christopher Maurer ● Sales Engineer ● 15th December 2009

Live Streaming and Augmented Reality

Page 2: © 2008 Eyeblaster. All rights reserved Sales Training Presented by: Christopher Maurer ● Sales Engineer ● 15 th December 2009 Live Streaming and Augmented.

© 2008 Eyeblaster. All rights reserved

Agenda

• Live StreamingOverviewHow does it workThings to consider

• Augmented RealityOverviewMarkers Other techniquesThings to considerResources

Page 3: © 2008 Eyeblaster. All rights reserved Sales Training Presented by: Christopher Maurer ● Sales Engineer ● 15 th December 2009 Live Streaming and Augmented.

© 2008 Eyeblaster. All rights reserved

In-Banner Live Video

• insert more descriptive text here

Page 4: © 2008 Eyeblaster. All rights reserved Sales Training Presented by: Christopher Maurer ● Sales Engineer ● 15 th December 2009 Live Streaming and Augmented.

© 2008 Eyeblaster. All rights reserved© 2008 Eyeblaster. All rights reserved© 2008 Eyeblaster. All rights reserved

Overview

• Live Streaming is definitely possible in rich media ads and Eyeblaster executed it many times.

• Conferences, speeches and sporting events are good uses for live streaming

• Uses the same protocol to broadcast as we use for streaming video (RTMP)

• Cost depends on the followingThe quality of the video broadcastThe length of time users view the videoThe number of users viewing the video

Page 5: © 2008 Eyeblaster. All rights reserved Sales Training Presented by: Christopher Maurer ● Sales Engineer ● 15 th December 2009 Live Streaming and Augmented.

© 2008 Eyeblaster. All rights reserved© 2008 Eyeblaster. All rights reserved© 2008 Eyeblaster. All rights reserved

How does it work

• Video is sent using RTMP (Real Time Messaging Protocol)

• Live video is captured from a video camera and video signal is sent to a on-site laptop.

• The laptop broadcasts an FLV stream to a CDN (Content Delivery Network).

• The banners pick up the FLV video signal from the network and display it to the user.

Page 6: © 2008 Eyeblaster. All rights reserved Sales Training Presented by: Christopher Maurer ● Sales Engineer ● 15 th December 2009 Live Streaming and Augmented.

© 2008 Eyeblaster. All rights reserved© 2008 Eyeblaster. All rights reserved© 2008 Eyeblaster. All rights reserved

Things to Consider

• How long is the broadcast?

• Is access to the broadcast user initiated or automatically initiated?

• How many people do you expect to be viewing the broadcast at the same time?

• What’s the estimated time a user would watch the video?

• How many impressions are planned?

• Do you plan to have multiple quality versions for users with high/low bandwidth?

• Do you want to limit the number of people viewing the video at any one time?

• Have alternate content in case something goes wrong

Page 7: © 2008 Eyeblaster. All rights reserved Sales Training Presented by: Christopher Maurer ● Sales Engineer ● 15 th December 2009 Live Streaming and Augmented.

© 2008 Eyeblaster. All rights reserved

Augmented Reality

• insert more descriptive text here

Page 8: © 2008 Eyeblaster. All rights reserved Sales Training Presented by: Christopher Maurer ● Sales Engineer ● 15 th December 2009 Live Streaming and Augmented.

© 2008 Eyeblaster. All rights reserved© 2008 Eyeblaster. All rights reserved© 2008 Eyeblaster. All rights reserved

Overview

• User OKs the Web cam from within the banner

• A “Marker” is shown to the Webcam

• The banner recognizes the marker and replaces it with a image, swf file or collada (3D File).

• Usually Papervision3D handles the replacement

• The technology is continuing to evolve

Page 9: © 2008 Eyeblaster. All rights reserved Sales Training Presented by: Christopher Maurer ● Sales Engineer ● 15 th December 2009 Live Streaming and Augmented.

© 2008 Eyeblaster. All rights reserved© 2008 Eyeblaster. All rights reserved© 2008 Eyeblaster. All rights reserved

How does it work

• A marker is designed and then scanned using a Flash AIR application and a Web cam.

• Less intricate markers produce better results

• Is built using an ActionScipt 3.0 library called the FLARtoolkit.

• The Sparks Project developed the toolkit

• The FLARtoolkit code detects the marker and uses Papervision 3D to swap swfs, images and colladas (3D images)

Page 10: © 2008 Eyeblaster. All rights reserved Sales Training Presented by: Christopher Maurer ● Sales Engineer ● 15 th December 2009 Live Streaming and Augmented.

© 2008 Eyeblaster. All rights reserved© 2008 Eyeblaster. All rights reserved© 2008 Eyeblaster. All rights reserved

Newer Methods for Markers

• Facial Recognition – ActionScript classes can be downloaded from www.libspark.org that can detect faces and the face can be used as the marker

• Shape Recognition -- other classes can be downloaded from www.libspark.org that can be used to detect shapes like squares and rectangles

Page 11: © 2008 Eyeblaster. All rights reserved Sales Training Presented by: Christopher Maurer ● Sales Engineer ● 15 th December 2009 Live Streaming and Augmented.

© 2008 Eyeblaster. All rights reserved© 2008 Eyeblaster. All rights reserved

Things to Consider

• If using markers you want a flat shine-free surface. Curved surfaces and reflections can cause the Web cam not to pick up the marker.

• Expandable banners make a better user experience because they provide a large area to display the Web cam video.

Page 12: © 2008 Eyeblaster. All rights reserved Sales Training Presented by: Christopher Maurer ● Sales Engineer ● 15 th December 2009 Live Streaming and Augmented.

© 2008 Eyeblaster. All rights reserved© 2008 Eyeblaster. All rights reserved

Resources

• A great tutorial for augmented realityhttp://www.mikkoh.com/blog/2008/12/05/flartoolkitflash-augmented-realitygetting-started/

• This is the site where all new stuff is happeninghttp://www.libspark.org/wiki/WikiStart/en

• Nice tutorial from Adobehttp://www.adobe.com/newsletters/edge/august2009/articles/article7/

• Great site for Web face detectionhttp://www.squidder.com/2009/02/26/realtime-face-detection-in-flash/

Page 13: © 2008 Eyeblaster. All rights reserved Sales Training Presented by: Christopher Maurer ● Sales Engineer ● 15 th December 2009 Live Streaming and Augmented.

© 2008 Eyeblaster. All rights reserved

Thank you


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