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CCT384 – Universal Design and Access Case Studies: OXO Good Grips and Smart Design Week 8.

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CCT384 – Universal Design and Access Case Studies: OXO Good Grips and Smart Design Week 8
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Page 1: CCT384 – Universal Design and Access Case Studies: OXO Good Grips and Smart Design Week 8.

CCT384 – Universal Design and AccessCase Studies: OXO Good Grips and Smart Design

Week 8

Page 2: CCT384 – Universal Design and Access Case Studies: OXO Good Grips and Smart Design Week 8.

Research Methods

Page 3: CCT384 – Universal Design and Access Case Studies: OXO Good Grips and Smart Design Week 8.

Prototyping and Construction

Page 4: CCT384 – Universal Design and Access Case Studies: OXO Good Grips and Smart Design Week 8.

Overview

• Prototyping and construction

• Conceptual design

• Physical design

• Generating prototypes

• Tool support

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Prototyping and construction

• What is a prototype? • Why prototype?• Different kinds of prototyping

low fidelityhigh fidelity

• Compromises in prototypingvertical horizontal

• Construction

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What is a prototype?

In other design fields a prototype is a small-scale model:

• a miniature car• a miniature building or town

Page 7: CCT384 – Universal Design and Access Case Studies: OXO Good Grips and Smart Design Week 8.

What is a prototype?

In interaction design it can be (among other things):• a series of screen sketches• a storyboard, i.e. a cartoon-like series of scenes • a Powerpoint slide show• a video simulating the use of a system• a lump of wood (e.g. PalmPilot)• a cardboard mock-up• a piece of software with limited functionality written in the target

language or in another language

Page 8: CCT384 – Universal Design and Access Case Studies: OXO Good Grips and Smart Design Week 8.

Why prototype?

• Evaluation and feedback are central to interaction design• Stakeholders can see, hold, interact with a prototype more easily

than a document or a drawing• Team members can communicate effectively• You can test out ideas for yourself • It encourages reflection: very important aspect of design • Prototypes answer questions, and support designers in choosing

between alternatives

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What to prototype?

• Technical issues• Work flow, task design• Screen layouts and information display• Difficult, controversial, critical areas

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Low-fidelity Prototyping

• Uses a medium which is unlike the final medium, e.g. paper, cardboard

• Is quick, cheap and easily changed• Examples:

sketches of screens, task sequences, etc

‘Post-it’ notesstoryboards‘Wizard-of-Oz’

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Storyboards

• Often used with scenarios, bringing more detail, and a chance to role play

• It is a series of sketches showing how a user might progress through a task using the device

• Used early in design

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Sketching

• Sketching is important to low-fidelity prototyping

• Don’t be inhibited about drawing ability. Practice simple symbols

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Card-based prototypes

• Index cards (3 X 5 inches) • Each card represents one screen or

part of screen• Often used in website development

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‘Wizard-of-Oz’ prototyping

• The user thinks they are interacting with a computer, but a developer is responding to output rather than the system.

• Usually done early in design to understand users’ expectations• What is ‘wrong’ with this approach?

>Blurb blurb>Do this>Why?

User

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High-fidelity prototyping

• Uses materials that you would expect to be in the final product.

• Prototype looks more like the final system than a low-fidelity

version.

• For a high-fidelity software prototype common environments

include Macromedia Director, Visual Basic, and Smalltalk.

• Danger that users think they have a full system…….see

compromises

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Compromises in prototyping

• All prototypes involve compromises• For software-based prototyping maybe there is a slow response?

sketchy icons? limited functionality? • Two common types of compromise

• ‘horizontal’: provide a wide range of functions, but with little detail

• ‘vertical’: provide a lot of detail for only a few functions• Compromises in prototypes mustn’t be ignored. Product needs

engineering

Page 17: CCT384 – Universal Design and Access Case Studies: OXO Good Grips and Smart Design Week 8.

Construction

• Taking the prototypes (or learning from them) and creating a whole

• Quality must be attended to: usability (of course), reliability, robustness, maintainability, integrity, portability, efficiency, etc

• Product must be engineered

Evolutionary prototyping

‘Throw-away’ prototyping

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Conceptual design: from requirements to design

• Transform user requirements/needs into a conceptual model • “a description of the proposed system in terms of a set of

integrated ideas and concepts about what it should do, behave and look like, that will be understandable by the users in the manner intended”

• Don’t move to a solution too quickly. Iterate, iterate, iterate• Consider alternatives: prototyping helps

Page 19: CCT384 – Universal Design and Access Case Studies: OXO Good Grips and Smart Design Week 8.

Is there a suitable metaphor?

• Interface metaphors combine familiar knowledge with new knowledge in a way that will help the user understand the product.

• Three steps: understand functionality, identify potential problem areas, generate metaphors

• Evaluate metaphors:How much structure does it provide?How much is relevant to the problem?Is it easy to represent?Will the audience understand it?How extensible is it?

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Considering interaction types

• Which interaction type?How the user invokes actionsInstructing, conversing, manipulating or exploring

• Do different interface types provide insight?WIMP, shareable, augmented reality, etc

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Expanding the conceptual model

• What functions will the product perform?

What will the product do and what will the human do (task allocation)?

• How are the functions related to each other?

Sequential or parallel?

Categorisations, e.g. all actions related to telephone memory storage

• What information needs to be available?

What data is required to perform the task?

How is this data to be transformed by the system?

Page 22: CCT384 – Universal Design and Access Case Studies: OXO Good Grips and Smart Design Week 8.

Using scenarios in conceptual design

• Express proposed or imagined situations

• Used throughout design in various ways

scripts for user evaluation of prototypes

concrete examples of tasks

as a means of co-operation across professional boundaries

• Plus and minus scenarios to explore extreme cases

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Generate storyboard from scenario

Page 24: CCT384 – Universal Design and Access Case Studies: OXO Good Grips and Smart Design Week 8.

Generate card-based prototype from use case

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Case Study: Smart Design

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Social Responsibility Through Design

“The true basis of Universal Design is not “one product for everyone.” It is about treating people equally.”

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Social Responsibility Through Design

“Design should not systematically exclude people who have physical or cognitive challenges, or cultural or gender differences, simply because the design team did not consider these variables in their work.”

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The Role of Segregation

“While typically attributed to separation by race, ethnicity or social class, in our work it has direct ties to Universal Design.

Segregation is a strong word in the Unites States, and certainly a factor affecting the radical youth culture that developed in the United States in the 1960’s. In the early 1980’s when we were first exploring the topic of Universal Design, our goal was a simple, single principal: Eliminate segregation by designing to include everyone.”

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“Design is about people”

Smart Design was started in 1980 by a small group of industrial designers, most of whom had been in college together. Children of the 1960’s, our goal was to use design to make lives better for people. Smart Design began with a number of ideals based on the principle that design should be focused on the end user. The ideals were fueled by a number of successes we had in the 1980’s.

In 1990 they helped pioneer the concept of Universal Design when four designers from Smart — Davin Stowell, Tucker Viemeister, Michael Callahan and Dan Formosa (the author of this paper) — designed the original line of OXO GoodGrips kitchen tools. The line accommodated as many people as possible, including people with challenges such as arthritis and poor vision. This venture was a significant risk at the time.

“While our previous products more quietly accommodated wide ranges of ability, with this project we directly expressed a point of view that design should accommodate everyone.”

Page 30: CCT384 – Universal Design and Access Case Studies: OXO Good Grips and Smart Design Week 8.

“Design is about people”

The OXO GoodGrips line of products has become highly successful, and often emulated. As of today, Smart Design has responsibly developed over 700 products for OXO. The company has grown exponentially as a result. Design work for our other clients has been approached with this same point of view. Our approach was similarly applied to the products we designed for companies such as Johnson & Johnson, Corning Glass Works, HP, and others.

Page 31: CCT384 – Universal Design and Access Case Studies: OXO Good Grips and Smart Design Week 8.

Social Sustainability

This includes a commitment to universal design, and looks beyond that to include many aspects of design that work to improve quality of life globally. These include social, cultural, family and gender issues. Design, for instance, has historically been a male-dominated field. Exploring where, how, and to what extent females in the consumer market have been made to adapt to male points of view.

Page 32: CCT384 – Universal Design and Access Case Studies: OXO Good Grips and Smart Design Week 8.

Social Sustainability

“At Smart Design we are exploring unique design methods that originate from a female point of view. These methods are resulting in products more naturally suited to female’s physical, cognitive, and emotional needs.”

Page 33: CCT384 – Universal Design and Access Case Studies: OXO Good Grips and Smart Design Week 8.

Public Bathrooms Reinvented

Smart Design examines the intersection between Universal Design principles and public restrooms in Manhattan.

http://www.smartdesignworldwide.com/news/article.php?id=1097

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Case Study: OXO Good Grips

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OXO Company

OXO launched in 1990

Winner of over 100 design awards

Over 500 products developed

625 employees worldwide

35 percent growth in sales between 1991 and 2002

Average age of OXO employees 31.8

Page 36: CCT384 – Universal Design and Access Case Studies: OXO Good Grips and Smart Design Week 8.

OXO Uplift Kettle Design

Video:

This video provides a short overview of the Uplift water kettle's design. The Uplift water kettle was launched in 1999 by OXO and in the 10 years since has achieved sales in excess of 125,000,000 USD.

http://www.youtube.com/v/rP0W1jdJEHQ&hl=en_US&fs=1&

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OXO Good Grips

Design that everyone can use

BeforeTraditional metal peeler

AfterOXO Good Grips peeler

Page 38: CCT384 – Universal Design and Access Case Studies: OXO Good Grips and Smart Design Week 8.

OXO Good Grips

Design that everyone can use

Problem: Why can’t kitchen utensils be designed to be easy to use by people with arthritis?

Response: Extensive user research and innovative design create comfortable tools for all

Result: Sales increase by 50% year on year

Page 39: CCT384 – Universal Design and Access Case Studies: OXO Good Grips and Smart Design Week 8.

OXO Good Grips

Design that everyone can use

Problem: Why can’t kitchen utensils be designed to be easy to use by people with arthritis?

Response: Extensive user research and innovative design create comfortable tools for all

Result: Sales increase by 50% year on year

Page 40: CCT384 – Universal Design and Access Case Studies: OXO Good Grips and Smart Design Week 8.

OXO Good Grips

“OXO International was established by Sam Farber in 1989 to develop the Good Grips range of comfortable, easy-to-use kitchen utensils. Today, OXO International manufactures over 500 innovative products and has brought the principles of universal design to the global marketplace, proving that design for all can be innovative, appealing and profitable.”

Page 41: CCT384 – Universal Design and Access Case Studies: OXO Good Grips and Smart Design Week 8.

OXO Good Grips

There are an estimated 66 million arthritis sufferers in the US (Arthritis Foundation research 2002) and 8 million in the UK (BBC Health), which, combined with even greater numbers of the elderly and infirm, represents a sizable potential market for easy to use products. But OXO International, the company that Farber established to develop his idea, could see from the outset that the real potential for Good Grips lay in creating universal appeal for the tools.

Page 42: CCT384 – Universal Design and Access Case Studies: OXO Good Grips and Smart Design Week 8.

OXO Good Grips

OXO approached Smart Design, a New York based industrial design firm and commissioned them to develop a range of kitchen tools that were comfortable in the hand, dishwasher safe, high quality, good looking and affordable. Smart Design was keen to demonstrate that attractive design could be ‘multi-generational’, easily used (and enjoyed) by people of all ages, including those with limited dexterity.

Page 43: CCT384 – Universal Design and Access Case Studies: OXO Good Grips and Smart Design Week 8.

OXO Good Grips

Although OXO International has diversified its product offering, and now produces a complete range of household and garden solutions, the company is still focused on the guiding principles of innovation, quality and universal design. In addition, OXO International’s work has brought the concept of inclusive design into the mainstream, proving that design for all can be innovative, appealing and profitable. How has the company been able to grow – and expand its market reach – without compromising on the values that consumers have come to appreciate and expect from the brand?

http://www.youtube.com/watch?v=3cbDVL57Wvs

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Activity

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HOW TO SELL A BEAUTIFUL BASIN

Link: http://www.omvivo.com/basins.htm

1) In a group of 3 or 4 apply the UD Principles to evaluate ONE of the following sink’s universality (visit the link above), then 2) Brainstorm some sure-fire “marketing copy” to sell it. A few clues (specifications) for example: “Sink is wall-hung; available from 36 to 60 inches wide; 24 inches front to back; one drain on the right; and comes in any color you want! “

Here's your chance to create a magazine advertising layout that extols the sink's beauty and universality, illustrated. Decide whether it's a residential or public-use sink (could be either), give it a savvy name, then create your marketing concept. For comparison and ideas, similar sinks may appear in upscale Canada, U. S. or other international plumbing suppliers’ media. Surf away!

If you're artsy, paste up the photographs or use line drawings to portray the sink, then add your print copy about its uses and advantages. Your slick final layout should be the size of a typical magazine page (9" x 12"). Feel free to take your glossy masterpiece to a bathroom designer (a classmate from a different group) for a critique before turning it in. Afterward, re-do your layouts based on his/her suggestions IF you want to reinforce the knowledge and shove your self-esteem up a notch!

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References

The Principles of Universal Design‚ Version 2.0 (1997) by North Carolina State University (as cited in Preiser & Ostroff ‚ 2001)

Center for Universal Design (US) Home of the Principles of Universal Design, Exemplars of Universal Design, universal design history, the Design File, Center for Universal Design Newsline, publications, and more. http://www.design.ncsu.edu/

CAST (US) Home of Bobby, the web accessibility analysis tool, Universal Design in Learning and the National Center On Accessing the General Curriculum, and eProducts. http://www.cast.org

DO-IT: Disabilities, Opportunities, Internetworking, and Technology, http://www.washington.edu/doit/

Adaptive Environments Center (US) Home of the South Boston Waterfront Project, Designing for the 21st Century Conference, Access to Public Schools, New England ADA Technical Assistance Center, universal design education and consulting, Access to Design Professions, publications and more. http://www.adaptenv.org

Accessible Electronic & Information Technology: Legal Obligations of Higher Education and Section 508, Cynthia D. Waddell, J.D., 1999, http://athenpro.org/node/54

Page 47: CCT384 – Universal Design and Access Case Studies: OXO Good Grips and Smart Design Week 8.

Next class

Next class: Case Studies: Technology Design

Readings: Follette, Mueller and Mace, Chapter 4, Case Study 4


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