+ All Categories
Home > Documents > . Trademark of Cartoon Pizza, Inc. and Sesame Workshop. Character s Setting Dialogue Events Roles...

. Trademark of Cartoon Pizza, Inc. and Sesame Workshop. Character s Setting Dialogue Events Roles...

Date post: 11-Jan-2016
Category:
Upload: drusilla-wilkins
View: 216 times
Download: 1 times
Share this document with a friend
20
. Trademark of Cartoon Pizza, Inc. and Sesame Workshop. Charact ers Setting D ialogu e Events Roles Ending
Transcript
Page 1: . Trademark of Cartoon Pizza, Inc. and Sesame Workshop. Character s Setting Dialogue Events Roles Ending.

.

Trademark of Cartoon Pizza, Inc. and Sesame Workshop.

Characters

Setting

Dialogue

Events

Roles

Ending

Page 2: . Trademark of Cartoon Pizza, Inc. and Sesame Workshop. Character s Setting Dialogue Events Roles Ending.

And then the friendly dragon defeated the evil prince, and lived happily ever after.

Not just Imagination

Page 3: . Trademark of Cartoon Pizza, Inc. and Sesame Workshop. Character s Setting Dialogue Events Roles Ending.

Children Creating Stories,And How Technology Can Help

Page 4: . Trademark of Cartoon Pizza, Inc. and Sesame Workshop. Character s Setting Dialogue Events Roles Ending.

Virtual Storytelling Environment

Tangible and Mobile Interfaces

Page 5: . Trademark of Cartoon Pizza, Inc. and Sesame Workshop. Character s Setting Dialogue Events Roles Ending.

TellTale

Image: http://tangible.media.mit.edu/project/telltale/

Record

Record

Record

Record

Record

RePlay

Con

nect

Page 6: . Trademark of Cartoon Pizza, Inc. and Sesame Workshop. Character s Setting Dialogue Events Roles Ending.

ExplorationInspirationProductionSharing

What a

pretty

butterfly!

What would happen if…

I’m going to

draw a

picture

about it. Look at this!

Page 7: . Trademark of Cartoon Pizza, Inc. and Sesame Workshop. Character s Setting Dialogue Events Roles Ending.

CognitivePhysical Social Skill

Page 8: . Trademark of Cartoon Pizza, Inc. and Sesame Workshop. Character s Setting Dialogue Events Roles Ending.

USER Tool Task

O05

Page 9: . Trademark of Cartoon Pizza, Inc. and Sesame Workshop. Character s Setting Dialogue Events Roles Ending.

Fun !Why did it take that long to figure it out?

Page 10: . Trademark of Cartoon Pizza, Inc. and Sesame Workshop. Character s Setting Dialogue Events Roles Ending.

Image: http://www.media.mit.edu/gnl/projects/storymat/

StoryMat

Squeeze to record

Replay starts automatically based on place on the mat

Page 11: . Trademark of Cartoon Pizza, Inc. and Sesame Workshop. Character s Setting Dialogue Events Roles Ending.

StoryRooms

Images: http://www.cs.umd.edu/hcil/kiddesign/storyrooms.shtml

Children create the set

Children can program the interaction

Page 12: . Trademark of Cartoon Pizza, Inc. and Sesame Workshop. Character s Setting Dialogue Events Roles Ending.
Page 13: . Trademark of Cartoon Pizza, Inc. and Sesame Workshop. Character s Setting Dialogue Events Roles Ending.

POGO WorldBeamer Cards Mumbos

Page 14: . Trademark of Cartoon Pizza, Inc. and Sesame Workshop. Character s Setting Dialogue Events Roles Ending.

Making movies motivates children

to dwell in their story andstep back to view it

Helps the cognitive juices flow

Page 15: . Trademark of Cartoon Pizza, Inc. and Sesame Workshop. Character s Setting Dialogue Events Roles Ending.

Images: http://web.media.mit.edu/~cati/portfolio/MovingPictures.html

Moving Pictures

Camera

Tokens

Tabletop

Display

Page 16: . Trademark of Cartoon Pizza, Inc. and Sesame Workshop. Character s Setting Dialogue Events Roles Ending.

Making movies is fun…

But this is foremost about telling a story.

Page 17: . Trademark of Cartoon Pizza, Inc. and Sesame Workshop. Character s Setting Dialogue Events Roles Ending.

Picture this!Uses the child’s

toys

Gestural language to control capturing and editing of video

Images: http://web.media.mit.edu/~cati/portfolio/PictureThis_research.html

Page 18: . Trademark of Cartoon Pizza, Inc. and Sesame Workshop. Character s Setting Dialogue Events Roles Ending.

My name is Sile.Nice to meet you Fred.

Nice to meet you too.What about wanna do something?

Sure let’s go explore somewhere. Like find the Peruvian treasure. Right over there!

Images: http://web.media.mit.edu/~cati/portfolio/PictureThis_research.html

Page 19: . Trademark of Cartoon Pizza, Inc. and Sesame Workshop. Character s Setting Dialogue Events Roles Ending.

What will come next?

Page 20: . Trademark of Cartoon Pizza, Inc. and Sesame Workshop. Character s Setting Dialogue Events Roles Ending.

Stock Images: http://www.freedigitalphotos.net/

Bibliography:• http://www.pinkydinkydoo.com/grownups_education.html• Phillips, L. (2000) storytelling: the seeds of children's creativity. Australian

Journal of Early Childhood.• Justine Cassell (2004) Towards a model of technology and literacy development:

Story listening systems. Journal of Applied Developmental Psychology, Volume 25, Issue 1, January–February 2004, Pages 75–105 http://dx.doi.org/10.1016/j.appdev.2003.11.003

• Mona, Leigh Guha, et al. (2007) A Theoretical Model of Children's Storytelling using Physically-Oriented Technologies (SPOT) Journal of Educational Multimedia and Hypermedia 16.4: 389-410.

• Vaucelle, Cati, and Hiroshi Ishii. (2009) Play-it-by-Eye! Collect Movies and Improvise Perspectives with Tangible Video Objects. Artificial Intelligence for Engineering Design, Analysis and Manufacturing : AI EDAM 23.3: 305-16.

• Rizzo, A., Marti, P., Decortis, F., Rutgers, J., & Thursfield, P. (2003). Building narratives experiences for children through real time media manipulation: POGO world. In Funology: From Usability to Enjoyment (Blythe, M.A., Overbeeke, K., Monk A.F., & Wright, P.C., Eds.), pp. 189-199.


Recommended