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Intelligent Agents Christian Jacob
TOC 1 Back
1 Defining Agents 2
2 How Agents Should Act 3
2.1 Mapping from Percept Sequences to Actions 5
2.2 Autonomy 6
3 Designs of Intelligent Agents 7
3.1 Architecture and Program 7
3.2 Agent Programs 9
3.3 Simple Lookup? 11
3.4 Example An Automated Taxi Driver 13
4 Types of Agents 15
4.1 Simple Reflex Agents 16
4.2 Agents that Keep Track of the World 19
4.3 Goal-Based Agents 224.4 Utility-Based Agents 24
5 Environments 26
5.1 Properties of Environments 26
5.2 Environment Programs 29
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Defining Agents Christian Jacob
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1 Defining Agents
An agent is anything that can be viewed as perceiving its environment throughsensors and acting upon that environment through effectors.
environmentagent
sensors
effectors
actions
percepts
?
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How Agents Should Act Christian Jacob
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2 How Agents Should Act
Rational Agent
A rational agent performs actions that cause the agent to be most successful,depending on a performance measure, which decides howand whento evaluatean agent.
What is rational at any given time depends on four things:
The performance measure that defines degree of success
The percept sequence, a complete history of what the agent has perceived sofar
The agents knowledge about the environment
The actions that the agent can perform
This leads to a definition of an ideal rational agent ...
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How Agents Should Act Christian Jacob
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Ideal Rational Agent
For each possible percept sequence, an ideal rational agent should do
whatever action is expected to maximize its performance measure,
on the basis of the evidence provided by the percept sequence and
whatever built-in knowledge the agent has.
Example: Crossing a busy road
Doing actions in order to obtain useful informationis an important part of rationality.
The notion of an agent is meant to be a tool for analyzing systems.
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How Agents Should Act Christian Jacob
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2.1 Mapping from Percept Sequences to Actions
Any particular agent can be described by making a table of the action it takes inresponse to each possible percept sequence.
Such a list is called a mapping from percept sequences to actions.
However, this does not mean that we have to create an explicit table with an entry forevery possible percept sequence (compare the square root example).
Percept x Action z
1.0 1.0000001.1 1.0488081.2 1.0954451.3 1.1401751.4 1.1832151.5 1.2247441.6 1.2649111.7 1.3038401.8 1.3416401.9 1.378404...
function SQRT(x)
z := 1.0 /* initial guess */
repeat until | z2 - x | < 10-15
z := z - (z2 - x) / ( 2 z )
end
returnz
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How Agents Should Act Christian Jacob
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2.2 Autonomy
Assume an agents actions are based completely on built-in knowledge.
Then it need not pay attention to its percepts.
This agent clearly lacks autonomy.
An agents behavior can be based on both its
own experience and
built-in knowledge
A system is autonomous to the extent that its behavior is determined by its ownexperience.
--> Agents should be provided with
initial knowledge (compare animal reflexes) and
the ability to learn.
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Designs of Intelligent Agents Christian Jacob
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3 Designs of Intelligent Agents
AI intends to design agent programs, functions that implement the agent mappingfrom percepts to actions.
The computing device, we assume this program to run on, is referred to as thearchitecture.
3.1 Architecture and Program
The architecture might include special-purpose hardware (camera,microphone,etc.).
The software might provide a degree of insulation between the raw computerhardware and the agent program, enabling programming at a higher level.
agent = architecture + program
What matters is not the distinction between real and artificial environments, butthe complexityof the relationship among the behavior of the agent, the perceptsequence generated by the environment, and the goals that the agent is supposedto achieve.
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Designs of Intelligent Agents Christian Jacob
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Percepts and Actions for a Selection of Agent Types
Agent Type Percepts Actions Goals Environment
Medical diagno-
sis system
Symptoms, find-
ings,
patients answers
Questions,
tests,
treatments
Healthy patient,
minimize cost
Patient,
hospital
Satellite image
analysis system
Pixels of varying
intensity,
color
Print a categoriza-
tion of scene
Correct catego-
rization
Image from
orbiting satellite
Part-picking
robot
Pixels of varying
intensity
Pick up parts and sort
into bins
Place parts in
correct bins
Conveyor belt
with parts
Refinery control-
ler
Temperature,
pressure readings
Open, close valves;
adjust temperature
Maximizing
purity, yield,
safety
Refinery
InteractiveEnglish tutor
Typed words Print exercises,suggestions,
corrections
Maximize stu-dents score on
test
Set of students
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Designs of Intelligent Agents Christian Jacob
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3.2 Agent Programs
All agents and agent programs accept percepts from an environment and generateactions.
function SKELETON-AGENT( percept) returnsaction
static: memory the agents memory of the world
memory
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Designs of Intelligent Agents Christian Jacob
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Remarks on agent programs:
Percept sequence
The agent program receives only a singlepercept as its input.
It is up to the agent to build up the percept sequence in memory.
Performance measure
The goal or performance measure is notpart of the agent program.
The performance evaluation is applied externally.
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Designs of Intelligent Agents Christian Jacob
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3.3 Simple Lookup?
A lookup table is the simplest possible way of writing an agent program.
It operates by keeping in memory its entire percept sequence, and using it to indexinto table, which contains the appropriate action for all possible percept sequences.
function TABLE-DRIVEN-AGENT( percept) returnsaction
static: percepts, a sequence, initially empty
table, a table, indexed by percept sequences, initially fully specified
append perceptto the end of percepts
action
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Designs of Intelligent Agents Christian Jacob
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Why is this TABLE-DRIVEN AGENT proposal doomed to failure?
Table size:The table needed for something as simple as an agent that can only play chesswould be about 35100 entries.
Time to build:It would take an enormous amount of time to build complete tables.
Lack of autonomy:The agent has no autonomy at all, because the calculation of best actions isentirely built-in.
If the environment changed in some unexpected way, the agent would be lost.
Lack or infeasibility of learning:Even if the agent were given a learning mechanism, so that it could have adegree of autonomy, it would take forever to learn the right value for all the table
entries.
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Designs of Intelligent Agents Christian Jacob
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3.4 Example An Automated Taxi Driver
The full driving task is extremely open-ended. There is no limit to the novel
combination of circumstances that can arise.
First, we have to think about the percepts, actions, goals and environment for thetaxi.
Agent Type Percepts Actions Goals Environment
Taxi driver Cameras,
speedometer,
GPS,
sonar,
microphone
Steer,
accelerate,
brake,
talk to passenger,
communicate with
other vehicles
Safe,
fast,
legal,
comfortable trip,
maximize profits
Roads,
other traffic,
pedestrians,
customers
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Designs of Intelligent Agents Christian Jacob
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Performance measures for the taxi driver agent:
Getting to the correct destination
Minimizing fuel consumption and wear and tear
Minimizing the trip time and/or cost
Minimizing violations of traffic laws
Minimizing disturbances to other drivers
Maximizing safety and passenger comfort
Maximizing profits
Obviously, some of these goals conflict, so there will be trade-offs involved.
Driving environments:
local roads or highways weather conditions
left or right lane driving
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Types of Agents Christian Jacob
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4 Types of Agents
We have to decide how to build a real program to implement the mapping frompercepts to action for the taxi driver agent.
Different aspects of driving suggest different types of agent programs.
We will consider four types of agent programs:
Simple reflex agents
Agents that keep track of the world
Goal-based agents
Utility-based agents
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Types of Agents Christian Jacob
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4.1 Simple Reflex Agents
Instead of constructing a lookup table for the percept-action mapping, we can
summarize portions of the table by noting certain commonly occurring input/output associations.
This can be accomplished by condition-action rules.
Example:
ifcar-in-front-is-breakingtheninitiate-braking
Humans (and animals in general) have many such connections,
some of which are learnedresponses (e.g., driving) and
some of which are innate reflexes.
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Types of Agents Christian Jacob
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Schematic diagram of a simple reflex agent
Environment
Agent
Sensors
Effectors
What the worldis like now
What action Ishould do now
Condition-action rules
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Types of Agents Christian Jacob
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A simple reflex agent
function SIMPLE-REFLEX-AGENT( percept) returnsaction
static: rules, a set of condition-action rules
state
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Types of Agents Christian Jacob
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4.2 Agents that Keep Track of the World
For determining whether a vehicle is braking one has to keep the previous frame
from the camera to detect when two red lights at the edge of the vehicle go on or offsimultaneously.
Hence, the driving agent will have to maintain some sort of internal state.
Two kinds of knowledgehave to be encoded in the agent program:
Information about how the world evolves independently of the agent.
Information about how the agents own actions will affect the world.
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Types of Agents Christian Jacob
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Schematic diagram of a reflex agent with internal state
Environment
Agent
Sensors
Effectors
What the worldis like now
What action Ishould do now
Condition-action rules
State
How the world evolves
What my actions do
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Types of Agents Christian Jacob
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A reflex agent with internal state
function REFLEX-AGENT-WITH-STATE( percept) returnsaction
static: state, a description of the current world state
rules, a set of condition-action rules
state
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Types of Agents Christian Jacob
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4.3 Goal-Based Agents
Besides a current state description the agent needs some sort of goal information,
which describes situations that are desirable.
The agent program can combine this with information about the results of possibleactions in order to choose actions that achieve the goal.
Achieving the goal may involve
a single action or
(long) sequences of actions.
The subfields of Ai devoted to finding action sequences that do achieve agentsgoals are
searching and
planning.
Goal-based agents involve consideration of the futureand is more flexibly reacting tochanges in the environment.
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Types of Agents Christian Jacob
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Schematic diagram of an agent with explicit goals
Environment
Agent
Sensors
Effectors
What the worldis like now
What action Ishould do now
Goals
State
How the world evolves
What my actions do
What it will be likeif I do action A
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Types of Agents Christian Jacob
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4.4 Utility-Based Agents
Goals alone are not really enough to generate high-quality behavior.
There might be different ways (action sequences) of achieving a specific goal.
If one world state is preferred to another, then it has higher utility for the agent.
Utility is therefore a function that maps a state onto a real number, which describesthe associated degree of happiness.
A complete specification of the utility function allows rational decisions in two kinds ofcases:
When there are conflicting goals, only some of which can be achieved, theutility function specifies the appropriate trade-off.
When there are several goals that the agent can aim for, none of which can be
achieved with certainty, utility provides a way in which the likelihood ofsuccess can be weighed up against the importance of the goals.
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Types of Agents Christian Jacob
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Schematic diagram of a complete utilty-based agent
Environment
Agent
Sensors
Effectors
What the worldis like now
What action Ishould do now
Utility
State
How the world evolves
What my actions do
What it will be likeif I do action A
How happy I willbe in such a state
E i t Ch i ti J b
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Environments Christian Jacob
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5 Environments
5.1 Properties of Environments
Accessible vs. inaccessible.
An agents sensory apparatus gives it access to the complete state of theenvironment.
An environment is effectively accessible if the sensors detect all aspects that
are relevant to the choice of action.
In an accessible environment an agent need not maintain any internal state tokeep track of the world.
Deterministic vs. nondeterministic
In a deterministic environment, the next state of the environment is completely
determined by the current state and the actions selected by the agents.An agent need not worry about uncertaintyin an accessible, deterministicenvironment.
If the environment is inaccessible, however, it may appear to the agent to benondeterministic.
Environments Christian Jacob
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Environments Christian Jacob
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Episodic vs. nonepisodic
In an episodic environment, the agents experience is divided into episodes.Each episode consists of the agent perceiving and the acting.
Subsequent episodes do not depend on what actions occur in previousepisodes.
In episodic environments the agent does not have to think ahead.
Static vs. dynamic
A dynamic environment can change while an agent is deliberating.
In static environments, an agent need not keep looking at the world while it isdeciding on an action, nor need it worry about the passage of time.
An environment is called semidynamic if it does not change with the passageof time but the agents performance score does.
Discrete vs. continuous
If there are a limited number of distinct, clearly defined percepts and actions wesay that the environment is discrete. Chess is discrete. Taxi driving iscontinuous.
Environments Christian Jacob
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Environments Christian Jacob
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Examples of Environments and their Characteristics
Environment Accessible Deterministic Episodic Static Discrete
Chess with a clock
Chess without a clock
Poker
Backgammon
Taxi driving
Medical diagnosis systemImage-analysis system
Part-picking robot
Refinery controller
Interactive English tutor
Yes
Yes
No
Yes
No
NoYes
No
No
No
Yes
Yes
No
No
No
NoYes
No
No
No
No
No
No
No
No
NoYes
Yes
No
No
Semi
Yes
Yes
Yes
No
NoSemi
No
No
No
Yes
Yes
Yes
Yes
No
NoNo
No
No
Yes
Environments Christian Jacob
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Environments Christian Jacob
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5.2 Environment Programs
A generic environment program illustrates the basic relationship between agents and
environments.
procedure RUN-ENVIRONMENT( state, UPDATE-FN, agents, termination)
inputs: state the initial state of the environmentUPDATE-FN function to modify the environmentagents a set of agents
termination a predicate to test when we are done
repeatfor eachagentinagentsdo
PERCEPT[ agent]
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Environment Simulator Keeping Track of Agent Performances
procedure RUN-EVAL-ENVIRONMENT( state, UPDATE-FN, agents, termination,
PERFORMANCE-FN) returnsscores
local variables: scores a vector the same size as agents, all 0
repeatfor eachagentinagentsdo
PERCEPT[ agent]