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1 Chapter 17 Applets and Multimedia
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Page 1: 1 Chapter 17 Applets and Multimedia. 2 Motivations F When browsing the Web – you frequently see the graphical user interface –animation developed using.

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Chapter 17 Applets and Multimedia

Page 2: 1 Chapter 17 Applets and Multimedia. 2 Motivations F When browsing the Web – you frequently see the graphical user interface –animation developed using.

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Motivations When browsing the Web

– you frequently see the graphical user interface– animation developed using Java.

Programs are called Java applets Suppose you want to develop a Java applet for the Sudoku game, as shown in Figure 17.1. How do you write this program?

SudokuSudoku

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Objectives To explain how the Web browser controls and executes applets

(§17.2). To describe the init, start, stop, and destroy methods in the Applet

class (§§17.2.1-17.2.4). To develop Swing applets using the JApplet class (§17.3). To know how to embed applets in Web pages (§17.4). To run applets from the appletviewer and from Web browsers

(§§17.4.1-17.4.2). To write a Java program that can run as both an application and an

applet (§17.5). To pass string values to applets from HTML (§17.6). To locate resource (images and audio) using the URL class

(§17.9). To play audio in any Java program (§17.10).

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Applet Classpublic class MyApplet extends java.applet.Applet { ... /** The no-arg constructor is called by the browser when the Web page containing this applet is initially loaded, or reloaded */ public MyApplet() { ... }  /** Called by the browser after the applet is loaded */ public void init() { ... }  /** Called by the browser after the init() method, or every time the Web page is visited */ public void start() { ... }  /** Called by the browser when the page containing this applet becomes inactive */ public void stop() { ... }  /** Called by the browser when the Web browser exits */ public void destroy() { ... }  /** Other methods if necessary... */}

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Applet ClassWhen the applet is loaded

– Web browser creates an instance of the applet – Invokes the applet’s no-arg constructor– Browser uses following methods to control the applet :

init, start, stop, destroy By default –

– these methods do nothing

– To perform specific functions, they need to be modified in the user's applet so that the browser can call your code properly

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Browser Calling Applet Methods

Browser invokes start()

Destroyed

Browser invokes destroy()

Browser invokes stop()

Loaded

Initialized

Browser invokes init()

Started Stopped

Created

Browser creates the applet

JVM loads the applet class

Browser invokes stop()

Browser invokes start()

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init() Methodinit() is Invoked –

– when the applet is first loaded

– again if the applet is reloadedA subclass of Applet should override this method

– if the subclass has an initialization to perform– functions usually implemented in this method include

creating new threads loading images setting up user-interface components getting string parameter values from the <applet> tag in the

HTML page

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start() MethodInvoked after the init() method is executedcalled whenever the applet becomes active again after a period of inactivity

– when the user returns to the page containing the applet after surfing other Web pages

– A subclass of Applet overrides this method if it has any operation that needs to be performed whenever the Web page containing the applet is

visited An applet with animation, for example, might use the

start method to resume animation.

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stop() Method opposite of the start() method called when the user moves back to the page containing the applet stop() method is invoked when user moves off the pageA subclass of Applet overrides this method

– if it has any operation that needs to be performed each time the Web page containing the applet is no longer visible

– When the user leaves the page, any threads the applet has started but not completed will continue to run

– You should override the stop method to suspend the running threads so that the applet does not take up system resources when it is inactive.

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destroy() MethodInvoked when the browser exits normally to inform the applet that it is no longer needed it should release any resources it has allocatedA subclass of Applet overrides this method

– if it has any operation that needs to be performed before it is destroyed

– Usually, you won't need to override this method unless you wish to release specific resources

such as threads that the applet created

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JApplet ClassApplet class is –

– an AWT class – is not designed to work with Swing components– To use Swing components in Java applets– it is necessary to create a Java applet that extends

javax.swing.JApplet– which is a subclass of java.applet.Applet– JApplet –

inherits all the methods from the Applet class In addition, it provides support for laying out Swing

components

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First Simple Applet

// WelcomeApplet.java: Applet for displaying a messageimport javax.swing.*;public class WelcomeApplet extends JApplet { /** Initialize the applet */ public WelcomeApplet() { add(new JLabel("Welcome to Java", JLabel.CENTER)); }}

// WelcomeApplet.java: Applet for displaying a messageimport javax.swing.*;public class WelcomeApplet extends JApplet { /** Initialize the applet */ public void init() { add(new JLabel("Welcome to Java", JLabel.CENTER)); }}

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First Simple Applet<html>

<head>

<title>Welcome Java Applet</title>

</head>

<body>

<applet

code = "WelcomeApplet.class"

width = 350

height = 200>

</applet>

</body>

</html>

WelcomeAppletWelcomeApplet Run Applet ViewerRun Applet Viewer

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Example: Using Applets

Objective: Compute Loans. The applet enables the user to enter the annual interest rate, the number of years, and the loan amount. Click the Compute Loan button, and the applet displays the monthly payment and the total payment.

LoanAppletLoanApplet Run Applet ViewerRun Applet Viewer

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Writing Applets Always extend the

– JApplet class, which is a subclass of Applet for Swing components.

Override –– init(), start(),

– stop(), destroy() if necessary

– By default, these methods are empty

Add your own methods and data if necessary

Applets are always embedded in an HTML file

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<applet> HTML Tag<applet code=classfilename.class width=applet_viewing_width_in_pixels height=applet_viewing_height_in_pixels [archive=archivefile] [codebase=applet_url] [vspace=vertical_margin] [hspace=horizontal_margin] [align=applet_alignment] [alt=alternative_text]><param name=param_name1 value=param_value1></applet>

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Passing Parameters to Applets<applet code = "DisplayMessage.class" width = 200 height = 50><param name=MESSAGE value="Welcome to Java"> <param name=X value=20> <param name=Y value=20>alt="You must have a Java-enabled browser to view the applet"</applet>

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Passing Parameters to Java AppletsObjective:

– Display a message at a specified location– message and the location (x, y) are obtained from the

HTML source.

Run Applet ViewerRun Applet ViewerDisplayMessageDisplayMessage

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Applications vs. Applets Similarities

– JFrame and JApplet both are subclasses of the Container class– all the user interface components, layout managers, and event-

handling features are the same for both classes.

Differences– Applications are invoked from the static main method by the Java

interpreter

– Applets are run by the Web browser

– Web browser creates an instance of the applet using the applet’s no-arg constructor

– controls and executes the applet through the init, start, stop, and destroy methods.

– Applets have security restrictions

– Web browser creates graphical environment for applets, GUI applications are placed in a frame.

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Security Restrictions on Applets Applets are not allowed to read from, or write to,

the file system of the computer viewing the applets.

Applets are not allowed to run any programs on the browser’s computer.

Applets are not allowed to establish connections between the user’s computer and another computer except with the server where the applets are stored.

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Conversions Between Applications and Applets

Conversions between applications and applets are simple and easy.

You can always convert an applet into an application.

You can convert an application to an applet as long as security restrictions are not violated.

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Example: Running a Program as an Applet and as an Application

Objective: Modify MessageApplet to enable it to run both as an applet and as an application.

Run as ApplicationRun as Application Run as AppletRun as Applet

DisplayMessageAppDisplayMessageApp

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Case Study: TicTacToe

Cell

-token: char

+getToken():char

+setToken(token: char): void

#paintComponent(g: Graphics): void

+mouseClicked(e: MouseEvent): void

JPanel -char token +getToken +setToken +paintComponet +mouseClicked

Token used in the cell (default: ' ').

Returns the token in the cell.

Sets a new token in the cell.

Paints the token in the cell.

Handles a mouse click on the cell.

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Case Study: TicTacToe

Run as AppletRun as AppletTicTacToeTicTacToe Run as ApplicationRun as Application

1

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TicTacToe

-whoseTurn: char

-cell: Cell[][]

-jlblStatus: JLabel

+TicTacToe()

+isFull(): boolean

+isWon(token: char): boolean

JApplet -char token +getToken +setToken +paintComponet +mouseClicked

Cell -char token +getToken +setToken +paintComponet +mouseClicked

Indicates which player has the turn, initially 'X'.

A 3 by 3, two dimensional array for cells.

A label to display game status.

Constructs the TicTacToe user interface.

Returns true if all cells are filled.

Returns true if a player with the specified token has won.

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Objective: Write an applet that displays a ball bouncing in a panel. Use two buttons to suspend and resume the movement and use a scroll bar to control the bouncing speed.

Case Study: Bouncing Ball

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Case Study: Bouncing Ball, cont.

BallBall BallControlBallControl BounceBallAppBounceBallApp RunRun

BounceBallApp +BounceBallApp() +main(args: String[]): void

JApplet -char token +getToken +setToken +paintComponet +mouseClicked

BallControl -ball: Ball -jsbDelay: JScrollBar -jbtResume: JButton -jbtSuspend: JButton +BallControl()

JPanel -char token +getToken +setToken +paintComponet +mouseClicked

Ball -x: int -y: int -dx: int -dy: int -radius: int -delay: int -timer: Timer +Ball() +suspend(): void +resume(): void +setDelay(delay: int): void

JPanel -char token +getToken +setToken +paintComponet +mouseClicked

1 1 1 1

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Locating Resource from AppletsDue to security restrictions, applets cannot access local filesHow can an applet load resource files for image and audio?

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use ImageIcon class to create an icon from an image file setIcon method or constructor to place the image in a GUI component

– such as a button and a label– Following statements create an ImageIcon and set it on an JLabel object jlbl

 ImageIcon imageIcon = new ImageIcon("c:\\book\\image\\us.gif");jlbl.setIcon(imageIcon);

  Approach suffers a problem File location is fixed since it uses the absolute file path on Window Program cannot run on other platforms and cannot run as applet

Creating ImageIcon Using Absolute File Names

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Assume image/us.gif is under the class directory Problem can be circumvented by using a relative path as follows:  

ImageIcon imageIcon = new ImageIcon("image/us.gif");jlbl.setIcon(imageIcon);

 This works fine with Java applications on all platforms does not work with Java applets because applets cannot load local filesTo make it to work with both applications and applets, you need to locate the file using the URL class

Creating ImageIcon Using Relative File Names

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Locating Resource Using the URL Class java.net.URL class can be used to identify files –

– image, audio, text, etc, on the Internet– A URL (Uniform Resource Locator) –

a pointer to a “resource” on the World Wide Web on a local machine or a remote host

A resource can be something as simple as a file or a directory

– An URL for a file can also be accessed by class code in a way that is independent of the location of the file as long as the file is located in the class directory

– Recall that the class directory is where the class (i.e., the .class file) is stored

– For example, all the classes in this book are stored in c:\book. So the class directory is c:\book

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Creating a URL from a Class Reference getClass () Method—

– when a class is loaded, the JVM creates a meta-object for the class, which can be obtained using

java.lang.Class metaObject = this.getClass();

Class class provides access to useful information about the class, such as – data fields, – constructors, – Methods– It also contains the getResource(filename) method,

which can be used to obtain the URL of a given file name in the class directory

To obtain the URL of a file in the class directory, use

URL url = metaObject.getResource(filename);

suppose class directory is c:\book, following statements create a URL for c:\book\image\us.gif.

Class metaObject = this.getClass();URL url = metaObject.getResource("image/us.gif");

You can now create an ImageIcon using

ImageIcon imageIcon = new ImageIcon(url);

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Displaying Image

Write a program that displays an image from /image/us.gif in the class directory on a panel.

DisplayImageWithURLDisplayImageWithURL RunRun

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Creating AudioClip from an Audio File To play an audio file in an applet –

– first create an audio clip object for the audio file– audio clip is created once and can be played repeatedly without reloading the

file– To create an audio clip, use the static method newAudioClip() in the

java.applet.Applet class:

– AudioClip audioClip = Applet.newAudioClip(url);Audio was originally used with Java appletsFor this reason, the AudioClip interface is in the java.applet package The following statements, create an AudioClip for the beep.au audio file in the same directory with the class you are running.

• • Class class = this.getClass();• URL url = class.getResource("beep.au");• AudioClip audioClip = Applet.newAudioClip(url);

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Playing Audio

To manipulate a sound for an audio clip, use the play(), loop(), and stop() methods in java.applet.AudioClip.

DisplayImagePlayAudioDisplayImagePlayAudio RunRun

«interface»

java.applet.AudioClip

+play()

+loop()

+stop()

Starts playing this audio clip. Each time this method is called, the clip is restarted from the beginning.

Plays the clip repeatedly.

Stops playing the clip.

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Multimedia Animation

ImageAudioAnimationImageAudioAnimation Run as an ApplicationRun as an Application

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Packaging and Deploying Java Projects

What is JAR?– Java archive file can be used to group all the project files in a

compressed file for deployment. – Java archive file format (JAR) is based on the popular ZIP file

format– This single file can be deployed on an end-user’s machine as an

application– It also can be downloaded to a browser in a single HTTP

transaction, rather than opening a new connection for each piece

– This greatly simplifies application deployment and improves the speed with which an applet can be loaded onto a web page and begin functioning.

Companion Website

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Creating JAR You can use the JDK jar command to create an archive file Following command creates an archive file named TicTacToe.jar for classes TicTacToe.class and TicTacToe$Cell.class

jar -cf TicTacToe.jar TicTacToe.class TicTacToe$Cell.class

-c option –– is for creating a new archive file

-f option –– specifies the archive file’s name

Companion Website

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Viewing the Contents of a JAR FileYou can view the contents of a .jar file using WinZip.

Companion Website

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Manifest File• Created with the path name meta-inf\.• Special file that contains information about the files packaged in a JAR file• manifest file in TicTacToe.jar contains the following information:

• Manifest-Version: 1.0•  • Name: TicTacToe.class• Java-Bean: True•  • Name: TioTacToe$Cell.class• Java-Bean: True

•You can modify the information contained in the manifest file to enable the JAR file to be used for a variety of purposes• Can add information to specify a main class to run an application using the .jar file.

Companion Website

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Running Archived Projects Standalonemanifest file must have an entry to contain the main classTo run TicTacToe

insert the following two lines in the manifest file:

Main-Class: TicTacToeSealed: true

Run the .jar file using the java command from the directory that contains TicTacToe.jar,

 java -jar TicTacToe.jar

TIP: You can write an installation procedure that creates the necessary directories and subdirectories on the end-user’s computer

The installation can also create an icon that the end-user can double-click on to start the program

For information on creating Windows desktop icon, please see www.prenhall.com/liang/intro5e.html.

Companion Website

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Running Archived Projects As AppletTo run TicTacToe as an applet, modify the <APPLET>

tag in the HTML file to include an ARCHIVE attributeThe ARCHIVE attribute specifies the archive file in

which the applet is containedHTML file for running TicTacToe can be modified as

shown below: 

<APPLET CODE = "TicTacToe.class" ARCHIVE = "TicTacToe.jar" WIDTH = 400 HEIGHT = 300 HSPACE = 0 VSPACE = 0 ALIGN = Middle></APPLET>

Companion Website


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