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Contents#1#2#3#4#5#6#7#8#9
#10
focal pointscost cutting palette
legibility vs readabilityexperimentation is the key
leading is importanthand rendered design
monochrome design
breaking the grid
typographer
simple ideas
Focal points are a major considera-
tion when creating designs, especially
ones that are supposed to communi-
cate something very clearly.
The focal points are where the eye
is drawn to immediately, usually the
middle of the page or largest/boldest
piece on the page.
These two images represent exactly
where the focal points are. Red
as the main immediate ones, and
cooling to blue to the areas which
are looked at afterwards, usually the
bottom corners.
In website design, the important
articles are strategically placed to
where the eye subconsciously goes
to straight away, usually the centre
and top centre of the page,.
1 || #1 Focal Points ||
A cost cutting palette is ideal for a graphic designer. Printing in full
colour is expensive so learning to design with a limited palette is an
easy way to save money, and also helps think of more ways to make
the desgin stand out and more dynamic instead of trying to make it
stand out by being in full colour.
Two or three colours and stock usually make design which is bold
and memorable because it’s so clear and so bold. It also helps get
the message across in a very easy, simple way because there’s only
so many colours, tones and opacities that can be used.
3
#2|| #2 Cost Cutting Palette ||
The images
show two ways
in which low
colour palettes
can be exce-
cuted. They also
show how ef-
fective a simple
idea can be, as
well as how a
more complex
design can work
in a low colour
palette. Low col-
our palettes can
also work better
than a full colour
image as there is
bigger con-
trasts between
colours.
4
Legibility.Capability of be-ing able to read and distringush the characters on a page with-out them being displayed in thei simplest form.
5 || #3 Legibility Vs Readability ||
Readability.The quality of written language that makes it easy to read and understand. Readability is pri-marily down to leading, kerning and font choice and size.
6
#3
Experimentation is key to successful
graphic design. Without experimen-
tation a designer can not grow and
learn new skills, and is just stuck
doing the same thing over and over
again.
Experimentation can be as little as
changing a typeface to changing the
colour of lines in a piece, to larger
changes like trying something com-
pletely different and opposite to the
usual and comfortable aesthetic.
It never has to be a huge change
which is noticeable, but if the design-
er knows it is there and learns from
it then it is successful. Experimenta-
tion also never needs to be a good
outcome, it just means the designer
has tried something new and in
uncomfortable territory.
8
Leading directly affects the readability of written pieces of work.
It is the distance between each line in the written piece. If the
spacing between each line is too little then the reader is going
to have a hard time trying to read the sentences straight. If the
lines are closer the readers eye will automatically jump from line
to line, quickly tiring the eye and making the whole piece hard to
read in general.
The same can be said for when the leading is too big, it also tires
the eye as it has to look down a greater amount to get to the
next section. If the leading is too large or too small the viewer
might not even bother to read the majority of it because of how
it tires the eye easily.
Usually the ideal leading is the font size multiplied by 1.2. It is also
dependent on the font used, font size, and size of the text box.
10
#5
Not all designs have to be
so clean cut and perfect
to make them the desired
outcome and give the
correct message. Some-
times the best way to put
a message across is to use
hand rendered work.
Hand rendered work adds
a personal touch to a de-
sign and gives individuality
and quirkiness.
It also is sometimes
considered to be more
interactive for a viewer as
they engage more because
it’s not perfectly digitised.
11
#6
|| #6 Hand Rendered Design ||
�� Breaking the grid set is
something designers need
to be careful about. Usually
sticking to the grid does
create the best possible
outcome as everything
is balanced and works in
harmony together.
However sometimes, given
the right circumstances and
concept, breaking the grid
is necessary and makes the
design a lot more diverse
and work a lot better as a
visual piece.
Post modernists like Caron
or Brody were all about
breaking the grid, the rules
and doing whatever they
wanted to create the visual
outcome they wanted.
13 || #7 Breaking The Grid ||
��
Breaking the grid
can be as simple
as moving a line
of text from it’s
original place, or
twisting it so it’s
not in line with
everything. Basic
things like that
are what start
explorations
into the grid and
how it can be
broken success-
fully and still be
visually inter-
esting to look
at, not a mess
which doesn’t
put across the
message.
14
#7
Grapihc design is all about communicating a message in the simplest and most under-
standable way. In this sense, it’s only logic to make the ideas for a concept simple and to
the point. Overcomplicating an idea or concept will limit your designing, whereas using
a simple idea can be built upon and turned into a strong concept. Some of the most
memorable pieces of design are those that use one simple idea, especially in Branding &
Identity, logo’s for companies.
15
#8
|| #8 Simple Ideas ||
#9
Design doesn’t always need colour to make it memorable or give an im-pact. Some of the most iconic designs are in monochrome design.When designing, colour is just anoth-er thing to take into consideration, and sometimes it take a lot of time to get that just right. Designing in black and white takes away the problems which arise when working in colour, like trying to get the whole design to work in balance and harmony.Working in monchrome does not make you a bad designer, it makes ]SY�E�HIWMKRIV�[LS�MW�GSR½HIRX�MR�the design and doesn’t rely on colour to help get the intended message across.
18
Just because you create a typeface, or
work with one, it doesn’t make you a
typographer.
Traditionally a typographer is
someone who was a specialised
knowledge in type, type setting and
creating type. Staying in that sense,
laying a bit of type over an image or
manipulating a typeface and calling
yourself a typographer is completely
wrong.
To be a typographer you have to
know the ins and outs of type and
typefaces, be able to create typefaces
which are individual, clean cut and
have a lot of work put into it.
19 || #10 Typographer ||