Date post: | 19-Dec-2015 |
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WELCOME TOINTERACTION
DESIGN:GRAPHICAL
INTERFACES, 6pSus Lundgren
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What’s it all about?• To understand, value, select, present and
explain information in a way that suits a certain user group
• To adapt an interface as well as the input and output to it, to a given situation and user group
• To create interfaces that are dynamic and yet easy to interact with
See clearer requirements for each project!
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What’s it all about?
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It’s NOT about• Creating good-looking surfaces
– Looks is a bonus but consideration is a necessity
• Creating full-working prototypes
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Stuff you’ll like:• You will learn a lot
– From the lectures
– From your fellow group members
– Through practical work
• There’s no ”tenta”
• You’ll have fun!
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Stuff You’ll dislike• You might think that the
demands/specifications on how to succeed with a project are unclear– It’s hard to make them clearer
• Your group might not work very well
• Your computer/the studio computers won’t work or don’t have the programs you prefer installed
• It may take some time until you get a working mail address – I will communicate with you via the web
page
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Welcome!• This course has two regular lecturers
– Sus Lundgren, [email protected]
– Staffan Björk, [email protected]
• The course runs from today, 30/8, to 22/10 (last lecture 13/10)
• We will meet– Mondays 10.00 - 12.00 and 13.00 – 15.00
– Wednesdays 10.00 - 12.00 and 13.00 - 16.00
• Mandatory parts are– To take part in all projects and exercises
– To be present at project presentations
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course contents• Lectures
• Exercises
• Projects– Two projects performed in groups
– Two projects performed individually
• Grades will be based on the outcome of the projects
No examination (”tenta”)
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Contents: Lectures• The lectures cover the following subjects:
– Group dynamics (mini)
– What is information? (mini)
– Information visualization I & II (by Staffan Björk)
– Traditional graphical interfaces (by Staffan Björk)
– New ways to input & output data
– How to write a paper (by Staffan Björk)
– Non-traditional graphical interfaces I & II
– On web design and the life as a consultant
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Contents: Exercises• Exercises are performed in groups
– Taking part is mandatory
• There are six exercises, most of them concerned with understanding, analyzing and presenting information– Astronomical illustrations
– Making an info card
– Presenting statistics / “programming”
– Drawing icons
– Adapting information
– Web design: crash course (non-mandatory)
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Contents: Projects• Individual project I: Web portfolio
• Individual project II: Paper
• Group project I: Information visualization
• Group project II: Non-traditional graphical interfaces
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On grading• Each project is worth 25 points
– These 25 points are divided between the different parts of the project
• Thus, in total 100 points can be earned
• The points earned give the grade:– 40 - 59 = 3 (CTH)
– 60 - 79 = 4 (CTH)
– 80 - 100 = 5 (CTH)
– 40 - 74 = G (GU)
– 75 – 100 = VG (GU)
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To get good marks• You have to articulate your design process
• You have to attest your design decisions
• You have to analyze and discuss your design and the implications of your design decisions.
I am not a mind reader :)
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Example• We used brainstorming to get an idea, and
we came up with a really cool lamp.
• We decided to use a red light bulb since red is said to be an energetic color.
• It turned out that the red light bulb gave the lamp and hence the room a sort of pornographic and gloomy touch that was clearly not suitable for the elderly users. In retrospect we should have used a light bulb of normal color, or perhaps a lightly yellow one to create a cozy atmosphere.
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Thus…• If you do something that is crap but explain
– how you did it
– why the design choices seemed to be a good idea at the time
– why it went wrong
– what should have been done differently and how
• …it is still possible, (but quite hard!) to get a 5 grade.
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Thus…• If you do something brilliant, but do NOT
explain how and why you cannot get a 5 grade. – How am I supposed to know if you are
really good or just plain lucky?
Don’t be afraid to fail
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On Myself• Advantages
– Has worked as an IT-consultant for 5 years
lots of practical ´”real life” knowledge
– Has experienced all ”editions” of this course
• Drawbacks– Not very up-to-date when it comes to the
latest academical findings in HCI
• Hang-ups– Gets annoyed with people who come late or
miss deadlines without a very good excuse
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What about you?• Name
• E-mail address
• Education
• Work experience
• What’s your most prominent role: rank the following:– Programmer
– Graphical designer
– Project leader
– Writer
• Illustrate yourself!