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1989...PlayStation network XboX live mobile and tablet StoreS main Social networkS REVENUES TREND...

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FINANCIAL PRESENTATION OCTOBER 2018
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Page 1: 1989...PlayStation network XboX live mobile and tablet StoreS main Social networkS REVENUES TREND RETAIL VS DIGITAL CHANNELS 100% 90% 80% 70% 60% 50% …

FINANCIAL PRESENTATION OCTOBER 2018

Page 2: 1989...PlayStation network XboX live mobile and tablet StoreS main Social networkS REVENUES TREND RETAIL VS DIGITAL CHANNELS 100% 90% 80% 70% 60% 50% …

2OCTOBER 2018

1989

FOUNDATION

2000

MILAN STOCK EXCHANGE

2007

RETAIL PUBLISHING

2012

DIGITAL PUBLISHING

2013

MOBILE PUBLISHING

2015 2017

MOBILE AND CONSOLE DEVELOPERS ACQUISITION

OUR MILESTONES

M O B I L E

2

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3OCTOBER 2018

MARKET VALUE CHAIN

RETAIL

DEVELOPER PUBLISHER CONSOLE MANUFACTURERS DISTRIBUTORS RETAILERS END CONSUMERS

DIGITAL

Digital Bros Group

DEVELOPER PUBLISHER MARKETPLACE END CONSUMERS

Page 4: 1989...PlayStation network XboX live mobile and tablet StoreS main Social networkS REVENUES TREND RETAIL VS DIGITAL CHANNELS 100% 90% 80% 70% 60% 50% …

4

WE DEVELOP, PUBLISH AND MARKET MULTICHANNEL VIDEOGAMES

Retail distRibution (chains and stoRes – global distRibution netwoRk)

digital download (digital maRketplaces, mobile and tablet stoRe, social platfoRms)

PRODUCTION

PUBLISHING

DISTRIBUTION

dR studios kunos simulazioni

ovosonico

ips scouting and selection

pRoduction monitoRing

maRketing

commeRcialization

Page 5: 1989...PlayStation network XboX live mobile and tablet StoreS main Social networkS REVENUES TREND RETAIL VS DIGITAL CHANNELS 100% 90% 80% 70% 60% 50% …

5OCTOBER 2018 5OCTOBER 2018

PREMIUM AND FREE TO PLAY

acquisition of contents exploitation Rights fRom developeRs (ip owneRship, long teRms agReement, thiRd paRty)

distRibution of the videogames thRough tRaditional inteRnational sales netwoRk and via digital maRketplaces (steam, sony playstation netwoRk and micRosoft xbox live)

THE GROUP OPERATES GLOBALLY IN THE PREMIUM AND FREE TO PLAY GAMES UNDER 505 GAMES BRAND

PREMIUM GAMES

development and publishing of videogames available to the public fRee of chaRge on the main digital channels (console maRketplaces, mobile and social platfoRms)

in app puRchases aRe the main Revenue stReam

continuous development and impRovements afteR the launch to maintain games always fun

FREE TO PLAY

PRODUCTS

Page 6: 1989...PlayStation network XboX live mobile and tablet StoreS main Social networkS REVENUES TREND RETAIL VS DIGITAL CHANNELS 100% 90% 80% 70% 60% 50% …

6OCTOBER 2018

DIGITAL AND RETAIL

retaildigital

DIGITAL DISTRIBUTION

RETAIL DISTRIBUTION

online maRketplaces : main chains and stoRes

game app download :

global distRibution netwoRk

online social platfoRms:

SteamPlayStation networkXboX live

mobile and tablet StoreS

main Social networkS

REVENUES TREND RETAIL VS DIGITAL

CHANNELS

100%

90%

80%

70%

60%

50%

40%

30%

20%

10%

0%2012

ACT2013

ACT2014

ACT2015

ACT2016

ACT2017

ACT2018

ACT2019BUDGET

98%

2%14%

72%

40%

49%42%

47%

58%86%

28%

60%

51%58%

53%

42%

Page 7: 1989...PlayStation network XboX live mobile and tablet StoreS main Social networkS REVENUES TREND RETAIL VS DIGITAL CHANNELS 100% 90% 80% 70% 60% 50% …

7OCTOBER 2018

Digital Bros Group

Distribution

WORLDWIDE PRESENCE

HEADQUARTERS: MILAN180* PEOPLE WORLDWIDE

Page 8: 1989...PlayStation network XboX live mobile and tablet StoreS main Social networkS REVENUES TREND RETAIL VS DIGITAL CHANNELS 100% 90% 80% 70% 60% 50% …

8OCTOBER 20188

NEW RELEASES& INVESTMENTS1

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999OCTOBER 2018 - NEW RELEASES & INVESTMENTS

PLANNED INVESTMENTS

ouR successful pRoducts geneRated cash

we enteRed into the laRgest investment plan thRough stRategic acquisitions and bRand new publishing deals

to invest foR gRowth

IPs ownedlarge publish ing deals

Page 10: 1989...PlayStation network XboX live mobile and tablet StoreS main Social networkS REVENUES TREND RETAIL VS DIGITAL CHANNELS 100% 90% 80% 70% 60% 50% …

101010OCTOBER 2018 - NEW RELEASES & INVESTMENTS

IP PORTFOLIO OCTOBER2018

OWNED IPTHIRD

PARTY PARTNERSHIPSLONG TERM

AGREEMENTS

Page 11: 1989...PlayStation network XboX live mobile and tablet StoreS main Social networkS REVENUES TREND RETAIL VS DIGITAL CHANNELS 100% 90% 80% 70% 60% 50% …

111111OCTOBER 2018 - NEW RELEASES & INVESTMENTS

2019 2020 2021

SIGNIFICANT RELEASES FOR PREMIUM AND FREE TO PLAY

PREMIUM DIGITAL & RETAIL

FREE TO PLAY CONSOLE AND MOBILE

TBA

Page 12: 1989...PlayStation network XboX live mobile and tablet StoreS main Social networkS REVENUES TREND RETAIL VS DIGITAL CHANNELS 100% 90% 80% 70% 60% 50% …

121212OCTOBER 2018 - NEW RELEASES & INVESTMENTS

OVERKILL’S THE WALKING DEAD

smash hit comic seRies and tv show (peaks of moRe than 16m vieweRs peR episode on aveRage)

all-new walking dead stoRylines wRitten by oRiginal authoR RobeRt kiRkman

naRRative-dRiven co-opeRative 1st peRson shooteR

developed by staRbReeze (payday2) oveRkills is an all new custom built game engine

exclusive woRldwide publishing Rights to fully licensed console game with oveRall investment of sek 300-350 million estimated

RELEASE DATE PC: NOVEMBER 6TH 2018RELEASE DATE CONSOLE: FEBRUARY 6TH 2019IN US AND FEBRUARY 8TH 2019 IN EUROPE

Page 13: 1989...PlayStation network XboX live mobile and tablet StoreS main Social networkS REVENUES TREND RETAIL VS DIGITAL CHANNELS 100% 90% 80% 70% 60% 50% …

131313OCTOBER 2018 - NEW RELEASES & INVESTMENTS

cinematic thiRd peRson action game built on Remedy’s pRopRietaRy noRthlight® technology

developed by Remedy enteRtainment, developeR of aaa video games (max payne, alan wake and quantum bReak)

exclusive woRldwide publishing Rights foR 505 games

expected Release date to be announced foR playstation4, xbox one and pc, acRoss both digital and Retail veRsions

CONTROL

THE TOTAL INVESTMENT IN THE GAME IS EURO 10.95 MILLION

Page 14: 1989...PlayStation network XboX live mobile and tablet StoreS main Social networkS REVENUES TREND RETAIL VS DIGITAL CHANNELS 100% 90% 80% 70% 60% 50% …

141414OCTOBER 2018 - NEW RELEASES & INVESTMENTS

the latest cReation of koJi igaRashi, the foRmeR seRies pRoduceR of castelvania fRanchise

the spiRitual successoR of the beloved castlevania seRies which has been a top selleR game in the last two decades

the second laRgest videogame cRowdfunding kickstaRteR campaign in 2015 which has Raised 5.5 usd millions to date fRom 65k backeRs

the game will be available foR ps4, xbox one, psvita, wii u, pc windows, linux and osx in the second half of fy2019

BLOODSTAINED

THE GROUP EXPECTS TO GENERATE LIFETIME REVENUES FROM THE VIDEOGAMES OF AT LEAST EURO 30 MILLION

Page 15: 1989...PlayStation network XboX live mobile and tablet StoreS main Social networkS REVENUES TREND RETAIL VS DIGITAL CHANNELS 100% 90% 80% 70% 60% 50% …

151515OCTOBER 2018 - NEW RELEASES & INVESTMENTS

new episode assetto coRsa competizione: official game of the blancpain gt seRies in eaRly access on steam on 12th septembeR 2018

3 yeaRs paRtneRship with blancpain competition

fully licensed gt caRs fRom top manufactuReR: feRRaRi, lamboRghini, mclaRen

unique selling points of the game:

ASSETTO CORSA

ASSETTO CORSA IS THE #1RACING SIMULATOR - 3.4 MILLION COPIES AND EURO 29 MILLION OF REVENUES

extraordinary level of simulation quality

accurate circuits with laser scan technology

outstanding level of details with the new unreal engine 4

Page 16: 1989...PlayStation network XboX live mobile and tablet StoreS main Social networkS REVENUES TREND RETAIL VS DIGITAL CHANNELS 100% 90% 80% 70% 60% 50% …

161616OCTOBER 2018 - NEW RELEASES & INVESTMENTS

the mech genRe is a viable maRket oppoRtunity with a laRge population of gameRs and a low numbeR of games

taking the successful ‘mech’ genRe & layeRing it with stRong f2p systems immeRsive pve elements that will appeal to the mech playeR base: collect, build and customize youR mech

the hawken actual pRoduction is moRe than a sequel:

HAWKEN

new game design

objective-based pve to maximize revenues without being ‘pay-to-win’ & to create sustainable longterm product growth

enhanced mech customization system for deeper monetization streamsmech differentiation to drive product KPIs

UNDER CURRENT DEVELOPMENTSOFT LAUNCH DURING FY2019

Page 17: 1989...PlayStation network XboX live mobile and tablet StoreS main Social networkS REVENUES TREND RETAIL VS DIGITAL CHANNELS 100% 90% 80% 70% 60% 50% …

17OCTOBER 201817

FINANCIALS2

Page 18: 1989...PlayStation network XboX live mobile and tablet StoreS main Social networkS REVENUES TREND RETAIL VS DIGITAL CHANNELS 100% 90% 80% 70% 60% 50% …

181818OCTOBER 2018 - FINANCIALS

SOURCE NEWZOO GLOBAL MARKET REPORT, APRIL 2018 UPDATE

MARKET SIZETHE WORLDWIDE GAMES MARKET WILL REACH $180.1 BILLION BY 2021

40% 46%51%

54% 57%59%

30%

30%

27%

27%

24%

24%22%

22% 21%

21%19%

19%

Mobile Games

PC Games

Console Games

$106.5 Bn $121.7 Bn$137.9 Bn

$151.9 Bn

$165.9 Bn

$180.1 Bn

2016 2017 2018 2019 2020 2021

CAGR2012-2021

total+11.0%

mobile+26.8%

pc+11.0%

console+11.0%

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191919OCTOBER 2018 - FINANCIALS

CONSOLIDATED P&L - FY 2018 ACTUAL

NO SIGNIFICANT PRODUCT LAUNCHES DURING THE FY 2018

FY 2017 RESULTS BENEFITTED FROM THE ASSETTO CORSA LAUNCH AND THE ROCKET LEAGUE SALES

CAPITAL GAIN FROM PIPEWORKS INC. DISPOSAL OF EURO 13.9 MILLION IN FY 2018

FISICAL YEAR ENDING 30TH JUNE SOURCE DIGITAL BROS

CHANGE CHANGE %

GROSS REVENUES

NET REVENUES

EBITDA

EBIT

EBT

NET PROFIT

FY 2018 FY 2017

76,038

70,405

4,287

(3,563)

(2,912)

9,174

132,681

125,664

18,551

8,924

14,560

11,297

(56,643)

(55,259)

(14,264)

(12,487)

(17,472)

(2,123)

-42.7%

-44.0%

-76.9%

n.m.

n.m.

-18.8%

€/1000

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202020OCTOBER 2018 - FINANCIALS

PREMIUM GAMES - FY 2018 ACTUAL

PAYDAY AND TERRARIA, DRIVERS OF THE GROUP’S RESULTS IN RECENT YEARS, GENERATED REVENUESOF OVERALL EURO 16.4 MILLION

LACK OF REVENUES FROM ROCKET LEAGUE DUE TO THE RIGHTS SOLD BACK EFFECTED 30TH JUNE 2017

FISICAL YEAR ENDING 30TH JUNE SOURCE DIGITAL BROS

CHANGE CHANGE %

GROSS REVENUES

NET REVENUES

EBITDA

EBIT

FY 2018 FY 2017

54,138

50,736

10,454

5,934

105,618

100,892

26,360

20,957

(51,480)

(50,156)

(15,906)

(15,023)

-48.7%

-49.7%

-60.3%

-71.7%

€/1000

Page 21: 1989...PlayStation network XboX live mobile and tablet StoreS main Social networkS REVENUES TREND RETAIL VS DIGITAL CHANNELS 100% 90% 80% 70% 60% 50% …

212121OCTOBER 2018 - FINANCIALS

FREE TO PLAY - FY 2018 ACTUAL

CONTINUOS REVENUE STREAM FROM GEMS OF WAR

BALANCE IN OPEX ENABLED POSITIVE EBITDA

FY IN PREPARATION FOR THE UPCOMING LAUNCH OF HAWKEN

FISICAL YEAR ENDING 30TH JUNE SOURCE DIGITAL BROS

CHANGE CHANGE %

GROSS REVENUES

NET REVENUES

EBITDA

EBIT

FY 2018 FY 2017

n.m.

€/1000

5,813 7,736 (1,923) -24.9%

5,813 7,736 (1,924) -24.9%

1,067 (105) 1,172

(1,059) (2,847) 1,788 -62.8%

Page 22: 1989...PlayStation network XboX live mobile and tablet StoreS main Social networkS REVENUES TREND RETAIL VS DIGITAL CHANNELS 100% 90% 80% 70% 60% 50% …

222222OCTOBER 2018 - FINANCIALS

NET FINANCIAL POSITION OVER THE LAST YEARS

*ADVANCES PAID FOR IPs AND LICENSES + TANGIBLE AND INTAGIBLE ASSETS

NET

FIN

AN

CIA

L PO

SITI

ON

INV

ESTI

MEN

TS*

20,00

10,00

0

(10,00)

(20,00)

(30,00)

(40,00)

(50,00)

(60,00)

45,00

40,00

35,00

30,00

25,00

20,00

15,00

10,00

5,00

(70,00)Q2 12 Q3 12 Q4 12 Q1 13 Q2 13 Q3 13 Q4 13 Q1 14 Q2 14 Q3 14 Q4 14 Q1 15 Q2 15 Q3 15 Q4 15 Q1 16 Q2 16 Q3 16 Q4 16 Q1 17 Q2 17 Q3 17 Q4 17 Q1 18 Q2 18 Q3 18 Q4 18

IN LINE WITH THE INVESTMENTS CURRENTLY IN PROCESS THE CASH FLOW GENERATION SLOWED DOWN

Page 23: 1989...PlayStation network XboX live mobile and tablet StoreS main Social networkS REVENUES TREND RETAIL VS DIGITAL CHANNELS 100% 90% 80% 70% 60% 50% …

232323OCTOBER 2018 - FINANCIALS

GLOBALIZATION

Italy

international

REVENUES TREND ITALY VS INTERNATIONAL

100%

90%

80%

70%

60%

50%

40%

30%

20%

10%

0%2012

ACT2013

ACT2014

ACT2015

ACT2016

ACT2017

ACT2018

ACT2019BUDGET

98%

2%14%

72%

40%

49%42%

47%

58%86%

28%

60%

51%58%

53%

42%

Page 24: 1989...PlayStation network XboX live mobile and tablet StoreS main Social networkS REVENUES TREND RETAIL VS DIGITAL CHANNELS 100% 90% 80% 70% 60% 50% …

242424OCTOBER 2018 - FINANCIALS

OUTLOOK

expected Revenues foR next yeaR between euRo 145 and euRo 190 million, thanks to the Release of the big fy2019 pRoductions: oveRkill’s the walking dead, bloodstained, contRol

in line with the investments cuRRently in pRocess the cash flow geneRation slows down with a decline in the fiRst half of fy2019 and a significant impRovement staRting fRom second half of fy2019

fRee to play opeRating segment will benefit fRom gems of waR continuous success and will pRepaRe the launch of the new veRsion of hawken

Page 25: 1989...PlayStation network XboX live mobile and tablet StoreS main Social networkS REVENUES TREND RETAIL VS DIGITAL CHANNELS 100% 90% 80% 70% 60% 50% …

252525OCTOBER 2018 - FINANCIALS

DIGITAL BROS - A SNAPSHOT

global company, opeRating acRoss the videogames enteRtainment maRket

development, publishing and maRketing multichannel videogames

combining pRemium games and fRee to play games to maximise the bRand pRofitability

acquisition of undeRpeRfoRming intellectual pRopeRties (i.e. assetto coRsa) to be exploited and manage Risk acRoss multiple platfoRms

flexible appRoach on content acquisition: i.e. cRowdfunding, ten yeaRs co-publishing, licensing of fRee to play in china

significant launch of new pRoducts oveR the two next fiscal yeaRs (oveRkill’s the walking dead, bloodstained, contRol and hawken in fRee to play)

expected Revenues in fy2019 between euRo 145 and 190 million

histoRy of stRong fRee cashflow geneRation thRought the cycle

Page 26: 1989...PlayStation network XboX live mobile and tablet StoreS main Social networkS REVENUES TREND RETAIL VS DIGITAL CHANNELS 100% 90% 80% 70% 60% 50% …

262626OCTOBER 2018 - FINANCIALS

APPENDIX

26

3

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272727OCTOBER 2018 - APPENDIX

EVOLUTION OF THE VIDEOGAME MARKETFROM TRADITIONAL RETAIL DISTRIBUTION TO DIGITAL, MOBILE & STREAMING

game as a seRvice is acommunity game thatRetains gameRs thRoughthe continuous deliveRyof additional contents

gameRs now accesscontent acRoss the webthRough all availabledigital channels including consoles, smaRtphonesand tablets

with the explosion in mobile devices eveRyone is now a gameR, the size of the maRket oppoRtunity in social and mobile gaming has incReasedexponentially

GAAS (GAME AS A SERVICE) MULTICHANNEL MOBILE & SOCIAL

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282828OCTOBER 2018 - APPENDIX

MARGIN COMPARISON

RETAIL

RRp

VAT

DISCOUNT / COMMISSION

GROSS REVENUES

PRICE PROTECTION & ADJ

NET REVENUES

COGS

DIGITAL

MARKETING

GROSS MARGIN

ROYALTIES

NET MARGIN

NET MARGIN %

RRp

VAT

DISCOUNT / COMMISSION

GROSS REVENUES

PRICE PROTECTION & ADJ

NET REVENUES

COGS

MARKETING

GROSS MARGIN

ROYALTIES

NET MARGIN

NET MARGIN %

€49,99

20%

35%

€27,08

10%

€24,37

€6,07

10%

€15,86

40%

€9,52

35,1%

€49,99

20%

30%

€29,16

0,0%

€29,16

--

10%

€26,24

50%

€13,12

45,0%

Page 29: 1989...PlayStation network XboX live mobile and tablet StoreS main Social networkS REVENUES TREND RETAIL VS DIGITAL CHANNELS 100% 90% 80% 70% 60% 50% …

292929OCTOBER 2018 - APPENDIX

WHO ARE OUR COMPETITORS

SOURCE: DIGITAL BROS

RETAIL PUBLISHING

CAPCOM

FOCUS HOME INTERACTIVE

FRONTIER

GLU MOBILE

PARADOX

STARBREEZE AB

THQ NORDIC AB

DIGITAL BROS

DIGITAL PUBLISHING F2P DEVELOPMENT

TEAM 17

BIG BEN GROUP

FAR EAST

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303030OCTOBER 2018 - APPENDIX

CONSOLE DEVELOPER ACQUISITIONMARCH 2017KUNOS SIMULAZIONI S.R.L.

acquisition of 100% of assetto coRsa developeR foR 4.3 euR million, of whom:

cReatoR of successfull Racing simulatoR assetto coRsa which sold aRound 3.4 million copies since its launch in 2014

based in Rome, italy

euro 1,375,000 entirely in cash on the closing date

euro 1,375,000 entirely in cash within one year from the closing date

euro 1,591,500 via the issue of 150,000 new digital brosordinary shares at a price of euro 10.61

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313131OCTOBER 2018 - APPENDIX

sold back foR sek 249.3 million (appRox. usd 30 million) paid in 10.9 million newly issued staRbReeze b-shaRes

as a defeRRed consideRation digital bRos will benefit fRom a 33% Revenue shaRe on futuRe payday3 up to 40 million usd

impact of this agReement on the fiscal yeaR ending 30 of June 2016 has been:

the gRoup will continue to hold publishing Rights foR the console veRsions of payday 2: cRimewave edition

PAYDAY RIGHTS SOLD BACK TO STARBREEZE

revenues: €26.8 million

ebt: €19.7 million

net financial position: €22.9 million

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323232OCTOBER 2018 - APPENDIX

sold to noRthen pacific gRuop, us pRivate equity fiRm foR 20 million us dollaRs of whom 2,5 million us dollaRs foR 12,5% stake on decembeR 21st 2017, 5 million us dollaRs on febRuaRy 23Rd 2018 foR exeRcising the buy option, 12,5 million us dollaRs in thRee istallments, as follows:

pipewoRks inc. was acquiRed in 2014 to enable moRe efficient pRocess of poRting videogames on to diffeRent gaming platfoRms. oveR the past thRee yeaRs, the company’s activities has shifted into a videogames softwaRe applications company

on the 30 of June 2017 pipewoRks inc. Realized gRoss Revenues of 12,8 million us dollaRs and a net pRofit of 1,6 million us dollaRs

contRactual agReement to postpone the fiRst payment to cuRRent financial yeaR. buy option on the pRopeRty owned by the subsidiaRy 133 w bRoadway inc. foR usd 2.5 million, until 15th octobeR 2018

2,5 million before june 30th, 2018

5 million before march 31st, 2021

5 million before march 31st, 2022

DISPOSAL OF PIPEWORKS INC.

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333333OCTOBER 2018 - APPENDIX

TERRARIA

licensed to idReamsky games the exclusive Rights foR teRRaRia foR the chinese maRket

digital bRos will Receive a 50% Royalty on net sales

idReamsky games is the laRgest independent mobile game publishing platfoRm in china listed on nasdaq (dsky)

headquaRteRed in shenzhen

maRket capitalisation of $600 million

1.3 billion RegisteRed useRs on may 2016

Shenzhen

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343434OCTOBER 2018 - APPENDIX

PORTAL KNIGHTS

teRRaRia meets minecRaft and legend ofzelda

inteRnally developed concept and fully-owned ip

#1 selling game on steam at launch of eaRly access end of febRuaRy 2016

assigned to duoyi netwoRk co. ltd. the exclusive Rights foR poRtal knights foR the chinese maRket. pc pRemium veRsion of poRtal knights localized and adapted foR the chinese maRket by duoyi netwoRk co. ltd. Released on novembeR 2017

digital bRos will Receive a 50% Royalty, the payment of a licensing fee and minimum guaRantee

Shenzhen

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353535OCTOBER 2018 - APPENDIX

ITALIAN DISTRIBUTION - FY 2018 ACTUAL

DECREASE DUE TO A REDUCTION OF SALES OF TRADING CARDS THROUGH NEWSSTAND

FISICAL YEAR ENDING 30TH JUNE SOURCE DIGITAL BROS

CHANGE CHANGE %

GROSS REVENUES

NET REVENUES

EBITDA

EBIT

15,443

13,534

(57)

(431)

18,464

16,613

565

(116)

(3,021)

(3,097)

(622)

(315)

-16.4%

-18.5%

n.m.

n.m.

€/1000 FY 2018 FY 2017

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363636OCTOBER 2018 - APPENDIX

OTHER ACTIVITIES - FY 2018 ACTUAL

DFS FANTASFIDA SALES AND DIGITAL BROS GAME ACADEMY REVENUE

FANTASFIDA ACTIVITIES HAVE ENDED DURING THE FOURTH QUARTER FY2018 AS THE GROUP DECIDED NOT TO RENEW THE AAMS

CONCESSION

FISICAL YEAR ENDING 30TH JUNE SOURCE DIGITAL BROS

FY 2018 FY 2017 CHANGE CHANGE %

GROSS REVENUES

NET REVENUES

EBITDA

EBIT

644

(322)

(364)

(1,517)

863

423

(1,796)

(2,175)

(219)

(101)

832

658

-25.3%

-23.9%

-46.3%

-30.2%

€/1000

Page 37: 1989...PlayStation network XboX live mobile and tablet StoreS main Social networkS REVENUES TREND RETAIL VS DIGITAL CHANNELS 100% 90% 80% 70% 60% 50% …

Digita l Bros S.p.a.Via Tor tona, 37

20144 Mi lano, Ita l iawww.digita lbros.com


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