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GameTypes
FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY
ViewpointsandCameraPerspectives
FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY
2Dand3D
ViewpointsandCameraPerspectives• A viewport is a viewing region in computer graphics (the part which appears on thedisplay) and a viewpoint is a way of representing (or rendering) a viewport with respectto a camera perspective
• Game can haveviewpoints and camera perspectives in 2D or 3D
• A game can have multiple types of viewpoints which can be blended together orselected one at a time
•Many games do not use existing popular viewpoints and camera perspectives insteadthey create their own dependingupon the gameplay
FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY
StaticBackground• Games with a fixed background in the
display that does not move
• Camera focuses on static background
and usually stays there
FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY
Peggle
TopDown• Games show the scene from the top
• Camera shows the player and its
surroundingarea fromabove
FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY
MiniMotorRacing
SideScrolling• Games with a display that scrolls
horizontally from left to right usually
• Camera often known as side camera
which slides on horizontal axis or the
scene slides horizontally
FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY
JetpackJoyride
VerticalScrolling• Games with a display that scrolls
vertically from bottom to top usually
• Camera slides on vertical axis or the
scene slides vertically
FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY
iStriker
Isometric• Games with isometric projection from
3D to 2D also knownas 2.5D
• An angle for rotation is applied to a 2D
drawingobject to make it look like 3D
FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY
SimCity3000
FirstPerson• Games with a viewpoint which is
rendered from the perspective of player’s
character
• Camera becomes the eyes of the main
player often knownas eye camera
FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY
Battlefield4
ThirdPerson• Games with a viewpoint which is
rendered with a perspective which is
some distance away from the player’s
character
• Camera stays at a distance and follow
the main player often known as follow
camera
FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY
Mafia2
GenresandStyles
FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY
GenresandStyles• Genre is a specific category of a gamewhich is related by similar characteristics
• Style is grouping of games that have similar challenges with similar methods for
winning or besting the challenge
• A game can have multiple types of genres and styles which can be blended together or
selected one at a time
FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY
ActionGames• Action games emphasize on series of actions performed by the player. They provide
physical challenges that are based on eye-hand coordination and reaction time
• Usually consists of continuous and fast-paced games that requirequick reflexes
• Sub categories in action games are Platform, Fighting, Shooter, etc.
FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY
ActionGames
FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY
Injustice CallofDutyBlackOpsII
AdventureGames• Adventure games allow player to move at his / her own pace through the various parts
of the gamewhile solving challenges and puzzles along the way
• Adventure games are set in a world that is explored by the player to complete
objectives
• Sub categories in adventure games are Text Based Adventure, Graphical Adventure,
InteractiveMovie, etc.
FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY
AdventureGames
FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY
GameofThrones TheWhisperedWorld
ActionAdventureGames• Action adventure games are a combination of action games and adventure games
where a player explores the world and complete objectives through series of actions
• Action adventure games have faster-paced gameplay as compared to adventure games
while also solving challenges and often experiencinga detailed storyline
FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY
ActionAdventureGames
FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY
Assasins Creed TheLastGuardian
StrategyGames• Strategy games require planning and tactics from the player to solve challenges and
objectives
• Strategy games are based on players’ strategic decisions and interventions to bring the
desired outcome
• Sub categories in strategy games are Puzzle, Board, 4X, Real Time Strategy (RTS), Real
Time Tactics (RTT), TowerDefense, etc.
FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY
StrategyGames
FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY
Warcraft3 CivilizationVI
SimulationGames• Simulation games recreate the experience of real world or simulate the aspects of
fictional world for a player in the game
• Simulation games are often accompanied with simulators (hardware to help in creating
and experiencinga simulation environment)
• Simulation games are often used to help or train people
FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY
SimulationGames
FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY
SimCityBuildit FlightSimulatorX
RolePlayingGames• Role playing games allow player to play the role of a character in the game, which is
usually set within a virtual world that is influenced by the storyline
• Role playing games focus on player’s character developmentand narrative components
• Sub categories in role playing games are MMORPG, Action RPG, Tactical RPG, Sandbox
RPG, etc.
FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY
RolePlayingGames
FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY
Skyrim TheWitcher 3WildHunt
SportsGames• Sports games allow the player to experience the simulation of a particular sports in
gameworld
• Popular sub category in sports games is racing game which allows player to drive a car
or any other type of vehicle on some kind of track
FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY
SportsGames
FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY
NeedforSpeedRivals Fifa 17
TemporalAspects
FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY
TemporalAspects• Temporal aspects refers to methods that define how time passes or how events are
taking place inside the game
• Temporal aspect define that howcontrol is given to or taken away from player
• A game can have multiple type of temporal aspects which can be blended together or
selected one at a time
FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY
TemporalAspects• Real-Time: Game time progresses continuously and actions are performedin real-time
• Turn-Based: Game time is divided into turns and actions are performed by the players
taking turns
• Time Manipulation: Player can manipulate time by taking certain actions
• Time Travel: Player can move between differentpoints of time in the same timeline
• Timed Action: Player must complete certain action in a given amountof time
FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY
EndingTypes
FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY
EndingTypes• Endingtypesreferstomethodsthatdefinehowaplayerfinishesthegame
• Finite:Agamewithasingleterminalending
• Infinite/Endless:Agamewithnodefiniteending
• Branching:Agamewithmultipleendings
• Post-Game:Agamewithbonuscontentunlockedaftercompletingthegame
FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY
Reference• VideoGameGenre,EvolutionandInnovation- DominicArsenault
• FacetAnalysisofVideoGameGenres- Jin HaLee,Natascha Karlova
• GameDesignEssentials- BriarLeeMitchell
• GameEngineArchitecture- JasonGreygory
FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY