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3 Stages of Backward Design 1. Identify desired results. 2. Determine acceptable evidence. 3. Plan...

Date post: 18-Jan-2016
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3 Stages of Backward Design 1. Identify desired results. 2. Determine acceptable evidence. 3. Plan learning experiences & instruction.
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Page 1: 3 Stages of Backward Design 1. Identify desired results. 2. Determine acceptable evidence. 3. Plan learning experiences & instruction.

3 Stages of Backward Design

1. Identify desired results.

2. Determine acceptable evidence.

3. Plan learning experiences & instruction.

Page 2: 3 Stages of Backward Design 1. Identify desired results. 2. Determine acceptable evidence. 3. Plan learning experiences & instruction.
Page 3: 3 Stages of Backward Design 1. Identify desired results. 2. Determine acceptable evidence. 3. Plan learning experiences & instruction.

Stage 3: Aligning Lessons and Activities to Stages 1 & 2• We must address all the elements

in Stage 1

• We have to prepare students to be successful on the performance tasks (G.R.A.S.P.S.) and other assessment evidence

•Activities and lessons must be meaningful and engaging and address the needs of diverse learners

Page 4: 3 Stages of Backward Design 1. Identify desired results. 2. Determine acceptable evidence. 3. Plan learning experiences & instruction.

Best Design Exercise

Think of a really well designed learning experience you have encountered? Focus on the lesson design (the tasks, goals, methods, sequence, resources used, assessments, etc.) – not your interests or the talents of the teacher.

Page 5: 3 Stages of Backward Design 1. Identify desired results. 2. Determine acceptable evidence. 3. Plan learning experiences & instruction.

Focus on Design Features

“He made us feel safe.”“I was really interested in

the topic.”“Great group of learners.”

“Wonderful site”

not…

Page 6: 3 Stages of Backward Design 1. Identify desired results. 2. Determine acceptable evidence. 3. Plan learning experiences & instruction.

The “BEST” Design

Part I Individual reflection & writing

Part II Share examples w/ group Listen for common elements

Part III Generalize with your group

“The best designs…”

Page 7: 3 Stages of Backward Design 1. Identify desired results. 2. Determine acceptable evidence. 3. Plan learning experiences & instruction.

Organize Lessons by W.H.E.R.E.T.O.

W =Where are we headed?

H =How will I “hook” my students?

E =Equip, Experience, and Explore

R = Rethink, Rehearse, Refine and Revise

E =Evaluate their own learning

T = Tailor to Different Needs

O = Organize by days

Page 8: 3 Stages of Backward Design 1. Identify desired results. 2. Determine acceptable evidence. 3. Plan learning experiences & instruction.

“W” from the students’ perspective

How will you help students know where they have come from: assess prior knowledge and interests; and where they are headed and why: orient them toward purpose of work, key assignments, performance tasks, and the criteria by which their work will be judged?

Page 9: 3 Stages of Backward Design 1. Identify desired results. 2. Determine acceptable evidence. 3. Plan learning experiences & instruction.

H = “hook” the students

How will you hook and hold the student through engaging and thought-provoking experiences (issues, oddities, problems, or challenges) that point toward big ideas, essential questions, and performance tasks?

Page 10: 3 Stages of Backward Design 1. Identify desired results. 2. Determine acceptable evidence. 3. Plan learning experiences & instruction.

Hook the student via...

weird facts/anomalies

problems/challenges

issue/controversy

perspectiveshift(s)humor

emotionalconnectio

n Hooks

Page 11: 3 Stages of Backward Design 1. Identify desired results. 2. Determine acceptable evidence. 3. Plan learning experiences & instruction.

“E” = experience, explore, and equip

What learning experiences will help students to explore the big ideas and essential questions? What instruction is needed to equip students for their final performance(s)?

Page 12: 3 Stages of Backward Design 1. Identify desired results. 2. Determine acceptable evidence. 3. Plan learning experiences & instruction.

“R” = reflect, rethink, revise and refine

How will you cause students to reflect & rethink to dig deeper into the core ideas? How will you guide students in revising and refining their work based on feedback and self-assessment?

Page 13: 3 Stages of Backward Design 1. Identify desired results. 2. Determine acceptable evidence. 3. Plan learning experiences & instruction.

Rethinking moves...

shift perspective

play Devil’s advocate

conduct research

argue/debate

examine alternatives

exploreweaknesses Rethink

Page 14: 3 Stages of Backward Design 1. Identify desired results. 2. Determine acceptable evidence. 3. Plan learning experiences & instruction.

Encouraging Self Evaluation, Reflection and

Goal Setting

What do you really understand about ___?

What are you most proud of? How could you improve ___? What would you do differently next

time? What grade do you deserve? Why? How does what you’ve learned connect

to previous learnings? … the real world?

Page 15: 3 Stages of Backward Design 1. Identify desired results. 2. Determine acceptable evidence. 3. Plan learning experiences & instruction.

Three-Minute Pause

At your table… summarize key points.

add your own thoughts.

pose clarifying questions.

Page 16: 3 Stages of Backward Design 1. Identify desired results. 2. Determine acceptable evidence. 3. Plan learning experiences & instruction.

KEY Learning Principles that the students will engage in during the lessons (AMT).Acquire Information

Construct Meaning

Transfer

Page 17: 3 Stages of Backward Design 1. Identify desired results. 2. Determine acceptable evidence. 3. Plan learning experiences & instruction.

Acquisition, Meaning Making, or Transfer???

Page 18: 3 Stages of Backward Design 1. Identify desired results. 2. Determine acceptable evidence. 3. Plan learning experiences & instruction.

Acquire Information

• Acquisition does not yield understanding; it is necessary

but no sufficient.

Page 19: 3 Stages of Backward Design 1. Identify desired results. 2. Determine acceptable evidence. 3. Plan learning experiences & instruction.

Most Common Acquisition Strategies

• Lectures• Demonstrations

• Readings• Show models/exemplars

• Direct instruction

Page 20: 3 Stages of Backward Design 1. Identify desired results. 2. Determine acceptable evidence. 3. Plan learning experiences & instruction.

Creating Meaning Making

• Meaning making begins and unfolds not so much with lessons

but with questions and challenges to our current

understandings.

Page 21: 3 Stages of Backward Design 1. Identify desired results. 2. Determine acceptable evidence. 3. Plan learning experiences & instruction.

Meaning Making Strategies

• Identifying Similarities and Differences

• Summarizing• Nonlinguistic representations

• Reciprocal teaching• Reflection prompts

• Problem-based learning

Page 22: 3 Stages of Backward Design 1. Identify desired results. 2. Determine acceptable evidence. 3. Plan learning experiences & instruction.

Transfer

• How should I apply my prior facts, skills, and ideas effectively

in this particular situation?

• The situation is new and uncharted

Page 23: 3 Stages of Backward Design 1. Identify desired results. 2. Determine acceptable evidence. 3. Plan learning experiences & instruction.

Typical Transfer Activities• Complete a product or performance

assessment task that is authentic

• Select and use problem-solving and decision making strategies previously learned in new and unique situations

• Create… design… solve… trouble shoot…

Page 24: 3 Stages of Backward Design 1. Identify desired results. 2. Determine acceptable evidence. 3. Plan learning experiences & instruction.

TASK:

•Independently…. Brainstorm the 10 most commonly used instructional strategies in your classroom.

• Write them down on a piece of paper!

Page 25: 3 Stages of Backward Design 1. Identify desired results. 2. Determine acceptable evidence. 3. Plan learning experiences & instruction.

Is is A. M. or T????

• Students practice tying their shoes

• Students draw/speak the steps of lace tying

• Students discuss the pros and cons of laces vs. velcro and different methods of tying

• Students teach others to tie rope or ribbons

Page 26: 3 Stages of Backward Design 1. Identify desired results. 2. Determine acceptable evidence. 3. Plan learning experiences & instruction.

Now, go back to your list and label them accordingly

• (A) Acquisition• (M) Meaning Making

• (T) Transfer

Page 27: 3 Stages of Backward Design 1. Identify desired results. 2. Determine acceptable evidence. 3. Plan learning experiences & instruction.

Do your most commonly used strategies reflect a balance of A, M, and T?

• If not, where do you need to focus?

• Where might you plan to adjust, if anywhere?

Page 28: 3 Stages of Backward Design 1. Identify desired results. 2. Determine acceptable evidence. 3. Plan learning experiences & instruction.

Start with a calendar

• It’s best to visualize your unit’s lessons in a calendar format

first.

• After examining Stages 1 and 2, begin jotting notes for key

activities and planned assessments and place them in a

given day.

Page 29: 3 Stages of Backward Design 1. Identify desired results. 2. Determine acceptable evidence. 3. Plan learning experiences & instruction.

The critical first three days of the unit

• The first 3 days of a unit are important to set the

expectations and focus for the unit.

• Design the first 3 days to include a “W” and a “H”

Page 30: 3 Stages of Backward Design 1. Identify desired results. 2. Determine acceptable evidence. 3. Plan learning experiences & instruction.

Continuing your lesson and activity design• Continue by examining each item in

Stage 1 and design activities that directly relate to that benchmark. For instance… when and how will

students acquire knowledge of key content terminology or specific

skills?• Continue listing activities until you

have included all elements of Stage 1 and 2 on your lesson organizer.

Page 31: 3 Stages of Backward Design 1. Identify desired results. 2. Determine acceptable evidence. 3. Plan learning experiences & instruction.

Along the way…

• Review your list to make sure you have a balance of A, M, T activities and that you have incorporated W.H.E.R.E.T.O.


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