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HOW TO PREPARE FOR AN INCLUSIVE FUTURE
Optimizing the accessibility and use of upcoming user interaction
technologies
ETSI STF 377Matthias Schneider
Michael PlukeErik Zetterström
© ETSI 2010. All rights reserved
Helge Hüttenrauch Alejandro Rodriguez-Ascaso
Martin Böcker
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Many consumer products employ interaction technologies that offer advantages as well as disadvantages to the users, including those with disabilities.
However, a number of widely successful consumer products have been introduced ignoring the needs of elderly and/or disabled people.
In the best case, solutions for lowering barriers are introduced time after the service/product is available.
Rationale of STF 377
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Evolving Interaction Technologies
eAccessibility has faced challenges as new interaction paradigms
emerged (e.g. Command Line Intrerfaces, WIMP, Virtual Reality,
Gesture Recognition, etc.)
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Emerging eServices
New eServices emerge, based on new interaction technologies
and aiming to support a better quality of life.
Will this services be accessible to all people, regardless their
functional diversity?
AppleInsider
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The increasing number of recent innovations in user-interaction technologies accentuates this problem further.
Some of them offer no obvious or easy access to novel products for disabled users - even by assistive technologies.
STF 377 develops a roadmap of interaction technologies, which: identifies potential accessibility gaps; offers solutions to be implemented - ideally before mass
market introduction of products.
Rationale of STF 377
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Aims of the project
Research, study, and evaluate services (main focus on communications) available in the near future and the interaction technologies enabling them
Develop an Interaction Technologies Roadmap for the next ten years
Identify areas in those technologies that potentially present obstacles to elderly and/or people with impairments making use of them
Identify preventive measures that will avert exclusion
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Nature of the Project
The results of the project will primarily give technical guidance to developers of services and devices.
The projects contributes to the efforts of the European Commission to establish an inclusive society.
Recommendations will be published as ETSI documents, but publications in other forums will be very important.
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Deliverables
A Technical Report (TR) that documents: the analysis of forthcoming eServices and of the UI
technologies enabling them.
An ETSI Guide (EG) that contains: the Interaction Technology Roadmap, accessibility problems identified, and the proposed solutions for rectifying those problems, the impact these may have on service design.
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Work stages
1. Analysis of forthcoming services;
2. Analysis of likely service interaction profiles for each
service category;
3. Analysis of forthcoming interaction technologies
(technology roadmap with a scope of ten years);
4. Matching of service interaction profiles and interaction
technologies roadmap;
5. Design-for-All provision for new interaction technologies
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Work stage 1: Analysis of forthcoming services
The analysis of existing and forthcoming services led to
the selection and definition of the services covered by this
document. One criterion was the extent to which a service
is likely to affect older and disabled citizens and
consumers.
The approach employed in the EG can be extended to any
other service.
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Established/Emerging eServices (I)
eService DefinitioneGovernment eGovernment services include authentication services, electronic
application for id-cards, passports, driver’s licenses etc., remote payment of supplies like energy and water, as well as eTax services that include the electronic filing of tax forms, electronic payment of taxes, and communication with tax offices.
eHealth eHealth services are, among others telecare services, remote health monitoring, access to patient data, remote diagnosis and electronic prescription services.
Social services delivered through electronic means
Social services delivered through electronic means comprise remote supervision of people in need, ICT-supported caretaking (incl. robotics applications), social communities, electronic support for old people in need, messaging services, sharing services for pictures, video and music, ICT supported access to personalized human assistance.
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Established/Emerging eServices (II)
eService DefinitionHome automation services
Home automation services supply services, energy management, light and entertainment management in the house, remote building control.
eBanking eBanking requires secure transmission and transaction services, remote authentication services as well as data- and secure information delivery to customers (e.g. for bank statements).
Electronic Purchasing
Electronic Purchasing services include and require electronic payment, authentication services, information and database search, and secure transactional communication, electronic travel booking and management, download of electronic content (music, video) and applications (APP stores).
Information services
Incl news, sports results, information retrieval
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Established/Emerging eServices (III)
eService DefinitioneLearning eLearning services comprise, among others, remote access to
school and university databases, virtual classrooms and remote teaching, remote access to museums.
Mobile office applications
Mobile office applications include remote access to office data, CSCW environments, electronic publishing services, remote translation services, messaging services, remote conference services, mobile email access, remote storage of personal data, etc.
eGames and Entertainment
eGames and Entertainment comprise all sorts of interactive games played with remote partners of communication networks, delivery of information and entertainment content to customers, electronic pets, eSex services, and remote support and monitoring of activities like exercising.
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Work stage 2: Analysis of likely service interaction profiles for each service category
The services within the scope of the present document
(result of task 1) were analysed in terms of their component
services (i.e. the service components they employ and the
interaction modalities involved in using those
components).
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Work stage 2: Service components
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Work stage 2: service interaction profiles (I)
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eGovern
EH
ealth
Social S
ervice
Hom
e Autom
ation
eBanking
Electronic P
urchasing
Infomration S
ervices
eLearning
Mobile O
ffice
eGam
es
Voice conversation X X X X X X X X XVideo conversation X X X X X X X X XTotal conversation X X X X X X X XInstant messaging / chat
X X X X
Text telephony X X X X X XPush to talk X XTelepresence X X X XVoice conferencing X X X X XVideo conferencing X X X XCollaborative editing X XE-mail exchange X X X X X X X
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Work stage 2: service interaction profiles (II)
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eGovern
EH
ealth
Social S
ervice
Hom
e Autom
ation
eBanking
Electronic P
urchasing
Infomration
eLearning
Mobile O
ffice
eGam
es
Text messaging X X X X X X X X X XMultimedia messaging X X X X X XInformation browsing X X X X X X XForm filling X X X X X X X XFile sharing X X X X XApplication/data upload/download
X X X X X X
Interactive digital broadcast
X X X X
Identification-related X X X X X X X XPresence/context X X X X X X XLocation-related X X X X X X X
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Work stage 2: service interaction profiles
Interaction Modality DefinitionInputHaptic / tactile /kinesthetic Acutation / sensation of touch and/or movementAudio Sounds generation and utterancesVisual Visual presence / optical signal generationPlace / location Interaction based on place / locationBiometric signals Generation and use of biometric signalsSmell Ability to produce smellMediated Everything a human can use as input modalities with the
help of different systemsOutputTouch / movement Sensation of touch and/or movementAudio Perceptions of sound and utterancesVisual Visual presence / optical signal perceptionBiometric Perception and use of biometric signalsSmell Ability to smellTaste Ability to tasteMediated Everything a human can perceive based on other
(technical) systems
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Work stage 3: Analysis of forthcoming interaction technologies (technology roadmap, scope of ten years)
A roadmap of forthcoming interaction technologies has
been developed. During this step relevant interaction
technologies for the services defined in step 1 were
identified.
For this purpose, a conceptual framework has been
developed in order to clarify the technologies in focus (i.e.
interaction components as opposed to functional
components of the communications device).
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Interaction style profilesOverall approach
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Scenario: UI in Smart Home
User Intention: to support user/home communication about healthy
diet, wellness management, security, energy management e-Services components
Voice/video conversation Text/Multimedia messaging Identification-related Presence/context Location-related
Interaction Technologies E.g. speech dialogues management (recognition+synthesis) E.g. displays in everyday objects (e.g. augmented reality in
user’s glasses)
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Established/Emerging Technologies
Level 1: Component Type
- e.g. User Interaction Components
Level 2: Interaction Technology Category
- e.g. Touch and gesture input: Haptic output
Level 3: Interaction Technology Sub-category
- e.g. Touch input
Level 4: User Interaction Technology
- e.g. Touch display with programmable elevated regions
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Interaction style profilesOverall approach
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Interaction style profilesOverall approach
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A sample interaction technology roadmap
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Work stage 5: Design-for-All provision for new Interaction Technologies (I)
Each interaction technology has been assessed against a
set of generic user requirements on accessibility to ICT:
ISO TR 29138-1: 2009. Information technology — Accessibility
considerations for people with disabilities — Part 1: User
needs summary
ETSI EG 202 116 (2002). Human Factors (HF); Guidelines for
ICT products and services; "Design for All“
ISO/TR 22411:2008 Ergonomics data and guidelines for the
application of ISO/IEC Guide 71 to products and services to
address the needs of older persons and persons with
disabilities
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Accessibility requirements
ISO/IEC TR 29138-1
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Work stage 5: Design-for-All provision for new interaction technologies (I)
Accessibility of emerging interaction techniques may still remain
unaddressed by available standards on generic accessibility to
ICT. Additional that have been used include: Accessibility standards which are specific to such modality or
interaction technology,
• e.g. ISO/FDIS 9241-920 Ergonomics of human-system interaction
— Part 920:Guidance on tactile and haptic interaction.
A literature review of scientific evidence on modality/technology
specific ergonomics.
• e.g. Papers on Ergonomics of Visual Augmented Reality
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Accessibility requirements and potential solutions in Visual Augmented Reality
To perceive foreground visual information in the presence of background. Changing backgrounds are inherent to augmented reality. Robust mechanisms should ensure that foreground visual
information is perceivable to users. Text should be readable with reduced visual acuity.
To achieve this, ensure that the algorithms for text presentations are robust to ensure that text is readable with reduced visual acuity.
Visual information should also be available in auditory and tactile form.
Rendering should be configurable in a way that all the information generated is perceived by users who see with only one eye.
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Virtual augmented reality
Gabbard, J.L. Swan, J.E. Hix, D. Si-Jung Kim Fitch, G. (2007) Active Text Drawing Styles for Outdoor Augmented Reality: A User-Based Study and Design Implications. Proceedings of the Virtual Reality Conference, 2007. VR '07
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Accessibility requirements and potential solutions in Visual Augmented Reality
Renderings should disambiguate information about distance or position (eliminate depth ambiguity). This can be achieved by using the appropriate clues (e.g.,
motion parallax, size-constancy/scaling, transparency, occlusion, binocular clues, etc.).
Users should be able to select perceptual cues. Specific perceptual cues (e.g., motion parallax, binocular
clues, or size-constancy/scaling) should be selected if displays are operating in an environment of a limited range of depths/distances, or according to user accessibility needs.
Information should be displayed in order to be accommodated to human visual sensitivity. To achieve this, unneeded AR motion (e.g., the slowly moving
self-organization of rendered AR tags) should be removed.
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Virtual augmented reality
Furmanski C, Azuma R, Daily MAugmented-reality visualizations guided by cognition: Perceptual heuristics forcombining visible and obscured informationProceedings of the International Symposium on Mixed and Augmented Reality (ISMAR’02)
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Example of Analysis and Recommendation
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Example of Analysis and Recommendation
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Status / next steps / schedule
To have a review meeting with the Reference Group: June in Stockholm
To finalise Service Interaction Profiles To roll out interaction technologies (fill data base) and
define Design-for-All provisions To disseminate the results
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Inclusive eServices for allThank you very much
http://portal.etsi.org/stfs/STF_HomePages/STF377/STF377.asp
Matthias SchneiderMichael Pluke
Erik Zetterström© ETSI 2010. All rights reserved
Helge Hüttenrauch Alejandro Rodriguez-Ascaso
Martin Böcker