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Adapting UAV Control for Latencyftsa.org.au/images/Symposium/2018/KC JPCox_OnePageSummary.pdf ·...

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Adapting UAV Control for Latency Jeremy Cox, Supervisor: Assoc. Prof. KC Wong The operability of Unmanned Aerial Vehi- cles (UAVs) is currently limited to short range or high latency. Control abstraction, which means to give higher level commands (“move to waypoint” rather than “roll left”), is often used to circumvent the diculties associated with high latency control. My work has focused on decreasing the amount of control abstraction required to fly in a high latency circumstance. To achieve this, an augmented reality (AR) flight aid was developed for a small quadrotor platform, to which an artificial control latency was intro- duced. The AR flight aid works by antic- ipating the change in vehicle attitude that is expected to occur between the feedback currently visible and the feedback that will be generated when the current command ar- rives. The figure below shows the flow of feed- back, commands, the simulated vehicle states (blue) and the vehicle states compared (red) to augment the feedback at the current time (t n ) based on commands since t n - 2. Compare t n Control Station Vehicle time command command Feedback t n - 2A result of my work has been to show the basis for the concept working in the frequency domain and that errors in the simulation do not accumulate in the feedback augmenta- tion. The concept was tested by implementation on a micro quadrotor platform. The quadro- tor was flown in “rate mode”, which is the most primitive mode commonly flown. The test vehicle is shown in the image below. Logged flight data was used to identify a linear vehicle model used for simulation. The feedback from the vehicle consisted of an analog video stream (roughly 480p). The augmentation consisted of warping the video stream based on the predicted change in ve- hicle state, so that the horizon in the video appeared to move in real time based on stick inputs. Simulation of the concept on logged flight data showed that the feedback augmentation was able to predict the vehicle attitude to within a few degrees for latencies up to 1 sec- ond. Flight testing results showed that for a la- tency of 500ms the quadrotor was barely con- trollable (all test flights ended with a loss of control) without the AR aid and controllable with the AR aid. For a 1000ms latency con- trolled flight was not be achieved without the AR aid. With the AR aid, fast controlled manoeuvres such as flips could be achieved at 500ms and 1000ms latency. A latency of 2000ms was also tested, but the throttle con- trol required substantially more pilot concen- tration to achieve control with the AR aid.
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Page 1: Adapting UAV Control for Latencyftsa.org.au/images/Symposium/2018/KC JPCox_OnePageSummary.pdf · Adapting UAV Control for Latency Jeremy Cox, Supervisor: Assoc. Prof. KC Wong The

Adapting UAV Control for Latency

Jeremy Cox, Supervisor: Assoc. Prof. KC Wong

The operability of Unmanned Aerial Vehi-

cles (UAVs) is currently limited to short range

or high latency. Control abstraction, which

means to give higher level commands (“move

to waypoint” rather than “roll left”), is often

used to circumvent the di�culties associated

with high latency control.

My work has focused on decreasing the

amount of control abstraction required to fly

in a high latency circumstance. To achieve

this, an augmented reality (AR) flight aid was

developed for a small quadrotor platform, to

which an artificial control latency was intro-

duced. The AR flight aid works by antic-

ipating the change in vehicle attitude that

is expected to occur between the feedback

currently visible and the feedback that will

be generated when the current command ar-

rives. The figure below shows the flow of feed-

back, commands, the simulated vehicle states

(blue) and the vehicle states compared (red)

to augment the feedback at the current time

(tn) based on commands since tn � 2⌧ .

Compare

tn

Control Station

Vehicle

time

c

o

m

m

a

n

d

c

o

m

m

a

n

d

F

e

e

d

b

a

c

k

tn � 2⌧

A result of my work has been to show the

basis for the concept working in the frequency

domain and that errors in the simulation do

not accumulate in the feedback augmenta-

tion.

The concept was tested by implementation

on a micro quadrotor platform. The quadro-

tor was flown in “rate mode”, which is the

most primitive mode commonly flown. The

test vehicle is shown in the image below.

Logged flight data was used to identify a

linear vehicle model used for simulation.

The feedback from the vehicle consisted of

an analog video stream (roughly 480p). The

augmentation consisted of warping the video

stream based on the predicted change in ve-

hicle state, so that the horizon in the video

appeared to move in real time based on stick

inputs.

Simulation of the concept on logged flight

data showed that the feedback augmentation

was able to predict the vehicle attitude to

within a few degrees for latencies up to 1 sec-

ond.

Flight testing results showed that for a la-

tency of 500ms the quadrotor was barely con-

trollable (all test flights ended with a loss of

control) without the AR aid and controllable

with the AR aid. For a 1000ms latency con-

trolled flight was not be achieved without the

AR aid. With the AR aid, fast controlled

manoeuvres such as flips could be achieved

at 500ms and 1000ms latency. A latency of

2000ms was also tested, but the throttle con-

trol required substantially more pilot concen-

tration to achieve control with the AR aid.

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