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Animation Industry of Pakistan
ContentsOverview of Animation Industry..................................................................................................................4
Research Methodology:..............................................................................................................................6
Scope of Research.......................................................................................................................................7
Production Process:.....................................................................................................................................8
Factor Conditions:.....................................................................................................................................12
Human Resource...................................................................................................................................12
Technology............................................................................................................................................14
Software Applications:...........................................................................................................................17
DEMAND CONDITONS...............................................................................................................................19
Featured Film Industry..........................................................................................................................19
Trend of Globalization and outsourcing................................................................................................20
Scope of Pakistani Animation................................................................................................................20
Potential of Pakistani Animation...........................................................................................................21
GAME DEVELOPMENT...........................................................................................................................22
Advertising/Commercials......................................................................................................................23
Market Trends of animation..................................................................................................................24
Local Animation Masterpieces...............................................................................................................24
Firm strategy, structure and rivalry...........................................................................................................26
Culture and environment......................................................................................................................26
Barriers to entry....................................................................................................................................26
Hiring and training.................................................................................................................................27
Rivalry....................................................................................................................................................27
Animation Companies in crisis...............................................................................................................29
Indian animation industry - an overview...............................................................................................32
Competitive advantages of the Indian Animation Sector......................................................................32
Related and supporting industries.............................................................................................................35
Computer hardware industry................................................................................................................35
Software Industry..................................................................................................................................35
Film industry/ Cinema industry.............................................................................................................36
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Ad Agencies...........................................................................................................................................41
Gaming Industry....................................................................................................................................42
Media Channels.....................................................................................................................................42
Recommendations.....................................................................................................................................43
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Overview of Animation Industry
Animation industry is going through a spectacular growth all over the world. The worldwide
media industry, growing at an average of 6.6% p.a., is expected to reach $2.2 trillion by 2012
(Hollywood Reporter, June 2008). A growth is media industry automatically signals a growth in
animation industry, as demand for animation, especially in the entertainment sector, seems to be
steadily growing every year. While more than half of the top 20 grossing films of 2007 were
wholly or partially animated, this ratio grew to 7 out of top 10 grossing movies in 2011 (as of 31
May, 2011).
With the demand rapidly increasing, and with excess supply and increasing costs in the
developed markets, many animation producers have started to outsource a significant amount of
production to the third world. This has led to the growth of animation industries of a number of
developing countries such as India, China, Malaysia, etc. In 2007, India’s animation and gaming
industry grew by almost 27% to $325 million and is expected to reach $1 billion 2012. (The
Hollywood Reporter, May 2008)
Looking at these figures, business students in Pakistan should naturally be inclined to ask,
“Where does Pakistan stand in animation, if it does at all?” With these figures in front of us, and
indications of some serious animation studios working in Pakistan, we set out to look at this
small sector more closely and see how it could be taken further.
Animation is relatively young in Pakistan, and can be classified as an informal sector. There are
currently three studios that are comparatively more prominent, and there are a number of smaller
studios operating across the country. The currently important players in the Pakistani market are
ICE Animations (operating under the banner of Lakson Group), Sharp Image Animations, and
Cult Productions. The other two important players of the past have been Post Amazers (operating
under the banner of AKD Group) and H2O Animations. Post Amazers closed down a couple of
years ago, while H2O is currently going through some very serious financial troubles and is not
likely to make a recovery.
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Animation is produced by creating a sequence of images (called “frames”) showing incremental
motion and then playing back those images at a certain speed to create an illusion of motion.
Animation is traditionally categorized in the following two types: “character animation” and
“effects animation”, the terms that have morphed with time into “animation” and “visual
effects”. The global convention is to refer to “character animation” as “animation”, but these
conventions do not hold true in Pakistan due to a fundamental lack of awareness.
With time, other types of animation have been defined based on the production technique used,
but for the purpose of simplicity, we will refer to them as techniques rather than types. These
techniques are as follows:
Classical / traditional animation
o This was the technique most commonly used before the advent of computers, and
is still in popular use because of its inherent artistic appeal. It involves hand-
drawing drawing every frame of animation on a paper or a sheet of celluloid
acetate. It is also known as “cel animation” or “hand-drawn animation”
Cut-out animation
o This technique uses flat characters and environments cut out from paper or
cardboard.
Stop-motion animation
o Stop-motion involves incremental photographing miniature models of characters
and environments in motion and then playing them back at the required frame-
rate.
2D digital animation
o This simply employs the use of digital tools to create the equivalents of hand-
drawn or cut-out animation.
3D animation
o 3D animation can be described as the high-quality, digital counterpart of stop-
motion. Since its inception in the 1980’s and 1990’s, it has grown to become the
most popular technique of animation, mainly due to the added capabilities offered
by the precision of rapidly advancing computer hardware and software. This is
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enabled animation producers to achieve exponentially increasing levels of subtle
acting and photorealistic rendering than was possible with any of the traditional
techniques.
Research Methodology:Our research was conducted in four major steps:
1. Secondary research (Layer-1)
2. Primary research
3. Secondary research (Layer-2)
4. Consolidation and analysis
In the first step, i.e. preliminary study of secondary data, one of the major issues of this sector
quickly became evident. There was a very serious lack of information available about this sector.
No formal research had been done about this sector in the past, or at least was not available to the
public. The very few blogs and articles that did cover this area did so very fleetingly, and that
information was also quite obsolete. We found a list of 47 Pakistani animation studios listed on
Animation World Network’s database 1but that list was outdated as well, and most of the studios
listed did not exist anymore.
Most of the information was acquired in the second phase, i.e. primary research. Guided by a
carefully prepared questionnaire, we conducted in-depth interviews of some veterans of
Pakistan’s animation scene. They included the following people:
Durriya Kazi (Head of Department, Department of Visual Studies, Karachi University)
Arif Kamal Zaidi (Creative Head, Game Ventures)
Saqlain Zaidi (Faculty Member, Department of Visual Studies, Karachi University)
Asif Iqbal (CEO, ICE Animations; ex-CEO, Post Amazers)
Amyn Farooqui (Co-Founder / Co-CEO, Sharp Image Animations)
There were some other individuals who were not formally interviewed for this research, but their
insights and perspectives helped us further shape this research. They include the following
people:
1 (www.awn.com),
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S. Ali Ahsan (Producer / Executive Advisor, Sharp Image Animations)
Mir Z. Ali (Technical Director, Rhythm & Hues, USA)
Rehan Zia (Lecturer, Bournemouth University, UK)
Shahan Zaidi (ex-Art Director, H2O Animations; Visiting Faculty Member, Iqra
University)
The second layer of secondary data was appended after interviewing the aforementioned
individuals and getting pointers about some more areas where some information pertaining to
Pakistan’s animation industry could be found.
Scope of Research:
In Pakistan, animation sector is not defined as such. In order to conduct our research effectively,
we defined our scope of research as follows:
“The companies that have a prominent presence in the market; are involved in production
of 3D animated content from concept to completion; and we took a tangential look at the
game development sector as well.”
The reason for focusing on prominent companies was the fact that this sector is very informal
and there is a complete lack of documentation. A large number of small studios and freelancers
are operating throughout the country and we did not have the resources to even estimate the
number and locations of smaller studios. But we did find out that smaller animation studios do
not have any considerable contribution to the sector, but independent game developers are still
doing some contributions. But the numbers are still elusive.
We focused almost exclusively on 3D animation because this is the predominant animation
technique used in Pakistan. The other techniques have a negligible presence, if any.
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Production Process:The production process of an animated show is derived from the traditional, shoot-based
production pipeline, and is divided in three broad areas:
Pre-production
Production
Post-production
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Project Brief
Pre-
Prod
uctio
n
Post-Production
Production
Pre-production
o Scriptwriting
On the basis of the project brief, scriptwriting process crystallizes the
story. The entire story is written down along with narration, dialogues and
the visual flow of the story.
o Storyboard
The script is converted to visual form by drawing every camera angle of
every scene.
o Concept Art
Everything that would be seen on the screen (called “assets”) must be
designed in this step. Assets are generally divided in three areas:
characters, props and environment. Once the designs are finalized, they
are drawn from multiple angles to assist creation in 3D workspace. These
drawings are called “model sheets”.
Production
o Asset development
Modeling
Based on the model sheets, all the assets are created in the 3D
space of specialized computer software. This process can be seen
as the digital equivalent of sculpting.
Rigging
The 3D models created in the last step are static. Rigging prepares
them to be moved and deformed for the purpose of animation. This
is achieved by adding specific controls to the models that define
the range and nature of movements the model would be able to
make.
Texturing
This involved adding details, surface texture and colors to the
assets.
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o Layout
Assets and cameras are placed in the computer software’s 3D space
according to the guidelines provided by the storyboard
o Animation
Animation is usually thought of as the process of adding movement to
something. But it is not as simple. Animators define this process as
creating the “Illusion of Life”, and it is considered the digital equivalent of
acting.
o Lighting & Shading
Scenes of the project are lit according to the aesthetics defined in concept
art and storyboard. Moreover, materials and shaders and assigned to the
assets, which determine the interaction of light with their surfaces.
o Rendering
All the data that is stored in the computer in the form of advanced level
mathematics, calculus and logic must be converted to the images that can
be viewed on the audience’s intended medium. This process is called
“rendering”. To ensure maximum control over the final look of the
project, rendering is carried out in a number of “passes” or layers.
Post-production
o Compositing
All the render passes are combined or “composited” together to create the
final look of the show. Passes enable the team to tweak and touch-up any
specific area of the frame as required at the minimum cost. Last minute
touch-ups are done and visual effects are added at this stage too.
o Editing
All the camera angles, shots and scene are combined in the final narrative
of the show along with voice-overs, sound effects and music tracks. It
must be noted that this is not the only time when editing comes into play,
but it stays active from the storyboarding stage and helps the directors and
supervisors monitor the progress of the show as a whole.
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o Conversion
Once the editing is completed, the show is converted to the appropriate
format for release. The commonly used formats include DVD, Beta Cam
tape and Digital Beta Cam tape (aka DigiBeta).
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Factor Conditions:
Human capital is of paramount importance in the animation sector. Although technology plays a
very important role, most of the people in the industry classified this sector as being highly
labor-intensive, while some argued that the balance between labor and capital is more or less
equal.
Human Resource:
While the total employment in the animation
sector is estimated to be around 500-600
employees with the potential to exceed 2500 in
near future, the total employment of three major
studios is 220; Sharp Image Animations: 100;
ICE Animations: 100; Cult Productions: 20.
Another company in game development sector
with a significant employment is Game Ventures
with 42 employees.
This shows that these four companies have generated about 54% of the employment in the
sector, while the other 46% are employed by a large number of smaller studios and freelance
setups throughout the country.
Due to the lack of awareness about animation in our society, the long and demanding work
hours, the animation sector is very highly male-dominated.
Average education of the workforce is intermediate. Technical personnel, who are relatively few
in the market, generally have a Bachelors degree in computer science or a related field.
Vocational skills and competence are quite robust for the local and regional markets. Most of the
workers are either self-taught or have received in-house training at one of the bigger studios in
the market. This is reflected in the studios budgets as well, which show a significant portion
being spent on training the fresh recruits. Keeping in view the exorbitant costs of training new
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20%
20%
9%
5%
46%
Employment
Sharp Image ICE Game VenturesCult Others
recruits, coupled with the failure of academia to produce work-ready graduates in this field,
Sharp Image Animations has set up a purpose-built, in-house animation school2 that is open to
the public for a competitive fee. ICE Animations is also working on a similar plan.
Pay scales range from very low to very high (in the context of related industries, of course).
Since formal education plays a very little part, pay scales are generally determined on the basis
of the individual’s skill level and experience.
In absolute terms, however, the industry is widely seen as offering very low salaries. Some
people have described the animation workforce as being “overworked and underpaid”.
This is one of the reasons for brain drain, which is a major concern of Pakistan’s animation
sector. It becomes even more important because of the small size and the current infancy stage of
the industry. Workers have a tendency to move abroad after reaching a certain level of
proficiency in their work. This threshold appears to be immediately following a worker’s
capability to compete in the international job market. The most common reasons cited for
emigration include the following:
Low pay scales in Pakistan
Personal and financial growth plateaus
Lack of infrastructure
Political and economic instability
The most popular destinations amongst Pakistan’s CG (computer graphics) artists are UK, USA,
Singapore and Middle East.
2 Sharp Image Academy (http://www.sharpimageonline.com/sia)
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Technology
Most of the functions and jobs in animation don’t require very specialized pieces of hardware,
and can be completed using a sufficiently power desktop computer. However, there are some
parts of pre-production and post-production that do require specialized hardware to an extent or
another.
Graphics Tablets:
Most of the drawing and painting work in pre-
production requires the use of digitizing graphics
tablets. The most popular manufacturer of graphics
around the world and in Pakistan is the Japan-based
Wacom Co., Ltd. In Pakistan, the most commonly
used tablet is Wacom’s mid-range product, Intuos.
However, Wacom Bamboo also has a significant
penetration in the market due to its lower cost.
Motion Capture:
Animation is sometimes created using motion-
capture (aka “mocap”). This is a technique where
“markers” are strategically placed on a human
actor’s body and as the actor gives out his
performance, the locations of these markers are
monitored by special-purpose cameras and then
transmitted to the motion-capture software running
on a connected computer. This motion data is then
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transferred to a 3D character. Motion-capture is used very sparingly in Pakistan. ICE Animations
and Sharp Image Animations have their own in-house motion capture facilities, but are used
primarily in situations where a lot of animation needs to be created in a very short period of time.
ICE Animations is using its mocap system almost exclusively for the production of Express
News’ “Bankay Mian”. Moreover, Lahore-based MindStorm Studios is known to have rented a
mocap system for its “Cricket Revolution” game because of the exorbitant costs of owning and
running a mocap system.
Render Farm:
Rendering is a very processor-intensive task, and
cannot usually be handled by a single desktop
computer. For this purpose, studios with enough
resources need to utilize “Render Farms”, which are
groups of a large number of interlinked computers
(“nodes”) dedicated to the process of rendering.
Render farms are very expensive to set up and
maintain. In the developed markets, there are businesses that specialize in the provision of render
farm services to the producers who cannot afford to own a render farm themselves. However, no
such service providers exist in Pakistan because of the size of animation industry. Some of the
smaller studios are known to make use of conventional computer networking to provide the
needed processor-power for rendering, which is not as reliable as the use of a dedicated, purpose-
built render farm.
Editing Suite:
Editing Suite is a complete setup for editing and
includes dedicated screens, sound system and
mixers for the precise handling of audio-visual
data. This system is not exclusive to animation
production, but is identically used in shoot-based
productions too.
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Digital Intermediate (DI):
Digital Intermediate, or “DI” as it is
commonly referred to, is a real-time color-
grading system. Software-based color-
grading is a time-consuming and processor-
intensive job, which becomes a bit more
difficult because of the time-lag occurring
between a color-grader’s treatment and the
output he receives from the computer after the long and complex calculations performed but the
system. With DI, the color-grader can see the results of his treatment in real-time, improving
productivity and performance. However, the real importance of DI lies in the fact that it is used
in shoot-based projects to convert the data shot on film to the digital format. This process is
extremely important because of the premium picture quality offered by shooting on film, and the
endless possibilities offered by digital post-production techniques.
The most interesting fact is that there is only one DI facility in Pakistan, which is owned and
operated by Sharp Image Animations. This facility has also been acquired very recently. Up till
now, films needed to be sent abroad for the DI process, and this increased the costs of DI
services manifold.
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Software Applications:A wide range of software applications is used to different areas of the pipeline. Following is the
list of most commonly used software programs.
AREA VENDOR SOFTWARE COMMENTS
Preproduction (all areas) Adobe Photoshop
Modeling
Autodesk Maya
Pixologic Z-Brush For detailed sculpting
E-on Software VueFor environment
modeling
Rigging and Animation
Autodesk Maya
Autodesk Motion Builder For motion capture
Next Limit Real FlowSimulation and
animation of fluids
Lighting & Shading Autodesk Maya
Rendering
Autodesk Maya
Mental Images Mental Ray
Pixar Renderman
Compositing
Adobe After Effects
Autodesk Combustion
The Foundry Nuke
EditingAdobe Premiere
Apple Final Cut Pro
Piracy:
Software piracy is rampant in animation industry, just like in any other IT or ITeS sector of
Pakistan. Licensed software packages are extremely expensive can be difficult to obtain for even
the more resourceful studios. Maya, for example, the most important and commonly used
software, costs around $ 7000 apiece; the bigger studios of Pakistan need at least 40 copies each!
This would amount to about Rs. 24 million at the current exchange rate. This kind of costs would
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collapse the entire sector in no time. Moreover, piracy plays a very important role in human
capital development as well. Most of the learning material used by the artists is obtained through
downloads from various unauthorized sources.
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DEMAND CONDITONS
The demand for animation in Pakistan has increased with the current rapid
growth of media channels and with the globalization all over the market
demand of our animation has increased in the global market as well, giving
our local animators a chance to showcase their animation work in
competition with the rest and get contacts for even bigger and quality future
animation ventures.
Currently the animation is demanded by these sectors:
Featured Film Industry
Cartoons
Advertising/Commercials
Games
Architecture
Medicine (Scientific Visualization)
Apart from the above mentioned sectors there are a number of other
applications of animation as well. For example special effects etc.
Featured Film Industry
At present of film industry of Pakistan is in a very poor condition mainly due
to lack of attention and investment in this sector. Another main reason for
this fiasco is a very insignificant number of cinemas in Pakistan, which are
mainly screening Indian and other international movies and never gave
enough room to our local film industry to prosper. This phenomenon never
let our local demand of movies to increase as a cheap substitute for
entertainment is always available in form of English and Indian movies.
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On the contrary, our neighboring country India substantially funded and
marketed their local Bollywood movies. And their stringent local demand
pushed their industry to new heights just in last couple of decades. They
started off with live character movies and with the growth in the industry
they are now at a level where they are focusing on making high budget
animated feature films like Kouchi kouchi hota hai and Road side Romeo just
to name a few.
Our Pakistan govt. should have introduced such policies in which our local
movies should be promoted and the screening of international movies should
be limited. This measure would automatically give a rise in demand of local
movies and hence leads to the growth of Lollywood. Apart from that a
significant number of cinema houses should be made in order to have a
lucrative market for the films being produced. As the TV and DVDs are not
the right profitable markets for the film industry.
Trend of Globalization and outsourcingNow globalization and outsourcing are the two key trends that are shaping
up the careers of animators. Top-notch studios are expanding into locations
where they can do more for less. This means studios operating state-of-the-
art facilities in cities such as London, Sydney and wellington, as well as
outsourcing piece of animation projects to low cost vendors in India,
Indonesia, Malaysia, China, Pakistan and Singapore. While many animators
see a bright future for the industry with the growing need of more animators,
some worry that the growth will go to low-cost labor in developing countries.
They are concerned with falling pay rates, increased completion, and a
possibility of leading a nomadic lifestyle pursuing project based productions
around the globe.
Scope of Pakistani Animation As the scope of animation in Pakistan is very limited, so the professional
animators found their way out and started catering to across the border
demand for animation. Post production work of some Hollywood movies
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outsourced to Pakistan mainly because of the acceptable quality of
animation and relatively lower price in the region. We the current
advancement in technology in Pakistan the concept of telecommuting and
free lancing of animation work is also becoming quite popular trend in the
industry.
Another competitive edge to Pakistani animation is its low cost of production
in the region. This is so because of two major reasons:
1. Software Piracy: Due to the piracy of software to an enormous
extent, we are saving our primary cost on purchase of animation
software. Thus the loose legal obligations in Pakistan is aiding
animation industry by drastically cutting our cost of production.
2. Cheap labor: Pakistan is among one of those countries where man
power is comparatively quite cheaper than the rest of the world. We
have a large untapped labor pool of English proficient graduates willing
to work at 60% below their US counter parts. Furthermore,
consolidated operating costs are estimated roughly 30% lower in
Pakistan as compared to India or Philippines, two of Asia major
Business Process Outsourcing contender.
3. In comparison with India, who has almost the same cost of production
as ours, we are still in a better position. The cost in Pakistan are as
much as 30% lower than India, while the infrastructure advantage of
high speed connectivity in all major cities are available at competitive
rates. This aspect also give us a competitive advantage over our rivals
in the region
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Potential of Pakistani AnimationMany local individuals as well as studios are now playing a significant role in
bridging the supply and demand gap in the international market. Many
professional studios are able to find international clients by passing the
standard test and by producing standard quality animation prototypes. There
are various worth mentioning Hollywood movies post productions which has
been done in Pakistan namely The Son of MASK, Underworld III, The Exorcist
etc. Beside these our animation studio like Post Amazers has also done a
number of animation projects from Dubai, France, Germany, Saudi Arabia
etc.
Pakistani studios are self established, they are helping themselves in
fostering talent by developing and training their own human resource with
respect to international standards. Online coaching and in-house training
sessions are being conducted to further hone the skill set of our animators
and making them competent in their field. This is the main reason why
Pakistan is able to make its way to London International Documentary
Festival (LIDF), Cannes Film Festival (France), Glasgow Film Festival, Kara
Film Festival and the list goes on and on. It all just happened within the last
few years.
Pakistani animation has a lot of potential for growth in the upcoming years,
with the increased market trend of using animation. Out of the top10 block
buster movies of 2011 so far, 7 out 10 has used animation up to a great
extent. Pakistan has a lot of potential and just need to provide a supportive
environment to cultivate it. The only reason we have lacked behind in
animation is the lack of investment funds.
GAME DEVELOPMENTGame development has been one of the highest growth sectors in the
developed world with its revenues outpacing other sectors of the
entertainment industry. Games continue to be on the cutting edge of
emerging social and mobile platforms and are incorporating increasingly
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sophisticated art, design and monetization methods. The world market for
gamming software is expected to be worth of approximately $91.96 billion
by 2015, as per various credible estimates. The video game industry in the
US and Canada alone will reach $21.6 billion in sales by 2013. US gaming
industry is expected to be over three times the size of recorded music
industry. In the gaming market, mobile and on line gamming segments are
expected to grow significantly beside console gaming. In view of the stellar
growth statistics of the gaming industry, it is pertinent to take steps to
bolster the local gaming industry. By 2011, the worldwide gaming market
will be worth $48.9 billion at a compound annual growth rate of 9.1%.
Gaming Space in Pakistan
Pakistan has full potential of fetching precious forex of $1 billion every year
through promotion of Video Games Industry that is full-fledge entertainment
industry world over having export potential of $70 billion. Gaming is a sub
industry of animation industry and according to all related professionals, it
has a strong potential for growth in Pakistan in the upcoming years, due to
the rising trend of gaming locally and worldwide.
So far Pakistan gaming studios are focusing on producing mobile and online
social network games, also developing number of applications for iPhones
and Androids. Many of them has been on top rated downloads and some
popular ones has more than 2 million downloads. Apart from that Game
Ventures, an online sport gaming studio in Karachi has developed Facebook
games like Pokerama, Howzat and many others. Howzat is a big success and
has over a million users on Facebook and other online gaming platforms like
ibebo.com. Currently Game ventures is mainly earning by charging the end
user of the game and now a days it is working on even bigger ventures in
collaboration with big companies like EA, Sixwaves and UbiSoft.
The biggest accomplishment of Pakistani gaming industry is the
development of "Official Game" of the ICC World Cup 2011 by a Lahore
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based company known as “MindStorm Studios”. The company has managed
to indigenously design, develop and deliver an officially licensed title over all
leading global game development games. The selection of a Pakistani IT firm
for designing the official game of the World Cup is an honor for the country
besides being a pointer towards the strength of the IT industry in Pakistan.
ICC World Cup was a reflection on the immense talent and potential for
innovation possessed by our IT professionals.
Tintash and GenITeam have produced strings of games in the top 10.
Whacksy Taxi, Doodle Toss, and Fishing Frenzy Deluxe have been on top
ranked games. In addition to this 12 Pakistani companies are participating in
premier gaming conference “Gamers Developers Conference (GDC)” this
year for the very first time. The animation gaming industry of Pakistan is
characterized by young, energetic entrepreneurial individuals and continues
to win laurels abroad due to their high quality and high impact work.
Applications developed by Pakistani gaming industry are consistently ranked
among the top ten applications on Apple Apps Store. These home grown
achievements are laudable in view of the challenges faced by the IT
companies, while operating in difficult local environment.
Advertising/CommercialsThere is a very significant role of animation with the advertisement and
commercials; most of them use a substantial amount of character animation
and special visual effects in it. So the main demand of animation is by
advertisement agencies and media buying houses, whose main purpose is to
prepare visual advertisements mainly meant for TV on behalf of their clients,
who are mostly MNC’s and FMCGs. These big corporations have actually a lot
of budget meant for the promotion and advertisement, which is the main
reason why there is a greater profit margin for ad agencies and animators in
making an advertisement. For instance, a typical budget of an average
commercial exceeds the budget of a low quality short film.
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According to the statistics of a renowned Pakistani marketing agency,
namely “Synergy Advertisement” stated that less than 1% of the
advertisement content on Pakistan TVCs is animated, while the leading
animators of the industry tends to disagree with these figures as there might
be some discrepancy in what does animation actually means? Whether it is
just character animation or it encompasses motion graphics and visual
effects as well in its domain. So far the current and correct statistics
regarding animated content on TV can’t still be stated with precision.
Market Trends of animationThe current market situation for demand of animation in ads is not
satisfactory mainly because of lack of marketing funds corporations.
Recently, in the aftermath of the current recession many of the leading firms
have slashed down their marketing budgets mainly due to the lack of funds.
This phenomenon has a trickledown effect on the animation industry
altogether, which earn a major chunk of their income by the production of
TVCs.
Pakistani animation industry is more than sufficient to meet its local demand
of advertisement at the moment as compared to previous state in which
commercials like that of DING DONG has to be made outside Pakistan. But
now the situation is completely reversed, Animators are willing to do
animations but due to the lack of marketing funds, Brand managers are
more inclined towards playing an international commercial with slight
changes in voice over or endorsement graphics, in order to reduce the cost
of making that commercial all over again, with respect to regional
constraints.
Local Animation MasterpiecesMoreover there is a very loose connection between the recent growth in
terms of number of TV cable channels. The increasing number of channels is
not resulting in increasing amount of animation content in advertisements
and commercials, so the size of pie is increasing but not the share in the pie.
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Some famous example of usage of animation in local advertisements can be
easy paisa for its visual effects, Electrolux for character animation and
Omore for motion graphics.
Above all our local animation industry has done a great job and has produced
some remarkable pieces of animation which is even being praised at
international level. Some noteworthy example of animation is P&G
Commander Safeguard, Tetra Pak Milkateer & Unilever Germ Busters just to
name a few. Our biggest achieving so far is undoubtedly the Milkateer
campaign, which has won several awards including TASI Anifest in India and
Phoenix Film Awards in Singapore.
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Firm strategy, structure and rivalry
Culture and environmentCulture and environment are basic components of any industry that make up its structure. They
are said to be unique for every organization and cannot just be taken away. In smaller
productions, it is easier for employees to adapt to their new environment, the case being
opposite in bigger organizations.
In Pakistan, most industries face the problem of power remaining in hands of a family through
transfer of authority to the heir, such as industries that usually belong to agricultural sector.
This may include poultry sector, dairy sector etc.
This however, is not the case with structure of the animation industry. It does not limit new
ideas from entering through new people. People who have any sort of interest in arts and
animation, along with people with marketing, financing and Human Resourcing skills make up
the structure of the animation sector of Pakistan.
Analyzing the environment of animation companies, we observed that all of these organizations
have a very informal culture. As we observed in our meeting with the CEO of sharp image at the
Sharp Image studio, from CEO to lower level employees, everyone is usually casually dressed.
There is a lot of task delegation in these companies as it is believed that work should be
assigned to he who is considered better to be able to fulfill the task. This also leads to free flow
of idea, restricting none.
Barriers to entryFrom what we learnt from interviews with various people who belong to the Animation
Industry of Pakistan, we learnt that this Animation Industry, being a small growing sector in
Pakistan is not yet in a position to have any heavy barriers related to it. While it can be said that
this industry does not have any barriers related to it, it is also true that like any other sector, a
new firm would still take time to make its place in the industry. This is because despite a very
few firms existing in the industry, there are a few firms that are relatively much larger and well
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known then any animation firm could be initially. Sharp Images, Ice Animations type of firms
have been in operations since long now and hence have been able to get renowned across
Pakistan, while other firms are yet to gain this kind of popularity with low interest of consumers
in this field.
Lack of awareness could also be said to be one of the barriers to entry. This in fact is a barrier
faced not by the prospect employees but by the industry itself. like mentioned earlier, a very
few people in Pakistan have an awareness about what animation is, very few people who
graduate from even art schools consider being an animator as an occupation. Because of this,
very few people pay attention to entering the animation industry in the first place.
Hiring and trainingAn intermediate degree is minimum requirement for an employee to enter the animation
sector of Pakistan. Considering this, a lot of Pakistanis could be employed in this sector but the
dilemma being that a very few have the interest and knowledge of arts and animation that is
actually needed by the sector.
Neither have been there any workshops conducted in universities and colleges of Pakistan to
make the students be aware of the animation sector, nor does the animation sector have any
resources or experts to train those who wish to join the animation sector. Like mentioned
earlier in the report, a very few institutes in Pakistan actually teach animation as a course and
hardly any of them offers an animation degree.
also international animation industries' trends show that conducting workshops and training
sessions with animation firms has led to their existing employees gain competitive edge over
other firms' employees. This could be considered a recommendation for the animation industry
of Pakistan, as for now no such practices have been observed here.
RivalryRivalry, in any sector of any country, is generally greater at the domestic level. This is because
locally all the firms within a sector have almost the same structure and environment, thus
leading to greater competition and thus rivalry. Rivalry, which seems like a negative word, has
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in fact generated positive results for various firms in the animation sector alone, but not for the
animation sector as whole. This is because we already have a limited number of human
resources available to serve the animation industry at the moment, and one firm stealing
employee from another firm had lead to the slow growth of the industry itself, there being no
collaborating effort by the firms.
At the domestic level, firms claim that they do work with collaboration. However, our
observations and past incidents otherwise.
in past, there has been a verbal agreement between 3 leading animation companies in Pakistan,
namely Sharp Image, Ice Animations and h2o which dictated that if any employee belonging to
any of these 3 companies leaves the company, he cannot be directly hired by the other two
companies until unless he has received his letter of Termination along with a Character
Certificate when he leaves the company. However, the agreement was not followed and many
of their employees shuffled from one organization to another.
While Post Amazers, an animation Studio that no more exists, was still in operations, many of
its employees had left the organization to join the newly founded ICE Animations for various
reasons. There being various reasons for it.
Our animations companies not being huge enough at the moment do not export much of their
products. However, from those who do, Sharp Image and Ice Animations take the lead. 90% of
Ice Animations' projects are sold in the international market, Bankay Mian being their only local
project at the moment. In comparison to that, only 10-15% of the total projects of Sharp Image
comprise of international projects. There being a huge different in percentages of exports of
these two leading exporters of animation, there lies a lower level of competition in this regard.
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Animation Companies in crisisThere are many companies in the animation sector who have already ended its operations for
various reasons, and many who probably will, according the industry experts. Amongst these
are names of:
1. Post Amazers
2 AniVista
3. Carrot productions
4. H2O
About Post Amazers
Post Amazers had a modest start with an objective to reach international standards.
With only 4years+ in operation, it has ranked as one of the top 200 technologies and
Media Company in Asia by Red Herring in 2005.
Its local production consists of working for Procter & Gamble, Unilever, Reckitt
Benckiser, Coca Cola, Pepsi, Lakson Tobacco, Colgate Palmolive, Standard Chartered
Bank etc.
On an international level, it is currently working in collaboration with Hollywood’s
top animation studio, it has also produced work for movies such as Exorcist: The
Beginning and Son of the Mask, designed character and animations for a US based
game release
Also produced number of animated television commercials & short films for local &
international including Commander Safeguard (P&G), Adventures of Zak & Sylvia 6
minutes animated serial pilot for Black Cherry Multimedia (Canada) and Quartics
(USA).
The reason of demise of Post Amazers is said to be 'mismanagement' within the organization in
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terms of how it used is human and other resources. Heads were rather laid off and so were the
employees after they realized that they have become fairly profitable. However this pride led to
the end of Post Amazers.
About h20:
H20 is an animation company that is actually still in operations to date. However, industry
experts expect it to end its operations real soon due to incurring losses in a few consecutive
years. Lack of business is what seems like the reason of its demise apparently.
Mr. Saqlain Zaidi (faculty member at Karachi University's Visual Arts Department; former
animator at Post Amazers) explained to us during our interview with him that H2o treated its
slave worse than Egyptians treated their slaves.
Competitions
Pakistan’s animation industry being at its growing stage does not have any international rivals
as such, but in our report we chose to compare it with the animation industry of India in terms
of competition. To give a summary, it could be said that India’s animation
industry’s competitive edge is in the size of the industry while Pakistan
claims its Animation Industry to have found its competitive edge in its
quality of animations.
The quality of animation is better in Pakistan. That is, if we do not include
in this those animators who have come from US to India. Also, Unlike Pakistan, India has a
better movie culture and a flourishing film industry. This provides animators in India with a
bigger market within their own country. Among top animated movies of
India are:
Toonpur Ka Superhero
Jumbo
Roadside Romeo
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Koochie Koochie Hota Hai
Aladdin
Krishh
Koi Mil Gaya
Also, India has used animation to promote their religious
values through their animated film Hanuman. This film is aired every morning on their channel
called ‘pogo’, therefore infusing animation also on the television media.
However, the truth remains that almost none of the entirely animated
Indian movies have been successful so far. Movies like Krishh, Koi Mil
Gaya did attain some success, but not outside India. Their animation
stunts not being admired to a very high level.
Next section of the report will give a relatively detailed overview of the animation
industry of India.
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Indian animation industry - an overviewCurrently there are many global motion companies that outsource their work to the Indian
Animation Industry. The use of special effects through animations by the firm production firms
has also increased a lot in the past few years.
Also, animation sector serves as a revenue spinner for Indian IT sector and generates job for
thousands of Indians. Indian software organizations are creating gaming solutions for phones
that are not only sold locally but also internationally.
Competitive advantages of the Indian Animation Sector
From what we have learnt from our secondary research, Indian Animation Industry claims to
possess the following factors as a list of its reasons of being competitive:
cost advantage
large skilled force
English speaking man power
growing maturity
domestic market opportunities
The Indian animation market, fairly static until a few years ago and activity
on this front only began in earnest in the latter half of the 90s when
animation studios made an appearance in the country and the industry
developed a more serious, export oriented outlook. India is now waking up to
a host of global opportunities that promise a lot of action for the country’s
leading design specialists.
The forces that are shaping the development of the animation industry in
India include technical manpower to meet the 2-D and 3-D animation
requirements, lower costs of animation production, the expected demand
from domestic Indian television channels and the formation of domestic
animation studios and training centers
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A snapshot of the Indian animation market scenario in the 90’s:
The animation market in India today is characterized by the presence of multiple players
including Crest Communications, Films Division Maya Entertainment, Silvertoon Studio, 2NZ
Studio, Cine Magin, Climb Films, UTV Toons, Zee Institute of Creative Arts (ZICA), Digital Studio,
Pentamedia Graphics, Prasad Studios, Acropetal, jadoo Works, Color Chips, Heart Animation,
Ocean Park, Padmalaya Telefilms, and Toonz Animation, Magic Shop, Moving Pictures, among
others.
These companies are spread across cities such as Mumbai, Chennai, Bangalore, Hyderabad and
Thiruvananthapuram.
India’s animation studios are catering to the requirements of various end users segments such
as feature films, TV programs, advertisements/commercials and computer games. Animation
solutions are also finding a place in niches such as film titling, special effects, Web
entertainment programs, TV broadcast graphics, 3D modeling and background development. In
each of these areas the extent or scopes of services for an animation production company
include offering services in Animation production services, co-production and content creation.
Segments such as online education, CAD/CAE, and industry specific applications such as
architecture, medical, legal/insurance, etc. are also potential platforms for
Animation, though Indian studios are not focused on these markets. Skill sets in 2D and 3D
animation are leading to opportunities in segments such as TV programs and feature films.
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India: The Animation Hub?
A recent study on the animation industry by NASSCOM3 shows that the global
Animation production market is set for major growth. The study, which is based on multiple
statistical projections on the market, from segments such as industry
Sources, Pixel Inc. and Arthur Andersen (Study on the Entertainment and Media
Sector) forecasts that the global animation market will generate revenues worth US $ 50-70
billion by 2005. Total animation production by Indian producers meanwhile is expected to
touch US$1.5 billion by 2005 (Arthur Andersen’s study on the Entertainment and Media sector).
Performance of the Indian animation sector
Currently an approximate total of 300 animation companies operate in India. It employs 12000
people and 3000 people are associated to it as freelancers.
In 2010, 70% of the total exports revenue comprised of products by the animation sector; of
which, 68% belonged to the entertainment sector of the country.
Mobile gaming contributes 77% of total revenue of the country for the year 2010 and the gaming
segment touched US $ 422 million for the same year. The growth rate of Indian mobile market is
72%, giving animators a great opportunity to sell mobile games in the international and local
market, both of which are forecasted to be profitable for India.
However, the worldwide share of India in the global Animation sector still remains 2% only.
It was not able to reach its potential due to demand supply gap in Human Resource, say the
industry experts. The expected revenue out of animation sector was US $ 1 Billion
while the actual revenue was US $ 869 million.
3 Nasscom is the premier organization that represents and sets the tone for public policy for the Indian software industry.
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Related and supporting industries
Computer hardware industry
Pakistan is currently not manufacturing any sort of computer hardware used in animation. Most
of the equipment is purchased from China, where as high-tech equipment is imported from
European countries.
The computer hardware industry is one of the fast paced flourishing markets in the world. As
per surveys, global computer hardware market grew by 5.6% in 2007 to reach a value of $399.8
billion. A major reason for this overall lucrative growth is the sales of computer hardware apart
from the PCs that has alone yielded total revenues of $208.2 billion, which is equivalent to
56.7% of the overall market value. It is also being estimated that by 2012, the global computer
hardware market is forecast to have a value of $537.3 billion, an increase of 34.4% since 2007 4
Software IndustryFrom its nascent beginnings in the late 1980s, the industry has successfully arrived to a point
where its value proposition has been validated over and over again. The largest members are
grossing 15-25 million dollars in revenues, and receiving 100 million dollar valuations. Most
tech companies are growing in excess of 30% a year annually. The industry as a whole is doing
over 2 billion dollars a year in revenue, up from less than a billion dollars a few years ago. About
half of this growth is coming from foreign, software and high end services projects. IBM, Cisco
and Microsoft are expanding Pakistan operations aggressively while several startups are now
backed by VCs such as ePlanet Ventures, Motorola, Adobe and Innovacom1.
Current growth rates indicate that the industry will exceed the 11 Billion USD mark within the
next 5 years. What other sectors and countries have achieved in 15-20 years, Pakistan’s
technology scene is poised to achieve in less than a decade.
4 Ref http://www.hardwaremarketplace.com/computer-hardware/
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Putting it all together, the Pakistani Technology industry is very different from what it was in
the early 1990’s. From 4 founding companies in 1994, PASHA’s current membership exceeds
370. From 4,200 employees in 2004, current employment is at 12,000 and rising.
According to market researcher DataMonitor, the size of the worldwide software industry in
2008 was US$ 303.8 billion, an increase of 6.5% compared to 2007. Americas account for 42.6%
of the global software market's value. DataMonitor forecasts that in 2013, the global software
market will have a value of US$ 457 billion, an increase of 50.5% since 2008.5
Film industry/ Cinema industry
Animated content is used in film industry to create effects which are either not possible or very
expensive to shoot through a camera. Pakistani Film Industry also known as Lollywood has not
matured enough to use significant amount of animated content up till now.
Before the separation of Bangladesh, Pakistan had three main film production
centers: Lahore, Karachi and Dhaka. Dhaka was lost after 1971. Zia-ul-Haq, film piracy,
entertainment taxes, and Islamization have been some of the many obstacles to the industry's
growth. Once thriving, the cinema in Pakistan now barely exists.[1]
The Pakistani film industry is credited with having produced some of the most notable and
recognized filmmakers, actors, writers and directors, and for introducing music to South
Asia and beyond, Competition from Bollywood and piracy, however, has led to the industry's
decline.
Since 1995, the government of Pakistan has kept a close eye on the decrease of cinema halls
and theatres in the country. Below is a chronological index of cinemas in Pakistan from 1995 to
2002. The country boasted 750 cinema theatres in 1990 (even more before then), but that
number had declined to 175 by 2002. The remaining cinemas are reported to be in very poor
condition, and in desperate need of attention.
5 http://en.wikipedia.org/wiki/Software_industry#cite_note-3
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Number of Cinemas in Pakistan according to geographical location:
Province/Division/District 1995 1996 1997 1998 1999 2000 2001 2002
Khyber-Pakhtunkhwa
Peshawar District 17 17 17 17 17 15 16 15
Mardan District 4 4 4 4 4 4 4 4
Kohat District 1 1 1 1 1 1 1 2
Dera Ismail Khan District 3 3 3 3 3 3 3 3
Bannu District 1 1 1 1 1 2 2 3
Hazara District 6 6 5 5 5 7 6 6
Mansehra District 2 2 1 1 1 1 1 1
Malakand District 2 2 2 2 3 2 2 2
Baluchistan
Quetta District 7 7 7 7 8 8 8 8
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Zhob District 1 1 1 1 1 1 1 1
Sibi District 2 2 2 2 1 1 1 2
Kalat District 1 1 1 1 2 2 2 1
Makran District 4 4 4 4 2 3 3 3
Nasirabad District 1 1 1 1 1 1 0 0
Punjab
Lahore District 67 65 65 65 62 62 56 56
Sialkot District 25 22 16 13 10 10 10 09
Faisalabad District 42 42 38 38 37 38 38 34
Rawalpindi District 25 25 26 26 23 21 20 18
Multan District 56 56 53 50 50 47 46 39
Gujranwala District 61 61 60 59 58 64 66 69
Sargodha District 17 17 16 15 15 15 14 12
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Bahawalpur District 30 30 31 30 29 29 27 27
Dera Ghazi Khan District 18 18 19 19 19 12 10 11
Sindh
Karachi District 57 57 57 57 53 46 45 43
Hyderabad District 35 35 27 27 23 22 19 13
Sukkur District 27 27 24 20 17 18 10 9
Larkana District 21 21 11 11 9 6 6 5
Mirpur Khas District 25 25 22 22 22 22 22 19
Islamabad Capital Territory
Islamabad District 4 4 4 4 4 4 4 2
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There are very few movies released especially after the Islamization in Zia-ul-Haq’s era in 1977-
1988. Recently produced films had traces of animation work which was done by the in-house
animation artists.
Despite some optimism of a solid revival at the turn of the millennium, progress continues to be
slow. Alongside Geo Films continued efforts with their 'Revival of cinema', the Pakistan New
Cinema Movement was launched in 2009. With around 1400 members PNCM is a grass roots
organization that facilitates networking and publishes articles in an effort to stimulate
production. 6
However world over, animation content is increasingly being viewed and 3 of the top 10 movies
of 2010 were animated. This ratio has now increased to 7 out of 10 in 2011 (Wholly or
partially). It is now a growing industry in Pakistan now. Quite a few films are in pipeline in 2010
which is a good omen for the local animation industry.
Ad Agencies
Today, almost all advertisements have some sort of animated content in the form of special
effects, character animation and object animation. Marketing Industry has grown
phenomenally in the recent decade and many new local entrants have made a good name for
themselves such as Synergy, Red Communication and Bullz Eye 360. JWT, Mindshare and Ogilvy
are the largest of the many multinational marketing agencies present in Pakistan.
Integrated marketing communication (IMC) is the new buzzword in the marketing scene which
means companies use a consistent message on all fronts of media. So not just TV commercials
but print advertisements also take help from the animators and artists to develop their
trademark characters, for e.g. Cocomo.
However due to globalization, Multinational Companies are seen using foreign made ads in
local markets which saves them cost. Due to these recent phenomena, our marketing agencies
6 En.wikipedia.org/cinema_in_pakistan
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are losing on important clients and revenues. Foreign celebrities are a common sight on the
billboards in Karachi.
The growth and strength of marketing agencies are also very much dependent upon the
national growth of industries in Pakistan. Local companies are more likely to spend upon
marketing if they make good profits and have a bright prospect to grow.
Gaming Industry
Gaming Industry and animation industry are very closely related as the resources and methods
used in both animation and gaming are very much the same, though gaming requires more of
programming. Both of them require programmers, animators, coders, concept artists, lighting
artists etc. We also noticed that many key people in the gaming industry had previously worked
in the animation industry, so this industry acts a support industry to animation.
Media Channels
Media has seen a phenomenal growth in the era of Pervez Musharraf 2001-2007. There are
more than 30 Pakistani TV channels now, majority of which are news channels. The bigger
television channels have started airing animated content, mostly for their entertainment
segments for e.g. Geo Cartoon, Bankay Mian of Express TV. The smaller TV channels are
expected to catch up and therefore we can expect an increasing demand for animated content
in the future. Media channels can become the major source of revenues for animation studios
in Pakistan
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RecommendationsEducation
According to Saqlain Zaidi, a senior director for the Dept for Visual Studies, KU, Funding of state
universities is very critical for the animation industry so that the talent from the lower and
middle classes is given an opportunity to emerge and polish their skills, which otherwise cannot
afford studying at private institutions.
Karachi University's Department for Visual Studies is the only government institution which
offers courses in animation and it is in a severe form of distress. The infrastructure is lacking at
the level that they are short of chairs for students. It is a common practice for students to pool
up money to arrange for tools as simple as a multimedia projector.
Animation studios have not put up much effort to collaborate and support with the educational
institutions in Pakistan mainly because of the following reasons:
1) They are pre-occupied with their own work so much that they don’t have time and
resources to be in contact with the institutions.
2) Big animation studios like Sharp Image and Ice animations have their in-house training
centers as they say institutes cannot teach them at the standard which they require in
practical field.
Platform for the animation industry
A platform for all the people in animation to discuss, support and collaborate with each other
has been on cards, for a long time. All the people we interviewed including the CEOs of Sharp
Image and Ice Animation agreed that this platform is critical for the industry’s success, but due
to an oligopolistic firm structure, shortage of human resource, severe competition and negative
mindsets, this couldn’t be achieved. However, through government intervention, this is not a
difficult task to do. An independent body should be setup which would act as an umbrella to all
the happenings in the industry. Individual and team efforts should be rewarded.
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Local cultural content to be promoted in animation
According to Ms. Durriya Kazi, the head of department for Visual studies, KU, we need to create
content which is close to our culture and lifestyle to make it grow. If the content is close to our
culture and of good quality, it will manufacture its own demand thus making the whole industry
grow. Relying only on media and Ad agencies for the growth of this industry will force it to
remain an infant industry. Taking example from the animation industry of Iran, they have
developed their own cultural content in films and animation so well that it is now at a level to
compete with other film and animation content around the globe.
Tax exemptions for hardware import
Animation sometime requires high-tech computer hardware and software. Equipment such as
Motion Capture, render farms, digital intermediate, higher-end graphic tablets and other
technologies are very expensive. Fortunately, there is no import tariff on simple computer
peripherals but when it comes to high-tech machinery, 15% custom duty is imposed which
scales up the cost. Tax exemptions for such equipment are needed.
In software, FBR imposes a 6% advance income tax (a withholding tax) on software imports.
Software is exempt from all other duties and taxes, including Pakistan's General Sales Tax (a
value-added tax). 7 This policy also needs to be revisited.
Treaties
Treaties with the developed countries, for e.g. Germany, should be brought to table, asking
them to outsource to Pakistan a specific worth of animation work every year. It is not
necessary that the whole animation is done here, which is very difficult to do owing to cultural
differences, but we can assist them in specific processes, like rendering, lighting, character
animation etc. This recommendation was put forward by CEO Ice Animation Asif Iqbal who
added that it is not a very difficult thing to do. Developed countries will be more likely to assist
7 http://www.fbr.gov.pk/newcu/TARIFF/Tarrif20102011.asp
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us in this way rather than giving us easy money in aid which is more likely to be
misappropriated.
Soft loans to produce films
The government should propose and sign pacts with the developed countries to aid us in the
form of giving soft loans to finance the making of animated films. It takes approximately Rs.3
million/minute of animated content. No studio can alone finance the making of a whole film.
Compulsory airtime to animated content
To take the animation industry out of its infancy, the government can oblige the Media
channels to give a specific amount of air-time to animated content for e.g. starting with 5
minutes per month. This will help in focusing some of the resources of media channels towards
the development of animation in Pakistan.
Encouraging cinema-houses:
There is a dearth of cinema houses in Pakistan. Around the world, films actually earn from
cinemas rather than DVDs. And where there is rampant piracy, cinemas are the only place for
producers to earn money. A growing film industry will automatically result in growth of our
animation industry.
Exposure & Placement in festivals
Representation of Pakistani animation industry in the film festivals around the globe is an
essential element for the industry to grow. However, there is huge investment required in
booking up the place and space to present the work. Therefore, it is important for the
Government sponsorship for participation in international festivals for film and animation, of
which most famous of them are Cannes film festival, Annecy International Animated Film Festival,
New England Animation Film Festival, Hiroshima International Animation Festival and Red Stick
International Animation Festival.
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Awareness
Most people simply do not pay much attention or do not have the knowledge to differentiate
between animation and film shooting. General awareness is an essential ingredient for the
growth of animation industry as it attracts talent. People do not take it as a serious job which
requires great intelligence, time and investment.
Especially people interested in arts and programming should be aware of the scope and
prospects of animation. Valuable human resource can be diverted towards animation in this
way.
Attracting local investments and FDI
In the long-run, we need to attract big animation studios like Disney, DreamWorks, Rhythm &
Hues, Sony Image works to set up businesses here in Pakistan will help the local industry takeoff
like India has done. Liaison should be done at the government level to attract them. Also, big
business groups of Pakistan should be encouraged to setup their animation studios following
the footprints of AKD and Lakson group.
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